Forged Alliance Forever Forged Alliance Forever Forums 2017-09-18T07:36:37+02:00 /feed.php?f=41&t=10671 2017-09-18T07:36:37+02:00 2017-09-18T07:36:37+02:00 /viewtopic.php?t=10671&p=154219#p154219 <![CDATA[Re: Looking for a little help with unit creation?]]>
Lex Ryder wrote:
I keep getting an error message that won't let me export a Model as [.scm] with the error "Vertice Without Bone influence in Mesh". Anyone have any ideas?



This means that there is a specific point or a polygon (or a vertice) in your model that are not attached to the main bone of the mesh. You should make sure all vertices, points and polygons are attached to the main bone of the model.

I only know how to do it in 3DS Max and won't dare to try to explain, because I myself barely know how it works, so try googling "attaching skin to the skeleton in 3d models)"

Statistics: Posted by Scarfee — 18 Sep 2017, 07:36


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2017-04-05T01:46:43+02:00 2017-04-05T01:46:43+02:00 /viewtopic.php?t=10671&p=146415#p146415 <![CDATA[Re: Looking for a little help with unit creation?]]> A moving texture is probably due to you specifying the unit has tank treads. The tank treads are "animated" by cycling the bottom of the UV map, I think its like an 8th of the field, but I've never actually measured it. Go import a bunch of UEF tanks into Blender and add their textures, you'll see its fairly consistent!

Statistics: Posted by Dudekahedron — 05 Apr 2017, 01:46


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2017-03-16T14:44:34+02:00 2017-03-16T14:44:34+02:00 /viewtopic.php?t=10671&p=145217#p145217 <![CDATA[Re: Looking for a little help with unit creation?]]>
I've made a 3D model in Blender 2.71 and UV Mapped textures to it and it looks good in Blender. But when I export the model to Supreme Commander and export the UV map and textures as a DDS file, the textures move about all over the model like crazy.

Does anyone know where I've gone wrong? Any help is greatly appreciated.

Thanks :D

Statistics: Posted by ROBOTECH2140 — 16 Mar 2017, 14:44


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2016-06-21T06:39:41+02:00 2016-06-21T06:39:41+02:00 /viewtopic.php?t=10671&p=129265#p129265 <![CDATA[Re: Looking for a little help with unit creation?]]>
Double edit, read thru whole forum, good work at getting them ingame, have an image of my T34 i just managed to recover, if ya need some help with actually getting models ingame ask away :)

Image

Statistics: Posted by biass — 21 Jun 2016, 06:39


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2016-06-21T01:16:46+02:00 2016-06-21T01:16:46+02:00 /viewtopic.php?t=10671&p=129256#p129256 <![CDATA[Re: Looking for a little help with unit creation?]]>
Thanks :mrgreen: in advance.

Statistics: Posted by vongratz — 21 Jun 2016, 01:16


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2016-06-11T07:26:15+02:00 2016-06-11T07:26:15+02:00 /viewtopic.php?t=10671&p=128501#p128501 <![CDATA[Re: Looking for a little help with unit creation?]]> Statistics: Posted by Lex Ryder — 11 Jun 2016, 07:26


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2015-08-31T15:31:43+02:00 2015-08-31T15:31:43+02:00 /viewtopic.php?t=10671&p=108922#p108922 <![CDATA[Re: Looking for a little help with unit creation?]]>
"Vertex-T-B divided through zero"
If anyone is ever creating their own models and gets the error message "Vertex-T-B divided through zero", there is no need to fret, the models still work in game, and it is merely complaining that there is not a valid UV-Map created for the unit.

I may be wrong with this however, but it seemed that there were actually two rogue vertices on the UV-Map when I started which had disappeared by the end of finishing it.
So in short, the error message probably points to a real issue, but appears to be benign in terms of seeing the actual model in game.

If anyone is getting into new unit creation/modeling, feel free to ask.
I might not necessarily have your answer, but I have sure learnt a heck of a lot this past week :)
A big thanks to everyone who has helped me out over here too!

Statistics: Posted by Alex Dyre — 31 Aug 2015, 15:31


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2015-08-30T09:31:31+02:00 2015-08-30T09:31:31+02:00 /viewtopic.php?t=10671&p=108848#p108848 <![CDATA[Re: Looking for a little help with unit creation?]]>
Anihilnine wrote:
is it a wwII mod?


