Forged Alliance Forever Forged Alliance Forever Forums 2016-04-29T10:12:34+02:00 /feed.php?f=41&t=12165 2016-04-29T10:12:34+02:00 2016-04-29T10:12:34+02:00 /viewtopic.php?t=12165&p=126049#p126049 <![CDATA[Re: Generic RTS features that are missing?]]> Statistics: Posted by Hawkei — 29 Apr 2016, 10:12


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2016-04-03T22:21:02+02:00 2016-04-03T22:21:02+02:00 /viewtopic.php?t=12165&p=124503#p124503 <![CDATA[Re: Generic RTS features that are missing?]]>
speed2 wrote:
I think these sounds got removed once they've tried it and realized it would be nonstop something spamming :D since FAF has bit more buildings than other RTS games.

There's quite a long list of available ones. http://pastebin.com/X6dGZt3M So if anyone decided to use them in mod, they should be easy™ to use.



why not leave the option for people who want that?

besides, the "factory completed" sound doesnt play when you're not looking, any way to change this?

Statistics: Posted by mirroredwang — 03 Apr 2016, 22:21


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2016-04-03T22:19:33+02:00 2016-04-03T22:19:33+02:00 /viewtopic.php?t=12165&p=124502#p124502 <![CDATA[Re: Generic RTS features that are missing?]]>
yorick wrote:
mirroredwang wrote:Also, i cant seem to find a generic "cycle factories" hotkey in hotbuild. maybe im just dumb and should learn to use control groups, and yeah "cycle idle factories" is also nice, but isnt there an alternative possible?

i'm pretty sure i used to have a hotkey to toggle factory repeat, so there should be one somewhere in the hotkey settings. Otherwise i can recommend UI-Party - you can have all factories to start with repeat building enabled with this mod.


i use this hotkey too, didnt mean factory repeat but cycling the selection of factories. Should be doable with the "do-it-yourself" hotkeys.

Statistics: Posted by mirroredwang — 03 Apr 2016, 22:19


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2016-04-02T22:32:33+02:00 2016-04-02T22:32:33+02:00 /viewtopic.php?t=12165&p=124428#p124428 <![CDATA[Re: Generic RTS features that are missing?]]>
mirroredwang wrote:
Also, i cant seem to find a generic "cycle factories" hotkey in hotbuild. maybe im just dumb and should learn to use control groups, and yeah "cycle idle factories" is also nice, but isnt there an alternative possible?

i'm pretty sure i used to have a hotkey to toggle factory repeat, so there should be one somewhere in the hotkey settings. Otherwise i can recommend UI-Party - you can have all factories to start with repeat building enabled with this mod.

Statistics: Posted by yorick — 02 Apr 2016, 22:32


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2016-04-02T21:21:19+02:00 2016-04-02T21:21:19+02:00 /viewtopic.php?t=12165&p=124418#p124418 <![CDATA[Re: Generic RTS features that are missing?]]> From the ACU under attack to the high fire rate of a seraphim gun upgrade to a various other units firing or even factories completing. Sometimes you hear the firebeetles crawl even ;)

Statistics: Posted by Mot — 02 Apr 2016, 21:21


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2016-04-02T16:54:15+02:00 2016-04-02T16:54:15+02:00 /viewtopic.php?t=12165&p=124398#p124398 <![CDATA[Re: Generic RTS features that are missing?]]> since FAF has bit more buildings than other RTS games.

There's quite a long list of available ones. http://pastebin.com/X6dGZt3M So if anyone decided to use them in mod, they should be easy™ to use.

Statistics: Posted by speed2 — 02 Apr 2016, 16:54


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2016-04-02T16:28:16+02:00 2016-04-02T16:28:16+02:00 /viewtopic.php?t=12165&p=124395#p124395 <![CDATA[Generic RTS features that are missing?]]>
I know that people requested stuff for the minimap since ages (no icons, alerts)

but what about visual and audio cues when stuff is being built completely? you know like in every other rts ever, i know it is somewhat possible with Washy's notifications mod, but what about more?

Also, i cant seem to find a generic "cycle factories" hotkey in hotbuild. maybe im just dumb and should learn to use control groups, and yeah "cycle idle factories" is also nice, but isnt there an alternative possible?

Statistics: Posted by mirroredwang — 02 Apr 2016, 16:28


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