Forged Alliance Forever Forged Alliance Forever Forums 2014-07-17T11:28:33+02:00 /feed.php?f=40&t=7992 2014-07-17T11:28:33+02:00 2014-07-17T11:28:33+02:00 /viewtopic.php?t=7992&p=77266#p77266 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]> Statistics: Posted by Mr-Smith — 17 Jul 2014, 11:28


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2014-07-17T09:19:13+02:00 2014-07-17T09:19:13+02:00 /viewtopic.php?t=7992&p=77258#p77258 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]>
Kuu Lightwing wrote:
...yeah, that's what I was talking about. I'm even worse right now. Fail to manage all the things at once - forgot about my commander two times. And lost the map control second time horribly. IDK, maybe I just can't play RTS games... Or I can't play them after a workday, IDK.
Replays 2411413 and 2411365


This is just the feeling you get in the beginning before you start to automate some things. I've been there and have only recently moved on from the super noob stage. Once you get a little better you'll get more confident in your play.

Statistics: Posted by Aurion — 17 Jul 2014, 09:19


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2014-07-16T22:09:57+02:00 2014-07-16T22:09:57+02:00 /viewtopic.php?t=7992&p=77240#p77240 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]> Replays 2411413 and 2411365

Statistics: Posted by Kuu Lightwing — 16 Jul 2014, 22:09


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2014-07-14T21:15:59+02:00 2014-07-14T21:15:59+02:00 /viewtopic.php?t=7992&p=77161#p77161 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]> Statistics: Posted by Kuu Lightwing — 14 Jul 2014, 21:15


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2014-07-12T20:14:28+02:00 2014-07-12T20:14:28+02:00 /viewtopic.php?t=7992&p=77095#p77095 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]>
Kuu Lightwing wrote:
Aurion wrote:And every fighter/bomber is less efficient in air vs air than interceptors (ASF > Aeon t2 Swift Wind > Interceptors > UEF/Sera Fighter/Bombers > Corsair).

Heh, sounds like cybran sucks once again :D


No way, the corsair bombs are by far the best t2 bombs. General rule of thumb is just that you should use fighter/bombers as if they were bombers (unless emergency), not to get air control.

Statistics: Posted by Aurion — 12 Jul 2014, 20:14


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2014-07-12T18:36:14+02:00 2014-07-12T18:36:14+02:00 /viewtopic.php?t=7992&p=77093#p77093 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]>
Aurion wrote:
And every fighter/bomber is less efficient in air vs air than interceptors (ASF > Aeon t2 Swift Wind > Interceptors > UEF/Sera Fighter/Bombers > Corsair).

Heh, sounds like cybran sucks once again :D

Statistics: Posted by Kuu Lightwing — 12 Jul 2014, 18:36


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2014-07-12T13:02:07+02:00 2014-07-12T13:02:07+02:00 /viewtopic.php?t=7992&p=77071#p77071 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]>
sasin wrote:
Kuu Lightwing wrote:Thanks again, ZaZen.
For artillery, I keep forgetting that it has lesser range than TMLs so I can build them mistakenly.

For defense on main base, what should I use for that? Some land factories spamming out squads? Or some PD2 + PD1?

For air, are Corsairs bad as AA and outclassed by T1 fighters?

corsairs aa is really bad... outclassed by inties. Their bombs are very good.


And every fighter/bomber is less efficient in air vs air than interceptors (ASF > Aeon t2 Swift Wind > Interceptors > UEF/Sera Fighter/Bombers > Corsair).

Statistics: Posted by Aurion — 12 Jul 2014, 13:02


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2014-07-11T20:22:21+02:00 2014-07-11T20:22:21+02:00 /viewtopic.php?t=7992&p=77050#p77050 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]>
Kuu Lightwing wrote:
Thanks again, ZaZen.
For artillery, I keep forgetting that it has lesser range than TMLs so I can build them mistakenly.

For defense on main base, what should I use for that? Some land factories spamming out squads? Or some PD2 + PD1?

For air, are Corsairs bad as AA and outclassed by T1 fighters?

corsairs aa is really bad... outclassed by inties. Their bombs are very good.

Statistics: Posted by sasin — 11 Jul 2014, 20:22


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2014-07-11T20:20:20+02:00 2014-07-11T20:20:20+02:00 /viewtopic.php?t=7992&p=77048#p77048 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]> For artillery, I keep forgetting that it has lesser range than TMLs so I can build them mistakenly.

For defense on main base, what should I use for that? Some land factories spamming out squads? Or some PD2 + PD1?

For air, are Corsairs bad as AA and outclassed by T1 fighters?

Statistics: Posted by Kuu Lightwing — 11 Jul 2014, 20:20


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2014-07-11T16:09:35+02:00 2014-07-11T16:09:35+02:00 /viewtopic.php?t=7992&p=77036#p77036 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]>
Kuu Lightwing wrote:
Well, last attack was just a desperate attack because I realized that I'm srewed.
I built those factories to secure my middle area, but forgot to do the same for flanks and thus he just walked past them and destroyed basically everything. I'm so sad about that game :(


Everything Reaper_Zwei said and

Its not an easy map, there is little reclaim and lots of area to keep an eye on.

t2 artillery is very expensive with a fairly short range, 1,680 mass for each one. You had a few of them and they drain -115 energy to charge before they shoot. There was nothing in range to hit, better to use those for pummeling base shields and then only when you can afford it.