Yup it is indeed.
I've saw one or two over on ModDB quite a few years ago, but sadly they didn't seem to go anywhere and one of them was using another mod developers assets without crediting him.

I have quite a fascination with WWII vehicles and as such it's always a mod I wanted to see made, so I'm making one myself!

There is a plan laid out and such, but at this stage I'm not announcing anything or making a mod page ect just yet in case I become unable to work on it.
However of course I want to see myself through the project though and make the mod I've always wanted for myself and anyone in the community who likes it.

Statistics: Posted by Alex Dyre — 30 Aug 2015, 09:31


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2015-08-30T09:15:06+02:00 2015-08-30T09:15:06+02:00 /viewtopic.php?t=10671&p=108847#p108847 <![CDATA[Re: Looking for a little help with unit creation?]]> Statistics: Posted by nine2 — 30 Aug 2015, 09:15


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2015-08-30T04:24:25+02:00 2015-08-30T04:24:25+02:00 /viewtopic.php?t=10671&p=108841#p108841 <![CDATA[Re: Looking for a little help with unit creation?]]>
Anihilnine wrote:
No idea.

give us screenshots of your models!


Sure thing!
Trying to keep things to a low poly count, so a few details are missing here and there ;)

M24 Chaffee
Image

M16 MGMC
Image

M8 Greyhound
Image

T57
Image

M10 Wolverine
Image

M10 Wolverine detail
Image
(I'm not sure about leaving it in there from an in game perspective, but it sure is cute seeing the breech recoil :))

Statistics: Posted by Alex Dyre — 30 Aug 2015, 04:24


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2015-08-29T19:57:37+02:00 2015-08-29T19:57:37+02:00 /viewtopic.php?t=10671&p=108813#p108813 <![CDATA[Re: Looking for a little help with unit creation?]]>
give us screenshots of your models!

Statistics: Posted by nine2 — 29 Aug 2015, 19:57


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2015-08-29T15:59:58+02:00 2015-08-29T15:59:58+02:00 /viewtopic.php?t=10671&p=108794#p108794 <![CDATA[Re: Looking for a little help with unit creation?]]>
quark036 wrote:
This guy bamboofats adjusted a lot of the bones to improve targeting, he can probably help you out
https://github.com/FAForever/fa/issues/651


warpie wrote:
Anihilnine wrote:yeah you can work in blender or 3dmax and export it to the SCM format which is what the game needs for models.

Cinema 4D will do it also ?


Thanks for the replies! :)

I've gotten everything (mostly..) working now. I've got multiple models into the game which seem to all work fine!
One issue I've run into however has been when exporting the model I'm consistently receiving the error message "Vertex-T-B divided through zero" on all of my models.
Is this normal? The models seem to function fine in game, or is this a much larger problem with how I am modeling?

Statistics: Posted by Alex Dyre — 29 Aug 2015, 15:59


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2015-08-28T00:45:31+02:00 2015-08-28T00:45:31+02:00 /viewtopic.php?t=10671&p=108650#p108650 <![CDATA[Re: Looking for a little help with unit creation?]]>
Anihilnine wrote:
yeah you can work in blender or 3dmax and export it to the SCM format which is what the game needs for models.

Cinema 4D will do it also ?

Statistics: Posted by warpie — 28 Aug 2015, 00:45


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2015-08-27T16:12:52+02:00 2015-08-27T16:12:52+02:00 /viewtopic.php?t=10671&p=108608#p108608 <![CDATA[Re: Looking for a little help with unit creation?]]> https://github.com/FAForever/fa/issues/651

Statistics: Posted by quark036 — 27 Aug 2015, 16:12


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2015-08-27T05:08:14+02:00 2015-08-27T05:08:14+02:00 /viewtopic.php?t=10671&p=108577#p108577 <![CDATA[Re: Looking for a little help with unit creation?]]> I'm not too much of a 3D guy myself which is why this is a bit of an uphill battle, I did however find out how it works myself I'll post here what I know in case it could help anyone else out.

Unit bones don't seem to act as bones. In the one mesh, every vertices in the model needs to be grouped to a specific group before the model can even be exported.
So for example every vertices in your tanks turret barrel would have to be assigned to the Turret_Barrel vertices group.

I understand this is super basic stuff, but like I said I'll leave it here in case it helps anyone else out.

Thanks everyone for your help too.

Statistics: Posted by Alex Dyre — 27 Aug 2015, 05:08


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