Statistics: Posted by warpie — 03 Oct 2016, 11:26
warpie wrote:
adding edit :edit wrote:well I found it just out with a bug xD little cool bug
So the power generator is destroyed but the normal building stays and add the Wreckage
if you reclaim it you see the normal building back
and you can't build over it.
It will be cool if the normal and Wreckage be gone after the reclaim xD
Statistics: Posted by warpie — 18 Sep 2015, 01:03
edit wrote:
well I found it just out with a bug xD little cool bug
So the power generator os destroyed but the normal building stays and add the Wreckage
if you reclaim it you see the normal building back
it will be cool if the normal and Wreckage be gone after the reclaim xD
a question: what program it is best to film what you see on your pc screen?
Statistics: Posted by warpie — 11 Sep 2015, 02:55
Statistics: Posted by warpie — 08 Sep 2015, 23:33
OnKilled = function(self, instigator, overkillRatio)
local bp = self:GetBlueprint()
local pos = self:GetPosition()
ForkThread(function()
WaitSeconds(2.5)
CreateUnitHPR(
buildUnit,
XSB1301,
pos[1], pos[2], pos[3],
0, 0, 0
)
self:Destroy()
end)
end
end
end,
Statistics: Posted by warpie — 08 Sep 2015, 03:56