Forged Alliance Forever Forged Alliance Forever Forums 2014-10-31T23:19:38+02:00 /feed.php?f=40&t=8805 2014-10-31T23:19:38+02:00 2014-10-31T23:19:38+02:00 /viewtopic.php?t=8805&p=84903#p84903 <![CDATA[Re: Team Game Economy?]]> Statistics: Posted by Blodir — 31 Oct 2014, 23:19


]]>
2014-10-31T13:11:17+02:00 2014-10-31T13:11:17+02:00 /viewtopic.php?t=8805&p=84806#p84806 <![CDATA[Re: Team Game Economy?]]>
Edit: I also have a lot of problems in team games, mostly about how to use my ACU and I tend to make not enough eco or way to much eco
Another problem is that if I just eco and play passive, my ally just dies..

If you do not want to eco and want make t1 rush, make it at least with one of your ally and use reclime to boost your build (especially forest reclaim can help alot, on map like wonder for example, you can just spam mantis from 10 facts using only around 5-10 pgens and hydro, and with that amount of spam if your opponent makes to much t2 mexes or gun he will probably be dead)

Statistics: Posted by ZLO_RD — 31 Oct 2014, 13:11


]]>
2014-10-31T12:41:35+02:00 2014-10-31T12:41:35+02:00 /viewtopic.php?t=8805&p=84798#p84798 <![CDATA[Re: Team Game Economy?]]>
Just use your 1v1 mentality of putting pressure on your opponents early, their builds often don't allow for a good response. For your own late game take a look at the builds as explained here for example http://www.youtube.com/playlist?list=PL ... It4WjuzAZs

Statistics: Posted by Col_Walter_Kurtz — 31 Oct 2014, 12:41


]]>
2014-10-31T03:51:51+02:00 2014-10-31T03:51:51+02:00 /viewtopic.php?t=8805&p=84764#p84764 <![CDATA[Team Game Economy?]]>
So I guess my question is, transitioning from 1v1 to larger team games, what are the differences I should be paying attention to in economic timings? When should I be pulling back on production to upgrade my econ? I've looked over a lot of my replays and I can tell when people surpass me in economy, but they also have much less production and around my rank also tend to be playing a more defensive game, whereas I've seen that higher ranked players can maintain similar production but still stay in the economic race. I know many of these differences will probably vary by position on the map (I'm definitely not an air player :P) and scouted information, but I assume there are some fairly universal timings in common?

Anyway, my current solution to this problem is basically trial and error combined with watching tons of replays to see if I can figure out how higher rated people deal with this, which is fairly slow and tedious, so any advice or good starting points you may have would be greatly appreciated.

Statistics: Posted by Rogueleader89 — 31 Oct 2014, 03:51


]]>