Forged Alliance Forever Forged Alliance Forever Forums 2014-08-01T16:55:42+02:00 /feed.php?f=40&t=7409 2014-08-01T16:55:42+02:00 2014-08-01T16:55:42+02:00 /viewtopic.php?t=7409&p=78004#p78004 <![CDATA[Re: noob questions]]> Statistics: Posted by Vee — 01 Aug 2014, 16:55


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2014-08-01T15:15:26+02:00 2014-08-01T15:15:26+02:00 /viewtopic.php?t=7409&p=77999#p77999 <![CDATA[Re: noob questions]]>
scapegallows wrote:
Just did some testing and surrounding a t3 arty with 4 ts power is definitely significantly quicker than using 4 t2 power, which is faster than a load of t1 power.

That is obvious
You better compare 3 t3 pens and 3 t3 + 1t2 + 1t1 and 4 t3 and 3 t3 +4 t1

Statistics: Posted by ZLO_RD — 01 Aug 2014, 15:15


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2014-08-01T15:07:04+02:00 2014-08-01T15:07:04+02:00 /viewtopic.php?t=7409&p=77998#p77998 <![CDATA[Re: noob questions]]> Statistics: Posted by scapegallows — 01 Aug 2014, 15:07


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2014-07-31T20:37:16+02:00 2014-07-31T20:37:16+02:00 /viewtopic.php?t=7409&p=77960#p77960 <![CDATA[Re: noob questions]]>
ZLO_RD wrote:
scapegallows wrote:how do i speed up the firing rate of t3 arty to the maximum? whats the best improvement possible?

i think for some weird reason it is about 3 t3 power, or 4 t3 power, or anyone tryed 3 t3 power and mix in t1 and t2 power? who knows, who ever tested? hard to even check if it starts fire more rapidly or not :D

tldr, i think 3 t3 power is enought, better leave space for shields
Wasn't 3 T3 power best for the Salvation? A regular T3 arty needs 4.

Statistics: Posted by da_monstr — 31 Jul 2014, 20:37


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2014-07-31T19:23:13+02:00 2014-07-31T19:23:13+02:00 /viewtopic.php?t=7409&p=77955#p77955 <![CDATA[Re: noob questions]]>
scapegallows wrote:
how do i speed up the firing rate of t3 arty to the maximum? whats the best improvement possible?

i think for some weird reason it is about 3 t3 power, or 4 t3 power, or anyone tryed 3 t3 power and mix in t1 and t2 power? who knows, who ever tested? hard to even check if it starts fire more rapidly or not :D

tldr, i think 3 t3 power is enought, better leave space for shields

Statistics: Posted by ZLO_RD — 31 Jul 2014, 19:23


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2014-07-31T15:41:29+02:00 2014-07-31T15:41:29+02:00 /viewtopic.php?t=7409&p=77942#p77942 <![CDATA[Re: noob questions]]> Statistics: Posted by scapegallows — 31 Jul 2014, 15:41


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2014-07-20T20:01:53+02:00 2014-07-20T20:01:53+02:00 /viewtopic.php?t=7409&p=77408#p77408 <![CDATA[Re: noob questions]]>
ZLO_RD wrote:
scapegallows wrote:windowed mode hidden in resolution settings

Spoiler: show
ForgedAlliance 2014-07-20 22-01-14-61.png

Statistics: Posted by ZLO_RD — 20 Jul 2014, 20:01


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2014-07-20T19:35:43+02:00 2014-07-20T19:35:43+02:00 /viewtopic.php?t=7409&p=77407#p77407 <![CDATA[Re: noob questions]]>
Am i right in thinking drones cannot be set to reclaim via "attack move" or on a set "patrol" route. I certainly cant get them to do so....


windowed mode hidden in resolution settings


Also i cant find it anywhere??!?

Statistics: Posted by scapegallows — 20 Jul 2014, 19:35


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2014-07-20T06:05:51+02:00 2014-07-20T06:05:51+02:00 /viewtopic.php?t=7409&p=77392#p77392 <![CDATA[Re: noob questions]]>
scapegallows wrote:
can FAF be played in a window? As opposed to fullscreen?

Also - how much mass, if any, do the nuke launcher and nuke defender take while building their respective missiles?


windowed mode hidden in resolution settings

as far as i know nuke is 12k mass (-40 mass drain * 5 min * 60 sec), nuke def missile 3600 (-15*4*60) and tac missile from what i heared from other players is 180 mass
yolonna oss missile takes about 60 mass (-1mass * 60 sec)

Statistics: Posted by ZLO_RD — 20 Jul 2014, 06:05


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2014-07-19T22:50:17+02:00 2014-07-19T22:50:17+02:00 /viewtopic.php?t=7409&p=77380#p77380 <![CDATA[Re: noob questions]]> Statistics: Posted by Vee — 19 Jul 2014, 22:50


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2014-07-19T17:42:24+02:00 2014-07-19T17:42:24+02:00 /viewtopic.php?t=7409&p=77373#p77373 <![CDATA[Re: noob questions]]>
Also - how much mass, if any, do the nuke launcher and nuke defender take while building their respective missiles?

Statistics: Posted by scapegallows — 19 Jul 2014, 17:42


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2014-07-17T17:47:28+02:00 2014-07-17T17:47:28+02:00 /viewtopic.php?t=7409&p=77291#p77291 <![CDATA[Re: noob questions]]> Statistics: Posted by nine2 — 17 Jul 2014, 17:47


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2014-07-17T16:21:18+02:00 2014-07-17T16:21:18+02:00 /viewtopic.php?t=7409&p=77287#p77287 <![CDATA[Re: noob questions]]>
scapegallows wrote:
From watching Gyles casts, It looks like there is a method of instantly(?) giving all your buildings and units to a team mate if you think your acu is about to be killed. I know how to highlight units and hand them over ok but is there a bulk way or just giving everything?


Standart way is Ctrl+x then diplomacy menu and give
Other way you can play with lazy share ui mod, I never tryed that but I think it should do the job
Or you just set full share and units will be given automaticly when you die

Statistics: Posted by ZLO_RD — 17 Jul 2014, 16:21


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2014-07-17T15:17:37+02:00 2014-07-17T15:17:37+02:00 /viewtopic.php?t=7409&p=77282#p77282 <![CDATA[Re: noob questions]]> Statistics: Posted by scapegallows — 17 Jul 2014, 15:17


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2014-07-17T05:03:18+02:00 2014-07-17T05:03:18+02:00 /viewtopic.php?t=7409&p=77252#p77252 <![CDATA[Re: noob questions]]> Statistics: Posted by Deering — 17 Jul 2014, 05:03


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