Forged Alliance Forever Forged Alliance Forever Forums 2016-10-03T11:26:58+02:00 /feed.php?f=41&t=10766 2016-10-03T11:26:58+02:00 2016-10-03T11:26:58+02:00 /viewtopic.php?t=10766&p=136593#p136593 <![CDATA[Re: OnKilled]]>
Long time no see he ( 1year ago )

I am been little busy ect :)
When I find time I try to continue working on the mods

like now I fixed my bug here and its working good :D

Statistics: Posted by warpie — 03 Oct 2016, 11:26


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2015-09-18T01:03:42+02:00 2015-09-18T01:03:42+02:00 /viewtopic.php?t=10766&p=110438#p110438 <![CDATA[Re: OnKilled]]> https://www.youtube.com/watch?v=El30M96VCTg
Sorry for the sound, lol I have plugged the earphone into the microphone connector to bypass,
becaus the FFsplit don't show the default win playback device... and don't found my microphone
( but after this video its was back ok for the sound )


so :
warpie wrote:
adding edit :
edit wrote:well I found it just out :D with a bug xD little cool bug
So the power generator is destroyed but the normal building stays and add the Wreckage
if you reclaim it you see the normal building back
and you can't build over it.
It will be cool if the normal and Wreckage be gone after the reclaim xD


edit : addlink

Statistics: Posted by warpie — 18 Sep 2015, 01:03


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2015-09-11T12:58:37+02:00 2015-09-11T12:58:37+02:00 /viewtopic.php?t=10766&p=109824#p109824 <![CDATA[Re: OnKilled]]> Statistics: Posted by nine2 — 11 Sep 2015, 12:58


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2015-09-11T04:01:05+02:00 2015-09-11T04:01:05+02:00 /viewtopic.php?t=10766&p=109819#p109819 <![CDATA[Re: OnKilled]]> Statistics: Posted by warpie — 11 Sep 2015, 04:01


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2015-09-11T03:44:14+02:00 2015-09-11T03:44:14+02:00 /viewtopic.php?t=10766&p=109818#p109818 <![CDATA[Re: OnKilled]]> Statistics: Posted by nine2 — 11 Sep 2015, 03:44


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2015-09-11T02:55:05+02:00 2015-09-11T02:55:05+02:00 /viewtopic.php?t=10766&p=109817#p109817 <![CDATA[Re: OnKilled]]>
edit wrote:
well I found it just out :D with a bug xD little cool bug
So the power generator os destroyed but the normal building stays and add the Wreckage
if you reclaim it you see the normal building back
it will be cool if the normal and Wreckage be gone after the reclaim xD

a question: what program it is best to film what you see on your pc screen?

Statistics: Posted by warpie — 11 Sep 2015, 02:55


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2015-09-08T23:33:41+02:00 2015-09-08T23:33:41+02:00 /viewtopic.php?t=10766&p=109677#p109677 <![CDATA[Re: OnKilled]]> so far so good
If the power generator is destroyed i like create xsl0402 unidentified residual energy signature
but to test i choose the normal xsb1301 T3 power generator ( the normal power gen. come in place after the kill of the power extreme)
( Now i have change the code to the xsl0402 unidentified residual energy signature

Statistics: Posted by warpie — 08 Sep 2015, 23:33


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2015-09-08T15:44:25+02:00 2015-09-08T15:44:25+02:00 /viewtopic.php?t=10766&p=109643#p109643 <![CDATA[Re: OnKilled]]> Statistics: Posted by quark036 — 08 Sep 2015, 15:44


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2015-09-08T03:56:01+02:00 2015-09-08T03:56:01+02:00 /viewtopic.php?t=10766&p=109610#p109610 <![CDATA[OnKilled]]>
I was trying todo something

Code:
OnKilled = function(self, instigator, overkillRatio)

         local bp = self:GetBlueprint()
         local pos = self:GetPosition()

         
         ForkThread(function()
         
         WaitSeconds(2.5)         
         CreateUnitHPR(
            buildUnit,
            XSB1301,
            pos[1], pos[2], pos[3],
            0, 0, 0
         )   
         self:Destroy()
         end)
         
         end
      end
      
    end,



But it don't work
it goos wrong but i dont see it , can sombody help me?

Statistics: Posted by warpie — 08 Sep 2015, 03:56


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