Forged Alliance Forever Forged Alliance Forever Forums 2014-10-14T23:59:17+02:00 /feed.php?f=40&t=8599 2014-10-14T23:59:17+02:00 2014-10-14T23:59:17+02:00 /viewtopic.php?t=8599&p=83495#p83495 <![CDATA[Re: Cyb T2 gunships]]>
Shekelstein wrote:
Gunships tend to be overkill when they shoot, hence why they are good only against high hp single targets. It is the way they are intended to work, think of them as SC2 Protoss Void Rays minus the increasing damage.

Um... what?

They don't overkill at all. They may miss a lot, but that's not overkill.

Statistics: Posted by berberberber — 14 Oct 2014, 23:59


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2014-10-13T18:33:52+02:00 2014-10-13T18:33:52+02:00 /viewtopic.php?t=8599&p=83390#p83390 <![CDATA[Re: Cyb T2 gunships]]> Statistics: Posted by Shekelstein — 13 Oct 2014, 18:33


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2014-09-29T22:27:55+02:00 2014-09-29T22:27:55+02:00 /viewtopic.php?t=8599&p=82149#p82149 <![CDATA[Re: Cyb T2 gunships]]>
ZLO_RD wrote:
they can't shoot on the move command and in order to shoot they need to stay in certain range from target.

That's it, thanks. I'm used to microing by using move and having units attack by themselves. Indeed then they move, take some seconds to come to a stand-still, and only after that auto-attack, for which they move away again to have some distance. If you micro them by giving move orders every second like I did, they never shoot.
It seems easier to use attack-ground in stead of move, and accept that they position themselves a bit differently than you'd want.

Statistics: Posted by ax0lotl — 29 Sep 2014, 22:27


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2014-09-28T17:47:24+02:00 2014-09-28T17:47:24+02:00 /viewtopic.php?t=8599&p=81997#p81997 <![CDATA[Re: Cyb T2 gunships]]> Statistics: Posted by ZLO_RD — 28 Sep 2014, 17:47


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2014-09-28T12:22:02+02:00 2014-09-28T12:22:02+02:00 /viewtopic.php?t=8599&p=81983#p81983 <![CDATA[Cyb T2 gunships]]> Statistics: Posted by ax0lotl — 28 Sep 2014, 12:22


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