Forged Alliance Forever Forged Alliance Forever Forums 2019-01-26T01:25:35+02:00 /feed.php?f=41&t=12866 2019-01-26T01:25:35+02:00 2019-01-26T01:25:35+02:00 /viewtopic.php?t=12866&p=171370#p171370 <![CDATA[Re: hotkey labels]]> Statistics: Posted by douglasg14b — 26 Jan 2019, 01:25


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2017-02-18T13:07:25+02:00 2017-02-18T13:07:25+02:00 /viewtopic.php?t=12866&p=143743#p143743 <![CDATA[Re: hotkey labels]]>
Myxir wrote:
afaik there are no options for that (yet), you just have to set the hotkeys as shown in https://www.youtube.com/watch?v=m5HJa9N_9ww to get the labels

Ah, thanks for info.

Statistics: Posted by bratrstvoNODKane — 18 Feb 2017, 13:07


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2017-02-15T21:24:12+02:00 2017-02-15T21:24:12+02:00 /viewtopic.php?t=12866&p=143596#p143596 <![CDATA[Re: hotkey labels]]> https://www.youtube.com/watch?v=m5HJa9N_9ww to get the labels

Statistics: Posted by Myxir — 15 Feb 2017, 21:24


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2017-02-15T20:26:06+02:00 2017-02-15T20:26:06+02:00 /viewtopic.php?t=12866&p=143590#p143590 <![CDATA[Re: hotkey labels]]>
Myxir wrote:
generally, everything that is usable with the default hotbuild keys (factory cycle, ...) also gets a label. i suspect that most unit mods don't extend hotbuild however, so that's unlikely.
just test it out in FAF, it's been integrated recently, no need to download anymore

I dont see it in game or options.

Statistics: Posted by bratrstvoNODKane — 15 Feb 2017, 20:26


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2017-02-15T19:49:39+02:00 2017-02-15T19:49:39+02:00 /viewtopic.php?t=12866&p=143587#p143587 <![CDATA[Re: hotkey labels]]> just test it out in FAF, it's been integrated recently, no need to download anymore

Statistics: Posted by Myxir — 15 Feb 2017, 19:49


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2017-02-15T19:30:37+02:00 2017-02-15T19:30:37+02:00 /viewtopic.php?t=12866&p=143585#p143585 <![CDATA[Re: hotkey labels]]> Statistics: Posted by bratrstvoNODKane — 15 Feb 2017, 19:30


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2016-09-24T11:51:50+02:00 2016-09-24T11:51:50+02:00 /viewtopic.php?t=12866&p=136150#p136150 <![CDATA[Re: hotkey labels]]>
Myxir wrote:
i'm not really using hotbuild to its full extend, because i don't memorize the buttons for the units in factories well.
so now i've tackled that.

old pics, look in later posts for pics of newer versions
Spoiler: show
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this should work for any key combination that is less than two characters long (for example a single letter will work, but not something like 'space' or 'comma', just becaus the text length would be inconvenient)
naturally, this works for all factions and for your individual keybinding setup (unless the names of your keys are too long).

report bugs/problems
either here or on git https://github.com/Bra1nwash3d/faf-hotkeyLabels

some units (e.g. mobile t3 AA seem to miss in hotbuild itself, so no hotkeys for them)



download mod:

extract, put into C:\Users\%USERNAME%\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\Mods and enable in the mod manager



:shock: Oh my .........................F*******KIN GOD!

Statistics: Posted by tatsu — 24 Sep 2016, 11:51


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2016-09-24T05:49:13+02:00 2016-09-24T05:49:13+02:00 /viewtopic.php?t=12866&p=136142#p136142 <![CDATA[Re: hotkey labels]]> Statistics: Posted by thetrav — 24 Sep 2016, 05:49


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2016-09-21T15:24:14+02:00 2016-09-21T15:24:14+02:00 /viewtopic.php?t=12866&p=135944#p135944 <![CDATA[Re: hotkey labels]]>

Now, if only someone could fix the unit types in the hotkey assignment list (especially the ones that run off the window) that would be stellar. :)

Statistics: Posted by Morax — 21 Sep 2016, 15:24


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2016-09-16T20:33:21+02:00 2016-09-16T20:33:21+02:00 /viewtopic.php?t=12866&p=135532#p135532 <![CDATA[Re: hotkey labels]]> the more interesting part now is that keynames with a length of two will be allowed aswell, but have a smaller text to fit properly

