well thanks for ASI.
Statistics: Posted by ZeRen — 16 Jun 2015, 18:26
Statistics: Posted by nine2 — 16 Jun 2015, 10:58
I feel that urge as well. As creators, our world is about innovation and we naturally despise everything that's putting it down. The thing is, the average users usually have a different point of view, they see software and mods as static things they own (That's also why so many despise cloud services even though they supposed to be the greatest innovation).Anihilnine wrote:
Part of me kind of admires that you are so careful with your users, but the rest of me wants to scream. Come on man they can just put up with it or get a new mod. Easy peasy.
Unfortunately I didnt have the time.Anihilnine wrote:
Also have you actually tested that solution we looked at earlier, to see if it causes desyncs?
Statistics: Posted by Shadows — 16 Jun 2015, 10:02
Statistics: Posted by nine2 — 16 Jun 2015, 02:32
What if people really like the old version? What if they forgot where to get the new version? What if they installed the mod with a lot of other mods as one package and expect everything to work "out of the box" without issues? What if they are light players who play the game once in a month and dont feel like updating every mod? Even I dont check everytime for new versions, especially when it comes to mods.ZeRen wrote:
-- and what is the problem?? just download new version
Statistics: Posted by Shadows — 16 Jun 2015, 01:31
if you make separated icons and redirect the game to them it would ruin the game for everyone who use the current and older versions of the ASI mod alongside every other icon mod. People would start seeing the original icons for the T2/T3 mass fabricators, awkwardly mixed with the new.ZeRen wrote:Sheeo wrote:If it's loaded as a UI mod it won't actually change blueprints.
It'll work as a sim mod and won't cause desyncs, however. And ZeRen did indeed upload it to the vault as a sim mod.
I wish I could do it as UI mod
Sheeo wrote:
A pull request on github would do it too, so it can become part of mainline FAF.
-thx , pls make separated icons for t2 mex and t2 mass fab + t3 mex and t3 mass fab
Statistics: Posted by ZeRen — 15 Jun 2015, 17:28
Sheeo wrote:If it's loaded as a UI mod it won't actually change blueprints.
It'll work as a sim mod and won't cause desyncs, however. And ZeRen did indeed upload it to the vault as a sim mod.
Sheeo wrote:
A pull request on github would do it too, so it can become part of mainline FAF.
Statistics: Posted by Shadows — 15 Jun 2015, 09:31
Sheeo wrote:
A pull request on github would do it too, so it can become part of mainline FAF.
Statistics: Posted by ZeRen — 08 Jun 2015, 18:58
Anihilnine wrote:oh ok i thought the zip attached in the op was the mod but actually its a dependency that was attached. my bad - sorry
Statistics: Posted by ZeRen — 08 Jun 2015, 18:37
Statistics: Posted by Sheeo — 08 Jun 2015, 16:54
Statistics: Posted by Sheeo — 08 Jun 2015, 16:19
Statistics: Posted by ZeRen — 08 Jun 2015, 16:13
Statistics: Posted by nine2 — 08 Jun 2015, 12:07