Forged Alliance Forever Forged Alliance Forever Forums 2016-06-18T04:43:31+02:00 /feed.php?f=41&t=12613 2016-06-18T04:43:31+02:00 2016-06-18T04:43:31+02:00 /viewtopic.php?t=12613&p=129032#p129032 <![CDATA[Re: Defences Expand mod bugged?]]>
Code:
WARNING: Error running HandleEvent script in CScriptObject at 150d6800: ...mdata\faforever\repo\fa\lua\ui\lobby\modsmanager.lua(408): attempt to concatenate field `type' (a nil value)
         stack traceback:
            ...mdata\faforever\repo\fa\lua\ui\lobby\modsmanager.lua(408): in function `GetModNameType'
            ...mdata\faforever\repo\fa\lua\ui\lobby\modsmanager.lua(823): in function `OnCheck'
            ...1.5.3603\gamedata\mohodata.scd\lua\maui\checkbox.lua(45): in function `SetCheck'
            ...1.5.3603\gamedata\mohodata.scd\lua\maui\checkbox.lua(53): in function `ToggleCheck'
            ...1.5.3603\gamedata\mohodata.scd\lua\maui\checkbox.lua(114): in function `OnClick'
            ...1.5.3603\gamedata\mohodata.scd\lua\maui\checkbox.lua(96): in function <...1.5.3603\gamedata\mohodata.scd\lua\maui\checkbox.lua:75>


This is line 408 inside modsmanager.lua:

Code:
return mod.type  .. ' mod - '.. mod.title


mod.type is nil, because "ui_only = false" is missing inside mod_info.lua from "DefencesExpand v1.2 Enhanced" Mod.

There are 2 ways to fix this Error:

Inspexor:
1. Add "ui_only = false" to mod_info.lua inside the "DefencesExpand v1.2 Enhanced" Mod directory.

HUSSAR:
2. Change line 408 to:
Code:
return mod.type or "GAME" .. ' mod - '.. mod.title or "Unkown"


Greetings Uveso.

Statistics: Posted by Uveso — 18 Jun 2016, 04:43


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2016-06-17T20:18:08+02:00 2016-06-17T20:18:08+02:00 /viewtopic.php?t=12613&p=128990#p128990 <![CDATA[Re: Defences Expand mod bugged?]]> - HARMFUL mod
- BROKEN mod
- OBSOLETE by newer mod
- INTEGRATED in FAF patch
- UPGRADE mod from mod vault
- INCOMPATIBLE with current FAF

Statistics: Posted by HUSSAR — 17 Jun 2016, 20:18


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2016-06-17T14:54:19+02:00 2016-06-17T14:54:19+02:00 /viewtopic.php?t=12613&p=128962#p128962 <![CDATA[Defences Expand mod bugged?]]> If i activate "Defences Expand" in the lobby (over Mod-Manager) it doesn't lock in if i click on it.
It shows the small white borders but there is no sound when i click it and the mod doesn't activate.
It works for the other mods tho.

This happens with 1.0 and 1.1 and i doubt it will work with one of the other versions (i don't want to use them anyway because they make defences too OP imo).

It has always worked until now...

Statistics: Posted by Inspexor — 17 Jun 2016, 14:54


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