Forged Alliance Forever Forged Alliance Forever Forums 2015-01-22T13:26:48+02:00 /feed.php?f=40&t=9280 2015-01-22T13:26:48+02:00 2015-01-22T13:26:48+02:00 /viewtopic.php?t=9280&p=91891#p91891 <![CDATA[Re: Mexes, mass storage and fabricators]]> Statistics: Posted by Reaper Zwei — 22 Jan 2015, 13:26


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2015-01-22T12:47:02+02:00 2015-01-22T12:47:02+02:00 /viewtopic.php?t=9280&p=91888#p91888 <![CDATA[Re: Mexes, mass storage and fabricators]]>
Apofenas wrote:
No, mass fabs get same bonus from storages. You just don't see it. It's like 1.1-1.5 mass in eco hud which shows as 1 mass in normal.

SCUs are probably a better choice for late game eco. But fabs are handy to utilize power overflow and get adjacency(to quantum gates :) )


Aah, I see. Yes, I figured it had to be something like this. Good, thanks!

Statistics: Posted by NodCommander — 22 Jan 2015, 12:47


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2015-01-22T12:41:38+02:00 2015-01-22T12:41:38+02:00 /viewtopic.php?t=9280&p=91887#p91887 <![CDATA[Re: Mexes, mass storage and fabricators]]>
SCUs are probably a better choice for late game eco. But fabs are handy to utilize power overflow and get adjacency(to quantum gates :) )

Statistics: Posted by Apofenas — 22 Jan 2015, 12:41


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2015-01-22T12:24:25+02:00 2015-01-22T12:24:25+02:00 /viewtopic.php?t=9280&p=91886#p91886 <![CDATA[Mexes, mass storage and fabricators]]>
A short question. On some games that drags out for a longer period of time, when mass fabs becomes a viable option I see people building mass fabricators around the mass storage, which surrounds a single mass extractor. Why do people do this? The mass fabricator still only gives 1 mass.

Statistics: Posted by NodCommander — 22 Jan 2015, 12:24


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