I'm trying to make the final stage use the quark bomb fx so that the visual AoE is larger. I've tried through trial and error the projectile bluprint, the projectile script, the aeonprojectiles.lua and the effecttemplete.lua files with no luck.
So having found this place whilst digging for a tutorial on FX editing i thought i'd ask here how to do it. Possibly i'm missing a vital step somewhere and have been editing the right files in the wrong way.
Also i changed said artillery to a low firing arc, but the shots consistently fall short of the aim point, it has the muzzle velocity to reach the specified range, (reduced to 500 max), but the final cluster stage appears to suffer gravity curve despite no such gravity effect being specified in the relevant projectile file and the aim dosen;t take account of said drop.
p.s. while i think on, if i successfully change the FX, do i need to start a new game instead of loading a save? I've been consistently starting a new game to test as i know some changes don't carry across unless you start a new save, but i'm not clear on which changes do carry across.Statistics: Posted by Carl_Bar — 13 Sep 2015, 23:08
]]>