Forged Alliance Forever Forged Alliance Forever Forums 2014-01-20T18:09:41+02:00 /feed.php?f=40&t=6398 2014-01-20T18:09:41+02:00 2014-01-20T18:09:41+02:00 /viewtopic.php?t=6398&p=62783#p62783 <![CDATA[Re: What is armor?]]> Statistics: Posted by ax0lotl — 20 Jan 2014, 18:09


]]>
2014-01-20T17:00:30+02:00 2014-01-20T17:00:30+02:00 /viewtopic.php?t=6398&p=62782#p62782 <![CDATA[Re: What is armor?]]>
Shield disrupter has an extra weapon wich has a damage to shield attribute.

OC does 400 damage to an acu
and OC does 800 to any building

Statistics: Posted by Mr-Smith — 20 Jan 2014, 17:00


]]>
2014-01-20T15:36:33+02:00 2014-01-20T15:36:33+02:00 /viewtopic.php?t=6398&p=62770#p62770 <![CDATA[Re: What is armor?]]>
Commander:
- reduced OC damage
(- immune to tractor claws)

Experimental:
- imun to other exp step-killing them

MobileBomb: (new in FAF)
- imune to damage from units of the same type

Building
- reduced OC damage (this also applies for stationaryshields only reciving 900 if oc'ed)
- reduced ACU deathnuke damage

Statistics: Posted by ColonelSheppard — 20 Jan 2014, 15:36


]]>
2014-01-20T14:24:49+02:00 2014-01-20T14:24:49+02:00 /viewtopic.php?t=6398&p=62763#p62763 <![CDATA[Re: What is armor?]]> Buildings take ~90 damage from ACU explosion, while units and ACU's take 2500, regular units including Support Commanders take 12000 from overcharge
also there is a few shield type armod i guess, becasue shield disruptor does 650 dps to all shields however OC gives 12000 to mobile shieds 500 to acu shield and 800 to static shield

so it is only used for make units to take different damage from ACU explosion and Overcharge and apparently fire beetles (to not take friendly damage)

Statistics: Posted by ZLO_RD — 20 Jan 2014, 14:24


]]>
2014-01-20T14:19:01+02:00 2014-01-20T14:19:01+02:00 /viewtopic.php?t=6398&p=62762#p62762 <![CDATA[Re: What is armor?]]>
Code:
armordefinition = {

    {   # Armor Type Name
        'Default',

        # Armor Definition
        'Normal 1.0',
    },

    {   # Armor Type Name
        'Normal',

        # Armor Definition
        'Normal 1.0',
    },

    {   # Armor Type Name
        'Light',

        # Armor Definition
        'Normal 1.0',
    },
    {   # Armor Type Name
        'Commander',

        # Armor Definition
        'Normal 1.0',
        'Overcharge 0.033333',
        'Deathnuke 1.0',
    },
    {   # Armor Type Name
        'Structure',

        # Armor Definition
        'Normal 1.0',
        'Overcharge 0.066666',
        'Deathnuke 0.032',
    },
    {
        # Armor Type name
        'Experimental',
       
        # Armor Definition
        'ExperimentalFootfall 0.0',       
    },
    {
        # Armor Type name
        'FireBeetle',
       
        # Armor Definition
        'Normal 1.0',       
      'FireBeetleExplosion 0.0',       
    },
}

Statistics: Posted by Mr-Smith — 20 Jan 2014, 14:19


]]>
2014-01-20T14:08:59+02:00 2014-01-20T14:08:59+02:00 /viewtopic.php?t=6398&p=62761#p62761 <![CDATA[What is armor?]]> I cannot find an explanation of this parameter in the forum or the wiki.
What is armor? Is it different than just high HP? It would seem so, if a Soul Ripper with 90k HP is said to have light armor. Are there any weapons better or worse to counter armor then?

Statistics: Posted by ax0lotl — 20 Jan 2014, 14:08


]]>