Flamingo wrote:
Is it bomber first or early gunships that are specifically the problem? He was talking about transitioning to T2.
If you're going air second, you should have inties to react to gunships, ghetto or jesters, because they're vulnerable to inties and all that stuff is kind of expensive for the early stage. Bomber first can't be bombing auroras - bomber first comes too early for you to be building tanks already and it can easily hurt their economy worse than it hurts you.
Darth, are you power or mass stalling early on? It could be a basic macro issue, and it's easy to do to yourself. I played a game with a friend not too long ago who casually entered a power stall for about a minute during the early game. The results were terrible. You would not believe how much that can put you behind, and my friend kept asking me "How do you have so many units already?".
Depends, but i tend to mass stall when t1 stage prolongs too much - usually when on 12-15 minutes in the game i still have only t1. And then i usually going to stall mass. Can counter that with reclaim though. I hit power stall only if enemy specifically targets my pgens.
Ive heard about some bomb-resistant pgens. Is it just pgens spaced out or something more advanced?
Also, though i never seen it used against me, ive heard about hover-bombing or double bombing. Watched a tutorial, tried to do that in skirmish,, and horridly failed. I can make bomber hover.. for a while until it just turns, and seems i never can manage to fire it twice, let alone three times.
Whats the trick im missing here? Im sure its something crucial.Statistics: Posted by Darth_Google — 17 Feb 2015, 02:14
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