Forged Alliance Forever Forged Alliance Forever Forums 2015-09-03T22:02:41+02:00 /feed.php?f=41&t=10728 2015-09-03T22:02:41+02:00 2015-09-03T22:02:41+02:00 /viewtopic.php?t=10728&p=109261#p109261 <![CDATA[Re: Code about CreateRotator ect.]]>
I have temporarily interrupted an line so I can turn off certain effects by using #
on this line :
Code:
SEnergyCreationUnit.OnStopBeingBuilt(self, builder, layer)

So the glowing effects after the building stop won't work

Now I change the y to x and z, to test if its an x-y-z axis
as I thought, the Y is from the x-y-z axis
Orb is the object name from out the scm.file

nill : I have not changed yet
and the numbers changed with the effect and that changed some little things

I will update this later with the new things :D

Statistics: Posted by warpie — 03 Sep 2015, 22:02


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2015-09-02T01:19:38+02:00 2015-09-02T01:19:38+02:00 /viewtopic.php?t=10728&p=109113#p109113 <![CDATA[Re: Code about CreateRotator ect.]]>
I don't know what CreateRotator does ... so I don't know what the 'y' is etc... you should hunt down the method in the code and see what it does. You should be able to see what it does with the 'y' value

Statistics: Posted by nine2 — 02 Sep 2015, 01:19


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2015-09-02T00:02:27+02:00 2015-09-02T00:02:27+02:00 /viewtopic.php?t=10728&p=109107#p109107 <![CDATA[Code about CreateRotator ect.]]>
I am looking and change some stuff to learn about code ect
Now, iam bussy with a power generator T3 and give a little change in de model
I see a code, but don't found some explanation what the coordinates
0 , 15 80 = x y z ?
what means nil and the 'y' ect?

Code:
CreateRotator(self, 'Orb', 'y', nil, 0, 15, 80 + Random(0, 20))


have somebody explanation for this?

Statistics: Posted by warpie — 02 Sep 2015, 00:02


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