Forged Alliance Forever Forged Alliance Forever Forums 2019-02-27T13:44:52+02:00 /feed.php?f=41&t=10041 2019-02-27T13:44:52+02:00 2019-02-27T13:44:52+02:00 /viewtopic.php?t=10041&p=172357#p172357 <![CDATA[Re: DualScreen Mod]]>
So one can have the experience of having the map on the right-hand side of the screen, and the regular 'game' on the left hand of the screen?

Statistics: Posted by betaplayer — 27 Feb 2019, 13:44


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2018-03-04T21:44:40+02:00 2018-03-04T21:44:40+02:00 /viewtopic.php?t=10041&p=161468#p161468 <![CDATA[Re: DualScreen Mod]]> Statistics: Posted by md1892 — 04 Mar 2018, 21:44


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2017-08-03T01:11:04+02:00 2017-08-03T01:11:04+02:00 /viewtopic.php?t=10041&p=152795#p152795 <![CDATA[Re: DualScreen Mod]]>
awesome mod! Does exactly what I need!

However: running this mod with UI Party v13 makes my game crash before I even load in.

After that I get a "Fatal Error" box stating this:


Unhandled exception:

state->m_rootState == m_state

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /mean 1355.64 /deviation 120.467 /country EE /init init_faf.lua /numgames 83 /log C:\ProgramData\FAForever\logs\game.log /nobugreport /savereplay gpgnet://localhost/6580091/zaproid.SCFAreplay /gpgnet 127.0.0.1:50418

Callstack:
Unknown symbol (address 0x008d462c)

Last 100 lines of log...

warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(35): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/notify/modules/notify.lua'
warning: stack traceback:
warning: [C]: in function `error'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...orged alliance\mods\ui-party\modules\unitwatcher.lua(13): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...r forged alliance\mods\ui-party\modules\ui-party.lua(2): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...data\faforever\gamedata\lua.nx2\lua\ui\game\chat.lua(1506): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(35): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/ui-party/modules/unitwatcher.lua'
warning: stack traceback:
warning: [C]: in function `error'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...r forged alliance\mods\ui-party\modules\ui-party.lua(2): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ed alliance\gamedata\lua.scd\lua\ui\game\borders.lua(138): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...data\faforever\gamedata\lua.nx2\lua\ui\game\chat.lua(1506): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(35): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/ui-party/modules/ui-party.lua'
warning: stack traceback:
warning: [C]: in function `error'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ed alliance\gamedata\lua.scd\lua\ui\game\borders.lua(138): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...data\faforever\gamedata\lua.nx2\lua\ui\game\chat.lua(1506): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(35): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/borders.lua'
warning: stack traceback:
warning: [C]: in function `error'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...data\faforever\gamedata\lua.nx2\lua\ui\game\chat.lua(1506): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(35): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/chat.lua'
warning: stack traceback:
warning: [C]: in function `error'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(35): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: Error importing /lua/ui/game/gamemain.lua:
Error importing '/lua/ui/game/gamemain.lua'
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: Error running '/lua/ui/game/gamemain.lua:OnBeat': attempt to index a nil value
stack traceback:

Statistics: Posted by zaproid — 03 Aug 2017, 01:11


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2017-01-29T08:55:31+02:00 2017-01-29T08:55:31+02:00 /viewtopic.php?t=10041&p=142711#p142711 <![CDATA[Re: DualScreen Mod]]> Statistics: Posted by General_kozi — 29 Jan 2017, 08:55


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2015-08-26T14:26:25+02:00 2015-08-26T14:26:25+02:00 /viewtopic.php?t=10041&p=108507#p108507 <![CDATA[Re: DualScreen Mod]]>
This is a schook of import.lua that i use. (obvioulsy in an SCD)

http://pastebin.com/gjhiZpYD

what it does is track and save imports and hooks,

so you can hook ANY game function from a mods folder, this includes the lobby, main menu, mods.lua etc,
it also stores all textures and allows you to replace any game texture from a mods folder.

just recreate the path to the file or texture in your mods folder.

