Forged Alliance Forever Forged Alliance Forever Forums 2015-08-30T19:27:07+02:00 /feed.php?f=41&t=10583 2015-08-30T19:27:07+02:00 2015-08-30T19:27:07+02:00 /viewtopic.php?t=10583&p=108860#p108860 <![CDATA[Re: add extra item in a buildings list]]> I mean the units that you can see who are not active in the list.
Becaus if I built 1 of my T3 exprimental's it show black, icon.
It will add only a number, and its not showing thats an T3.
Do I missing a textures?

Statistics: Posted by warpie — 30 Aug 2015, 19:27


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2015-08-30T02:54:31+02:00 2015-08-30T02:54:31+02:00 /viewtopic.php?t=10583&p=108838#p108838 <![CDATA[Re: add extra item in a buildings list]]>
yup BuildRate = 120
thx Anihilnine :D

Statistics: Posted by warpie — 30 Aug 2015, 02:54


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2015-08-29T20:03:46+02:00 2015-08-29T20:03:46+02:00 /viewtopic.php?t=10583&p=108814#p108814 <![CDATA[Re: add extra item in a buildings list]]>
So I guess this fac must have a build rate of 123 or so.

The way you have doubled it is correct... Its just not showing decimal places so 17sec was approximate and now so is 35.

Statistics: Posted by nine2 — 29 Aug 2015, 20:03


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2015-08-29T17:42:08+02:00 2015-08-29T17:42:08+02:00 /viewtopic.php?t=10583&p=108799#p108799 <![CDATA[Re: add extra item in a buildings list]]> You have in the code of bp ect. :
BuildRate and BuildTime.

ingame engeniers T3 are wrote:
Code:
BuildRate = 15,
BuildTime = 2100,
Ingame you have build time = 17



So i increas only the BuildTime x2 means :
Code:
BuildTime = 4200,


now, load the game, and you have Ingame the build time of 35
but I thought it was going to be 34, becaus the increas of x2 ( 17 x 2 = 34)
has to do with BuildRate?

So I don't understand whats the connection is of the Ingame build time and the BuildTime, and the BuildRate ....
Can someone explain this to me? of with links.


Edit: i have something todo xD http://supcom.wikia.com/wiki/Build_rate ... Happy reading :D

Statistics: Posted by warpie — 29 Aug 2015, 17:42


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2015-08-25T22:44:16+02:00 2015-08-25T22:44:16+02:00 /viewtopic.php?t=10583&p=108464#p108464 <![CDATA[Re: add extra item in a buildings list]]> [*]Fixed little bug in animation
[*]editing name
[*]making new strategicicon
[*]Now i try to fix an other bug, for some reason the avatar is gone

Played with a buddy and he likes it :)

Statistics: Posted by warpie — 25 Aug 2015, 22:44


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2015-08-18T19:41:59+02:00 2015-08-18T19:41:59+02:00 /viewtopic.php?t=10583&p=107838#p107838 <![CDATA[Re: add extra item in a buildings list]]>
I have found it by my self and its works :D
I will upload it later soon

Statistics: Posted by warpie — 18 Aug 2015, 19:41


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2015-08-17T23:31:39+02:00 2015-08-17T23:31:39+02:00 /viewtopic.php?t=10583&p=107770#p107770 <![CDATA[Re: add extra item in a buildings list]]>
If you want them to appear in the experimental tab in gates, and the t3 tab in factories, I don't know if there is a way to do that.

Statistics: Posted by quark036 — 17 Aug 2015, 23:31


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2015-08-17T23:12:51+02:00 2015-08-17T23:12:51+02:00 /viewtopic.php?t=10583&p=107768#p107768 <![CDATA[Re: add extra item in a buildings list]]> with this code is gates ok
but not T3 for land air naval they are in the expirmental also and that no good...
The T3's should really be on the original site ...

Statistics: Posted by warpie — 17 Aug 2015, 23:12


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2015-08-17T22:57:27+02:00 2015-08-17T22:57:27+02:00 /viewtopic.php?t=10583&p=107767#p107767 <![CDATA[Re: add extra item in a buildings list]]>
Code:
    Categories = {
        'PRODUCTFA',
        'SELECTABLE',
        'BUILTBYQUANTUMGATE',
        'AEON',
   'CYBRAN',
        'UEF',      
        'SERAPHIM',
        'MOBILE',
        'LAND',
        'EXPERIMENTAL',
        'CONSTRUCTION',
        'ENGINEER',

        'REPAIR',
        'RECLAIM',
        'CAPTURE',
        'HOVER',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'PATROLHELPER',
        'SHOWQUEUE',
    },


