Forged Alliance Forever Forged Alliance Forever Forums 2020-05-20T22:16:03+02:00 /feed.php?f=41&t=10536 2020-05-20T22:16:03+02:00 2020-05-20T22:16:03+02:00 /viewtopic.php?t=10536&p=184316#p184316 <![CDATA[Re: debug / debugger / ability to look in code]]>
F9 is still working, maybe you assigned another function to F9 ?

Open your game.prefs and check what is assigned to the F9 key.
The default keybinding should look like this:
Code:
F9 = 'debug_toggle_log_window',
['Alt-F9'] = 'debug_open_lua_debugger',


F9 opens the moho debug log window and ALT+F9 is opening the LUA debugger.

You can also use the comandline parameter /showlog

Statistics: Posted by Uveso — 20 May 2020, 22:16


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2020-05-20T21:41:29+02:00 2020-05-20T21:41:29+02:00 /viewtopic.php?t=10536&p=184315#p184315 <![CDATA[Re: debug / debugger / ability to look in code]]> Statistics: Posted by SC-Acccount — 20 May 2020, 21:41


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2015-08-11T03:56:02+02:00 2015-08-11T03:56:02+02:00 /viewtopic.php?t=10536&p=107289#p107289 <![CDATA[Re: debug / debugger / ability to look in code]]> there was a file that was not copy in the other map, and i fount this :

Note that this mod will conflict with any mod that changes all unit blueprints (e.g. the resource rich mod packaged with the game), although it's a simple matter to combine such mods into one package that will work.


Are there examples where this conflict is made? and fixed

Statistics: Posted by warpie — 11 Aug 2015, 03:56


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2015-08-09T22:20:38+02:00 2015-08-09T22:20:38+02:00 /viewtopic.php?t=10536&p=107154#p107154 <![CDATA[Re: debug / debugger / ability to look in code]]>
Myxir wrote:
do you use window mode? it's kind of required for the moho log window, because it will try to hide behind the game window

Aahh thx for the tip, I played it in full screen... now i can see it from the begin in the loadings procces, thx

Statistics: Posted by warpie — 09 Aug 2015, 22:20


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2015-08-09T22:10:14+02:00 2015-08-09T22:10:14+02:00 /viewtopic.php?t=10536&p=107153#p107153 <![CDATA[Re: debug / debugger / ability to look in code]]>
warpie wrote:
he tells me there is text, if i go desktop and move the mouse on icon of supcomFA i see there is a window thats called Moho log but i can't get on it

do you use window mode? it's kind of required for the moho log window, because it will try to hide behind the game window

Statistics: Posted by Myxir — 09 Aug 2015, 22:10


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2015-08-09T21:58:11+02:00 2015-08-09T21:58:11+02:00 /viewtopic.php?t=10536&p=107149#p107149 <![CDATA[Re: debug / debugger / ability to look in code]]> http://www.moddb.com/mods/advanced-shields/downloads/advanced-shields
and other named : Regeneration see attach, dont find the link

if you try, you can only exit with alt-F4 and click yes

if i combine it with orther mods separately
*advanced-shields = a * Regeneration = b
*other mod 1 = c * other mod 2 = d
a c d or b c d = ok
a b c or a b d = its not ok

Statistics: Posted by warpie — 09 Aug 2015, 21:58


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2015-08-09T20:30:37+02:00 2015-08-09T20:30:37+02:00 /viewtopic.php?t=10536&p=107142#p107142 <![CDATA[Re: debug / debugger / ability to look in code]]> SCFA-FAF_Null-01.png
Ps: i use 2 screens... the left is black ...

Statistics: Posted by warpie — 09 Aug 2015, 20:30


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2015-08-09T21:58:30+02:00 2015-08-09T20:28:36+02:00 /viewtopic.php?t=10536&p=107141#p107141 <![CDATA[Re: debug / debugger / ability to look in code]]> he tells me there is text, if i go desktop and move the mouse on icon of supcomFA i see there is a window thats called Moho log but i can't get on it


If you alt-F9 you got de Debugger, but i don't see rerrors

I have also enble the game logs in faf, but where can i find it?
ok found them : C:\ProgramData\FAForever\logs

Statistics: Posted by warpie — 09 Aug 2015, 20:28


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2015-08-09T13:14:51+02:00 2015-08-09T13:14:51+02:00 /viewtopic.php?t=10536&p=107104#p107104 <![CDATA[Re: debug / debugger / ability to look in code]]>
doesnt work for me... says file not found

is there a trick?

Statistics: Posted by nine2 — 09 Aug 2015, 13:14


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2015-08-09T12:52:41+02:00 2015-08-09T12:52:41+02:00 /viewtopic.php?t=10536&p=107102#p107102 <![CDATA[Re: debug / debugger / ability to look in code]]> you can start it with alt+f9 i think, and set breakpoints, but sometimes it feels like it's just ignoring them anyway

Statistics: Posted by Myxir — 09 Aug 2015, 12:52


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2015-08-09T12:26:16+02:00 2015-08-09T12:26:16+02:00 /viewtopic.php?t=10536&p=107100#p107100 <![CDATA[Re: debug / debugger / ability to look in code]]> Statistics: Posted by nine2 — 09 Aug 2015, 12:26


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2015-08-08T19:26:58+02:00 2015-08-08T19:26:58+02:00 /viewtopic.php?t=10536&p=107026#p107026 <![CDATA[Re: debug / debugger / ability to look in code]]> Statistics: Posted by Myxir — 08 Aug 2015, 19:26


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2015-08-08T17:55:07+02:00 2015-08-08T17:55:07+02:00 /viewtopic.php?t=10536&p=107016#p107016 <![CDATA[debug / debugger / ability to look in code]]>
I have a question, i have today download 2 mods and if I load the game with the both mods, the game loads not good and freeze.
and separately works the 2 mods.

Is there a ability to look at what went wrong in the code or list?
I use Notepad++ ect

Statistics: Posted by warpie — 08 Aug 2015, 17:55


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