The only problem is, that once a file is hooked from a mods folder, it is still hooked even if the mod is disabled. ( you have to disable the mod and restart FA from desktop)
there is no performance hit at all as all files are hooked/replaced from when the game is launched from the desktop.

it does other things also, like for instance, you no longewr have to use long folder paths from mod folders, you can just use the mounted path like

/mods/blah/lua/myfiles/modjunk.lua to /lua/myfiles/modjunk.lua and the path will be found.

this also means you can hook mod lua files also, so you like a mod but there is a bug.. you could make a new mod to hook the mod function and fix it,
obviously both mods would have to be used to apply your fix.. there are many possibilities with this tecnique, but a few draw backs also.

use any of this code you desire if you want it, if you learn from it.. GREAT..

Domino

Statistics: Posted by Domino — 26 Aug 2015, 14:26


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2015-08-22T16:30:16+02:00 2015-08-22T16:30:16+02:00 /viewtopic.php?t=10041&p=108268#p108268 <![CDATA[Re: DualScreen Mod]]> Statistics: Posted by CodingSquirrel — 22 Aug 2015, 16:30


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2015-08-22T13:05:01+02:00 2015-08-22T13:05:01+02:00 /viewtopic.php?t=10041&p=108246#p108246 <![CDATA[Re: DualScreen Mod]]> before game loadet it crash

http://www.filedropper.com/game_4

Statistics: Posted by jj_erklärt — 22 Aug 2015, 13:05


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2015-08-20T15:30:31+02:00 2015-08-20T15:30:31+02:00 /viewtopic.php?t=10041&p=108026#p108026 <![CDATA[Re: DualScreen Mod]]> Statistics: Posted by Frozen_byte — 20 Aug 2015, 15:30


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2015-08-14T02:46:45+02:00 2015-08-14T02:46:45+02:00 /viewtopic.php?t=10041&p=107540#p107540 <![CDATA[Re: DualScreen Mod]]>
I've also put my code up on github. You can find it here https://github.com/CodingSquirrel/DualScreen

Statistics: Posted by CodingSquirrel — 14 Aug 2015, 02:46


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2015-08-13T21:53:21+02:00 2015-08-13T21:53:21+02:00 /viewtopic.php?t=10041&p=107529#p107529 <![CDATA[Re: DualScreen Mod]]>
Androish wrote:
Bug report regarding the latest version(the one that fixes ingame menus). It makes the lost connection screen not appear.

I reverted back to the older version it still works :)


Thanks, I'll take a look and see what happened.

Statistics: Posted by CodingSquirrel — 13 Aug 2015, 21:53


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2015-08-13T21:50:11+02:00 2015-08-13T21:50:11+02:00 /viewtopic.php?t=10041&p=107528#p107528 <![CDATA[Re: DualScreen Mod]]>
I reverted back to the older version it still works :)

Statistics: Posted by Androish — 13 Aug 2015, 21:50


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2015-08-09T09:34:50+02:00 2015-08-09T09:34:50+02:00 /viewtopic.php?t=10041&p=107086#p107086 <![CDATA[Re: DualScreen Mod]]>
and i hope you do

Statistics: Posted by nine2 — 09 Aug 2015, 09:34


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2015-08-13T21:52:53+02:00 2015-08-09T07:05:16+02:00 /viewtopic.php?t=10041&p=107078#p107078 <![CDATA[Re: DualScreen Mod]]>
The lobby and main menu stuff is unchanged however. I'd have to figure out how to get the mod to initialize before getting into a game to get that to work as well.

Statistics: Posted by CodingSquirrel — 09 Aug 2015, 07:05


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2015-07-12T20:07:31+02:00 2015-07-12T20:07:31+02:00 /viewtopic.php?t=10041&p=104029#p104029 <![CDATA[Re: DualScreen Mod]]> Statistics: Posted by CodingSquirrel — 12 Jul 2015, 20:07


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2015-06-10T17:34:34+02:00 2015-06-10T17:34:34+02:00 /viewtopic.php?t=10041&p=101266#p101266 <![CDATA[Re: DualScreen Mod]]> Statistics: Posted by CodingSquirrel — 10 Jun 2015, 17:34


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