You kept building t1 power even though you had 3 t2 power up, better to select all the t1 power and blow it up with ctrl+k and tell an engineer to reclaim all that mass and use it for something better.

Oddly enough the counter to t2 air that he had is either t3 air, or tons and tons of t1 air. If you had build 100 interceptors and then your t2 air you would have had air control and could control the battlefield more easily. And Scouting :) makes loads of t1 scout planes on maps like that, you should do 5 interceptors and one scout plane on infinite queue on all maps you use air, then send a scout on patrol over an area until you can see a good portion of the map. Planes are cheap on mass but expensive on power. The first thing out your first t2 factory should be a t2 engineer to either make tmd to protect your mex on smaller maps or power on larger maps.

You had no defence in your main base, the main base is always a target as thats where the t2mex and power are.

When you are cybran and have t2 land mix about 50% medusa (t1 artillery) in your army as they stun other units and essentially give more power to your tanks and they are shooting and not getting shot at, and dont forget a few moles, the scouts add range to many units.

Nice to see you using stealth in your army, but he had no radar on the side so not needed :P Welcome to Cybran, you go all stealthy and the other player cant see you even without stealth as they are newbie and have no radars :)

TML took so long as you were building 4 and mass stalling at the time. No mass no missiles.

You bo was way way better than before :) still a little practice with build range needed as you wasted a little time walking round, and your air factory was a little late out.

You have improved a great deal from your first game i saw. You have unit control, not too bad at eco management, just keep up the practice and keep watching your replays and copying what the enemy does.

Statistics: Posted by ZaZen — 11 Jul 2014, 16:09


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2014-07-09T10:22:00+02:00 2014-07-09T10:22:00+02:00 /viewtopic.php?t=7992&p=76919#p76919 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]>
Kuu Lightwing wrote:
Well, last attack was just a desperate attack because I realized that I'm srewed.
I built those factories to secure my middle area, but forgot to do the same for flanks and thus he just walked past them and destroyed basically everything. I'm so sad about that game :(

Wasn't just your last attack though it was every attack you made on his base weather with ground units or air units. Blindly going into someones base is unadvised. you attacked his base 7 times not counting a few where you went in with 2 or three units. Of those times only once did you scout before hand. You built plenty of scouts but you only used one during the entire game.

As for the factories I didn't say it was a bad idea. You want some factories closer to his base but remember that it took your com about 3 and a half minutes to walk to the middle then another 2 and half minutes to build those 5 factories. that's 3 and a half minutes worth of tanks out of 5 factories that you could have had had you built those factories in your base. Mantis take 13 seconds to build so out of just one factory 3.5 minutes worth of mantis is about 20 tanks give or take a little (23 if you divide 3.5 minutes by 13 seconds but you have to account for roll off time) so 5 factories that would be 100 mantis give or take a few and, were not mentioning the mantis that would be built out of the factories that are complete while your building the rest of the 5 factories. Just something to keep in mind.

Statistics: Posted by Reaper Zwei — 09 Jul 2014, 10:22


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2014-07-09T08:47:07+02:00 2014-07-09T08:47:07+02:00 /viewtopic.php?t=7992&p=76910#p76910 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]> I built those factories to secure my middle area, but forgot to do the same for flanks and thus he just walked past them and destroyed basically everything. I'm so sad about that game :(

Statistics: Posted by Kuu Lightwing — 09 Jul 2014, 08:47


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2014-07-09T00:21:24+02:00 2014-07-09T00:21:24+02:00 /viewtopic.php?t=7992&p=76888#p76888 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]>
Kuu Lightwing wrote:
Miserably failed again... tac missiles refused to build fast for some reason and I failed to secure my expansions and make radars at them because I underestimated the map size.

But why tac missiles were so long to build?
#2385068

Tac missiles build really slow if you have no mass in the bank and your going severely negative mass, same with nukes if you ever get to that point.

A few notes:
Flak is a gunship killer, if there is flak in the area don't go there with your gunships.

Cybran t2 Fighter bombers are good for sniping things, if you had built up a few more you may have been able to snipe his com.

Walking all the way to the lower middle to build your factories is a nice idea but keep in mind that the time it takes to walk there is time that you could have been building tanks in your base if you had made your factories there, and tanks travel faster than your ACU does.

Scout planes are your friends. Use them to scout the map and see what your opponent is up to either in his base or in other places around the map, and do so frequently.

Don't send your troops into his base before scouting it to see what he has in the way of defenses. Throwing your troops against his defense does you no good and just gives him reclaim.

Statistics: Posted by Reaper Zwei — 09 Jul 2014, 00:21


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2014-07-08T22:08:19+02:00 2014-07-08T22:08:19+02:00 /viewtopic.php?t=7992&p=76882#p76882 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]>
But why tac missiles were so long to build?
#2385068

Statistics: Posted by Kuu Lightwing — 08 Jul 2014, 22:08


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2014-07-05T23:29:47+02:00 2014-07-05T23:29:47+02:00 /viewtopic.php?t=7992&p=76667#p76667 <![CDATA[Re: Some questions from T4 Noob looking to play this game.]]>
Kuu Lightwing wrote:
Or that I lose if I let game go to the stage of T3 navy?

Well you dont stand much chance against UEF navy, but you can keep pretty good on smaller maps with HARMS and Support Commanders

Statistics: Posted by ColonelSheppard — 05 Jul 2014, 23:29


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