Forged Alliance Forever Forged Alliance Forever Forums 2016-02-20T15:21:32+02:00 /feed.php?f=41&t=11813 2016-02-20T15:21:32+02:00 2016-02-20T15:21:32+02:00 /viewtopic.php?t=11813&p=120619#p120619 <![CDATA[Re: How to reorganise a mod to work with mod vault]]>
I just extracted the .scd archives into my "mods" directory and created a mod_info.lua for it. I enable the mod and launch the game. I see this in the logs:

Code:
info: DISK: AddSearchPath: 'c:\users\alex\documents\my games\gas powered games\supreme commander forged alliance\mods\001scta', mounted as '/mods/001scta/'
...
Initializing unit blueprint for armaca:
    info: Unable to load texture from file: /textures/ui/common/game/strategicicons/icon_fighter2_engineer_rest.dds
    info: Failed to load 'rest' icon /textures/ui/common/game/strategicicons/icon_fighter2_engineer_rest.dds
...


So my mod (001scta) is mounting ok to /mods/001scta, but the textures can't be found at /textures. Infact they're located in /mods/001SCTA/textures because thats where the mod was mounted.

What should I do?
- is there some way to get my textures mounted to /textures instead of /mods/001SCTA/textures ?
- do I need to hunt down all references to /textures and change them to /mods/001SCTA/textures ? This might be a problem because the above texture file paths are being dynamically generated and I can't find where
- I tried using /mods/001SCTA/shadow, but that didn't work. Should it ?

Statistics: Posted by Axle — 20 Feb 2016, 15:21


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2016-02-20T03:17:23+02:00 2016-02-20T03:17:23+02:00 /viewtopic.php?t=11813&p=120599#p120599 <![CDATA[How to reorganise a mod to work with mod vault]]> viewtopic.php?f=2&t=5296&start=0) which is designed to work with a custom init script. ie you activate the mod by going:

C:\ProgramData\FAForever\bin\ForgedAlliance.exe /init init_scta.lua

As I understand, this will probably work very nicely as a "featured mod" with FAF, but I'm guessing it will be kind of difficult to convince anyone to help me make this mod a "featured mod".

So instead I was wondering whether its possible to make it a regular selectable mod, downloadable from the mod vault and activated when you host a regular FAF custom game?

Does anyone have any pointers for me on what I need to do the mod to make it suitable for use with FAF as a downloadable mod from the mod vault?

Statistics: Posted by Axle — 20 Feb 2016, 03:17


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