Forged Alliance Forever Forged Alliance Forever Forums 2016-04-20T10:37:40+02:00 /feed.php?f=41&t=12297 2016-04-20T10:37:40+02:00 2016-04-20T10:37:40+02:00 /viewtopic.php?t=12297&p=125554#p125554 <![CDATA[Re: Beam Weapon complication help]]>
you never respond to my last answer, did you read it ?:
viewtopic.php?f=41&t=11796

greetings Uveso.

Statistics: Posted by Uveso — 20 Apr 2016, 10:37


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2016-04-20T09:18:36+02:00 2016-04-20T09:18:36+02:00 /viewtopic.php?t=12297&p=125548#p125548 <![CDATA[Beam Weapon complication help]]>
For this particular unit I am working on, I've copied the GC weapon info from it's UAL0401-unit.bp over to the Arty's .bp, careful to keep it's original Rackbones & Turret bones unchanged. I've done the same changing the main weapon from GC's script.lua over to the Arty's. When I load it in game, the unit is placed, but does not turn to any target or fire anything at all. I would like to know what I am missing here.

In short, I want to make a thick beam (I.e. Monkeylord, C-ACU, GC) Point Defense unit for the UEF. Thank you. I'm moderately new at modding SC, so these forums have been a great help so far.

Statistics: Posted by Lex Ryder — 20 Apr 2016, 09:18


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