Forged Alliance Forever Forged Alliance Forever Forums 2014-09-12T21:37:37+02:00 /feed.php?f=40&t=8494 2014-09-12T21:37:37+02:00 2014-09-12T21:37:37+02:00 /viewtopic.php?t=8494&p=80535#p80535 <![CDATA[Re: BO's, Strategies & Factory queues]]>
labs -> tanks
big t1 force -> t2 land
big t2 force -> t3 land
lost early air control -> t1/t2 flak
t2 pd -> mobile missile launchers
t2 air -> t2 land then t2 flak
gun acu -> own gun acu or t2 pd
submarines -> destroyers/torp boats
aurora -> air, t2 land, gun
standoff -> long range units, eco, tech upgrade
etc

For BO if the hydro is close, do something like 4 mex hydro, 3 pgen, air, land with the first 2 engies assisting.

Statistics: Posted by Vee — 12 Sep 2014, 21:37


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2014-09-12T20:37:03+02:00 2014-09-12T20:37:03+02:00 /viewtopic.php?t=8494&p=80531#p80531 <![CDATA[Re: BO's, Strategies & Factory queues]]>
ofc that was for 5-10 km map land spam...
edit: also that is not very greedy version

Statistics: Posted by ZLO_RD — 12 Sep 2014, 20:37


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2014-09-12T19:27:31+02:00 2014-09-12T19:27:31+02:00 /viewtopic.php?t=8494&p=80522#p80522 <![CDATA[Re: BO's, Strategies & Factory queues]]>
I see what you're saying about map control and units and such and I may add that to the notes butas I stated at the start, there are times when I have no idea what to do, hence the notes in the first place.

Statistics: Posted by manread — 12 Sep 2014, 19:27


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2014-09-12T17:30:49+02:00 2014-09-12T17:30:49+02:00 /viewtopic.php?t=8494&p=80512#p80512 <![CDATA[Re: BO's, Strategies & Factory queues]]> Statistics: Posted by Vee — 12 Sep 2014, 17:30


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2014-09-12T15:29:05+02:00 2014-09-12T15:29:05+02:00 /viewtopic.php?t=8494&p=80507#p80507 <![CDATA[BO's, Strategies & Factory queues]]>
This is what I've gotten so far, am I missing anything or can anything be refined?

Build Orders:
Standard 2nd land: LF, 2P, 2M, 3P, LF
Standard 2nd air: LF, 3P,2M, 4P, AF
1st bomber: P, AF,2 P
4 Land factories: LF, 3P, 2M, 3P, LF, 2P, 2LF, RECLAIM!!
3rd air: LF, 2P, 2M, 3P, LF, 3P, AF
HC 2nd land: LF, P, XM, ACU assist hydro, LF
HC 2nd air: LF, P, XM, ACU assist hydro, P, AF

Strategies:
Standard spam/tech/eco: Standard play
Gun Com: ACU gun upgrade + OC
Rambo Com: ACU gun + T2 + OC (+ Tac Pack/Shield)
Heavy air: 3-4 air factories + OC on com/Gun Com
Eco whore: defensive play, minimal raiding, balance with spam
TML snipe (com/eco): Tac pack/TML in strategic place
Strat snipe: Medium-heavy eco whore and early RAS/T3 PGen/X T2 PGen
PD creep: T2 engie/T2 upgrade on com and placement of pd towards enemy base
Engie drops: T1 transport + 6 engies dropped in strategic location (reclaim, enemy base, expansion, frontline)
Unit drops: T1 transport + X units dropped in strategic location (reclaim, enemy base, expansion, frontline)
Exp. Rush: Med eco whore plus defensive play, only viable with Cybran
Heavy navy: Multiple naval factories usually pushing frigates + mixed T2
Heavy navy small map: 1-2 naval factories with 1 pushing destroyers +/or cruisers
Com drop: T2 transport + Gun Com/ Rambo Com + Air control/Stealth

Factory Queues:
1st LF: 2x( 2Engie, Scout, Lab), 2x (2Engie, Scout, Tank), X Engie
1st LF: 2x( 2Engie, Scout, Lab), 2x (2Engie, Scout, Tank), X (Engie, 5Tank)
2nd LF: X (5Tank, Arty, Scout)
1st AF: Bomber, XEngie
2nd AF: X (Bomber, Scout, 5Inty, Bomber, Scout, 5Inty, Transport, Bomber, Scout, 5Inty)
LF Spam: X (5Tank, Arty, Scout)
AF Spam: X (Bomber, Inty) / (2Bomber, Inty) / (Bomber, 2Inty)
NF Spam: X (Frig, Sub) / (2Firg, Sub) / (Frig, 2Sub) / (Frig, Sub, Frig)
Aurora Counter: 2Tank, Arty, Scout / Bomber

Legend:
X = Variable/infinite
Tac pack = ACU TML
LF = Land factory
AF = Air factory
NF = Naval factory
P/PGen = Power generators
M = Mex
HC = Hydrocarbon

Statistics: Posted by manread — 12 Sep 2014, 15:29


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