Forged Alliance Forever Forged Alliance Forever Forums 2016-04-21T21:10:23+02:00 /feed.php?f=41&t=12298 2016-04-21T21:10:23+02:00 2016-04-21T21:10:23+02:00 /viewtopic.php?t=12298&p=125711#p125711 <![CDATA[Re: UI mod capabilities]]> (my eco info mod tried via chat function in an suboptimal way, but it's not beeing used anyway)

Statistics: Posted by Myxir — 21 Apr 2016, 21:10


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2016-04-21T19:55:01+02:00 2016-04-21T19:55:01+02:00 /viewtopic.php?t=12298&p=125704#p125704 <![CDATA[Re: UI mod capabilities]]> Statistics: Posted by Exotic_Retard — 21 Apr 2016, 19:55


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2016-04-21T19:50:04+02:00 2016-04-21T19:50:04+02:00 /viewtopic.php?t=12298&p=125702#p125702 <![CDATA[Re: UI mod capabilities]]>
let me clarify some of my questions

1) i don't want to automate anything, i just want a button on some custom UI that i can click that can invoke an action on a given unit? is this still possible?

5) for textures that are used to draw the interface/overlay stuff is it possible on these? also, looking at some other functions, are DrawCircle, DrawRect and DrawLine available to use for a UI mod? i can't seem to get these working.

Cheers.

Statistics: Posted by Mathew — 21 Apr 2016, 19:50


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2016-04-21T00:55:47+02:00 2016-04-21T00:55:47+02:00 /viewtopic.php?t=12298&p=125588#p125588 <![CDATA[Re: UI mod capabilities]]> 2. yes
3. no you would have to have a simside component to sending that data around ... however you could try and do it through chat messages?
4. yes, you dont even need a ui mod for this you can do it in preferences file
5. on the models, thats how the current colouring works ... its not like they have a blue acu and a red acu texture .. they just have one and pass through the colour to put in

Statistics: Posted by nine2 — 21 Apr 2016, 00:55


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2016-04-20T16:19:40+02:00 2016-04-20T16:19:40+02:00 /viewtopic.php?t=12298&p=125560#p125560 <![CDATA[UI mod capabilities]]>
Newish to the mod scene, just wondering what is capable within a UI mod,

1, can a ui mod issue commands to my units like attack? Move, launch nuke etc?

2, is it possible to add extra buttons on the bottom left window (where overcharge is) or is that a sim side thing only?

3, can ui mods share data with other players ui mods (behind the scenes). An example from Wow, it had a form of this where syncing of damage meters would happen between multiple players.

4, can i setup key bindings to custom actions within a ui mod? Key binding to run code pretty much.

Not so much UI.
can textures be coloured? Such as i had a basic texture and could add the players colour to it. Instead of having textures for every colour variation

Cheers,

Mat.

Statistics: Posted by Mathew — 20 Apr 2016, 16:19


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