Image

for now i'm running out of stuff to do (except fixing speed's annoying bug), don't expect much in the next time

Statistics: Posted by Myxir — 16 Sep 2016, 20:33


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2016-09-16T19:05:30+02:00 2016-09-16T19:05:30+02:00 /viewtopic.php?t=12866&p=135522#p135522 <![CDATA[Re: hotkey labels]]>
Myxir wrote:
ok i decided to work on the order hotkeys, here's the result

Image

Image

it also works for many other things which are not displayed, like shooting sml/tml, teleporting, submerging, transport, ferry, ...

notable things:
- this works for pretty much everything i tested, except: toggle generic, toggle special, toggle attackmodes. none of them seems to do a thing
- "toggle all" might be the best hotkey ever. works for shield, shield domes, radar, sonar, omni, cloak, jamming, stealth field and even eye scrying, i recommend using this one.
- if you have multiple keys performing the same task, only one will be actually displayed.


I have verzion 1.4.1 and it doesnt show colored shortcuts, for example I have reclaim as shift+Q and the button doesnt has any letter ( doesnt work all so for rest shift+" " shortcut)

Statistics: Posted by ZeRen — 16 Sep 2016, 19:05


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2016-09-16T19:50:25+02:00 2016-09-15T09:53:13+02:00 /viewtopic.php?t=12866&p=135390#p135390 <![CDATA[Re: hotkey labels]]> viewtopic.php?f=3&t=13022).

Code:
warning: Error running CreateGameInterface script in CScriptObject at 1db860a4: ... alliance\mods\hotkeylabels\modules\hotkeylabels.lua(145): attempt to loop over local `savedPrefs' (a nil value)
         stack traceback:
            ... alliance\mods\hotkeylabels\modules\hotkeylabels.lua(145): in function `getKeyTables'
            ... alliance\mods\hotkeylabels\modules\hotkeylabels.lua(96): in function <... alliance\mods\hotkeylabels\modules\hotkeylabels.lua:95>
            ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(960): in function `CreateUI'
            ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(408): in function <...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua:402>


Here's a version of the mod that at least should not bug out if your preferences can't be loaded, otherwise it's identical.

Edit: had to reupload the mod since the game does not like a version number "1.4.1", just didn't load
Edit2: uploaded 1.4.2 as i forgot removing some log spam in 1.4.1

Statistics: Posted by Myxir — 15 Sep 2016, 09:53


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2016-09-15T06:46:36+02:00 2016-09-15T06:46:36+02:00 /viewtopic.php?t=12866&p=135374#p135374 <![CDATA[Re: hotkey labels]]>
First, thanks for the amazing mod! Makes hotbuild usable for a noob like me.

Yesterday I started getting freezes and in troubleshooting I isolated your mod. They occur 100% of the time it is enabled (tried disabling Notify and Supreme Scoreboard independently). Once I enter a game I can hear the game proceeding, but the UI never loads and I am frozen. I have to Task Manager > End Task to get out.

There's an error in the game.log (Error running CreateGameInterface script in CScriptObject at 1cf83d74). I would include the stack trace but the forum isn't letting me as I had to make a new user account (thinks I'm spamming).

Deleted the mod folder (for 1.2) and installed 1.4 with the same result. It's pretty weird this just started now; I've been using the mod with great success for a while now. Will try FAF and FA reinstalls if necessary, wanted to check with you first.

Thanks again,
Perm

Statistics: Posted by Permutation — 15 Sep 2016, 06:46


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2016-09-13T15:05:50+02:00 2016-09-13T15:05:50+02:00 /viewtopic.php?t=12866&p=135206#p135206 <![CDATA[Re: hotkey labels]]>
Image

Image

it also works for many other things which are not displayed, like shooting sml/tml, teleporting, submerging, transport, ferry, ...

notable things:
- this works for pretty much everything i tested, except: toggle generic, toggle special, toggle attackmodes. none of them seems to do a thing
- "toggle all" might be the best hotkey ever. works for shield, shield domes, radar, sonar, omni, cloak, jamming, stealth field and even eye scrying, i recommend using this one.
- if you have multiple keys performing the same task, only one will be actually displayed.

Statistics: Posted by Myxir — 13 Sep 2016, 15:05


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2016-09-12T19:01:43+02:00 2016-09-12T19:01:43+02:00 /viewtopic.php?t=12866&p=135153#p135153 <![CDATA[Re: hotkey labels]]>

Statistics: Posted by Viba — 12 Sep 2016, 19:01


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