Whereas the code that is in your post is:
Code:
BuildIconSortPriority = 10,
    Categories = {
        'PRODUCTFA',
        'SELECTABLE',
        'BUILTBYQUANTUMGATE',
       'BUILTBYT3FACTORY ',       --This is missing in the code in your mod
        'AEON',
      'CYBRAN',
        'UEF',     
        'SERAPHIM',   

        'MOBILE',
        'LAND',
        'EXPERIMENTAL',
        'CONSTRUCTION',
        'ENGINEER',
        'REPAIR',
        'RECLAIM',
        'CAPTURE',
        'HOVER',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'PATROLHELPER',
        'SHOWQUEUE',
    },


The second one is what you want, but it doesn't appear to be the code you are using in your mod. The difference is the BUILTBYT3FACTORY category

Statistics: Posted by quark036 — 17 Aug 2015, 22:57


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2015-08-17T21:58:25+02:00 2015-08-17T21:58:25+02:00 /viewtopic.php?t=10583&p=107766#p107766 <![CDATA[Re: add extra item in a buildings list]]>
quark036 wrote:
Dude, like I said, you need to add the BUILTBYT3FACTORY category to the engineer, otherwise, it will not be built by t3 factories. You want them to be built by both the t3 factory and the quantum gate, but you just have builtbyquantumgate, so it won't be buildable from t3 factories.



Can you show me where worng and must add in red color, please
I don't see it...



Code:
BuildIconSortPriority = 10,
    Categories = {
        'PRODUCTFA',
        'SELECTABLE',
        'BUILTBYQUANTUMGATE',
       'BUILTBYT3FACTORY ',
        'AEON',
      'CYBRAN',
        'UEF',      
        'SERAPHIM',   

        'MOBILE',
        'LAND',
        'EXPERIMENTAL',
        'CONSTRUCTION',
        'ENGINEER',
        'REPAIR',
        'RECLAIM',
        'CAPTURE',
        'HOVER',
        'VISIBLETORECON',
        'RECLAIMABLE',
        'PATROLHELPER',
        'SHOWQUEUE',
    },





Code:
    Economy = {
        BuildCostEnergy = 3150,
        BuildCostMass = 490,
        BuildRate = 15,
        BuildTime = 2100,
        BuildableCategory = {
         'BUILTBYTIER3ENGINEER SERAPHIM',
         'BUILTBYT3FACTORY SERAPHIM',
         'BUILTBYQUANTUMGATE EXPERIMENTAL SERAPHIM AEON CYBRAN UEF',      
         
        },

Statistics: Posted by warpie — 17 Aug 2015, 21:58


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2015-08-17T21:34:11+02:00 2015-08-17T21:34:11+02:00 /viewtopic.php?t=10583&p=107765#p107765 <![CDATA[Re: add extra item in a buildings list]]> Statistics: Posted by quark036 — 17 Aug 2015, 21:34


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2015-08-17T21:05:11+02:00 2015-08-17T21:05:11+02:00 /viewtopic.php?t=10583&p=107764#p107764 <![CDATA[Re: add extra item in a buildings list]]> Also edit it the previous topic

Statistics: Posted by warpie — 17 Aug 2015, 21:05


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2015-08-17T21:06:13+02:00 2015-08-17T20:49:45+02:00 /viewtopic.php?t=10583&p=107763#p107763 <![CDATA[Re: add extra item in a buildings list]]>
What is my purpose : to add the othere 3 race of T3 Engineering unit in the quantumgate in the section of exprimental.
now thats working :)
but i have a little or BIG problem the Seraphim T3 Engineer is gone in the T3 FACTORY ( land air naval ) , so that means you can not make the normal T3....that is not the intention

i made attachment and look for you selves I hope you can see what goes wrong.
on this mod each race have the xsl0309 or Seraphim T3 Engineer ( Iyathuum )

use cheats on and alt+F2 to build the land and gates

Statistics: Posted by warpie — 17 Aug 2015, 20:49


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2015-08-17T18:43:50+02:00 2015-08-17T18:43:50+02:00 /viewtopic.php?t=10583&p=107751#p107751 <![CDATA[Re: add extra item in a buildings list]]> Statistics: Posted by quark036 — 17 Aug 2015, 18:43


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2015-08-17T17:49:06+02:00 2015-08-17T17:49:06+02:00 /viewtopic.php?t=10583&p=107749#p107749 <![CDATA[Re: add extra item in a buildings list]]> I am trying make i file,for make a unit just like xsl0309 unit but not build by T3 only in by gate
Its sort of clone of the 0309 with an othere name, can do the same as the xsl0309 but build by gates

I have seen that some mods add the same unit but in an othere name and its stronger and can do the same...

Statistics: Posted by warpie — 17 Aug 2015, 17:49


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