Forged Alliance Forever Forged Alliance Forever Forums 2014-03-11T15:09:25+02:00 /feed.php?f=40&t=6979 2014-03-11T15:09:25+02:00 2014-03-11T15:09:25+02:00 /viewtopic.php?t=6979&p=68650#p68650 <![CDATA[Re: Late game/t3]]> Statistics: Posted by TEA_Downside — 11 Mar 2014, 15:09


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2014-03-11T12:24:40+02:00 2014-03-11T12:24:40+02:00 /viewtopic.php?t=6979&p=68638#p68638 <![CDATA[Re: Late game/t3]]> Statistics: Posted by Vee — 11 Mar 2014, 12:24


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2014-03-11T11:21:18+02:00 2014-03-11T11:21:18+02:00 /viewtopic.php?t=6979&p=68631#p68631 <![CDATA[Re: Late game/t3]]>
Other options that can work for t3 sera : t3 tanks / chicken bots + mobile shields + fobo spam. All in all, Sera needs a mixed army, they cannot compete with just t3 tanks.

As for SCU, it's a good idea, now with the presets, you can have upgraded SCU more easily. You can use some with range/ intel upgrade + mobile shields to counter Bricks + stealth and then reclaim the battlefield. If you have the time, you can even use overcharge SCU and then really devastate Bricks, but it requires lot of micro and quite some mass (but less than an experimental).

But I think the most important thing to not forget is that fobos spam is still very efficient at t3. And it doesn't require any micro.

Statistics: Posted by pip — 11 Mar 2014, 11:21


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2014-03-11T11:04:52+02:00 2014-03-11T11:04:52+02:00 /viewtopic.php?t=6979&p=68628#p68628 <![CDATA[Late game/t3]]>
I was hoping some of you may be able to provide me with some advice when it comes to t3 in games.

My rating has slowly improved over the weeks and I'm finding now rarely does my opponent make a big mistake that allows me to end the game early (I am sure I have a lot to improve on early game that may enable this). So I'm finding my games are lasting longer and a few of them have gone to t3 all in which I have lost. I enjoy playing seraphim and I'm finding it difficult to counter cybran t3 (bricks in particular). I've received bits of good advice from mr smith regarding chicken bot and from a friend of mine about SCU's and demonstrated them in a test game, but I'm finding in games the experimental to be too expensive and relatively slow to build and the SCU's I haven't tried myself yet due to the amount of micro.

Has anybody used the sniper bots before? I notice they have greater range than the bricks but they are also slower so I'm unsure if they are an appropriate choice in some games, would my t2 assault bots be effective vs bricks if they were accompanied by t3 mobile shields? Or any other advice's people may have are most welcome as I'm sure most can tell I am still pretty 'newbish'

Statistics: Posted by TEA_Downside — 11 Mar 2014, 11:04


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