Forged Alliance Forever Forged Alliance Forever Forums 2013-07-08T17:03:33+02:00 /feed.php?f=40&t=4027 2013-07-08T17:03:33+02:00 2013-07-08T17:03:33+02:00 /viewtopic.php?t=4027&p=47933#p47933 <![CDATA[Re: Few tip from pro]]> the GC should not be able to catch you, but it may survive to destroy the firebase.
since you made the same the mistake in the other game, here is your answer.
so if you spot the GC only after it is halfway to your fatboy, you failed at making scoutplanes.

Statistics: Posted by rootbeer23 — 08 Jul 2013, 17:03


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2013-07-08T16:54:12+02:00 2013-07-08T16:54:12+02:00 /viewtopic.php?t=4027&p=47932#p47932 <![CDATA[Re: Few tip from pro]]>
I try to find it i my harddisk but i cant find the file. Any idea.....

Btw i know i screw my eco in this game

Statistics: Posted by Circuit — 08 Jul 2013, 16:54


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2013-07-08T09:17:14+02:00 2013-07-08T09:17:14+02:00 /viewtopic.php?t=4027&p=47903#p47903 <![CDATA[Re: Few tip from pro]]> Statistics: Posted by ColonelSheppard — 08 Jul 2013, 09:17


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2013-07-08T06:51:31+02:00 2013-07-08T06:51:31+02:00 /viewtopic.php?t=4027&p=47899#p47899 <![CDATA[Re: Few tip from pro]]>
I ask this question to a trainer from the us ( sorry cant remember the name) and tell me making pd was a little a waste of ressource. I should help my teamate with unit

The map is mountain colony.

i upgrade my acu to t2 fast. During this time my 1200 ranking teamate sucess to push the other team (average ranking 1300). I play safe vs them i make a firebase with shield t2 pd, tmd and aa. So the enemy team begin to turtle with t2 tech. My teamate begin to stock t1 spam.

I decide to rush to t3 with my acu (uef). I make few t3 aa and to create a breech, i make 3 t3 pd to break the turtle. It was a sucess and my team swarm the gap. I know i play well ( i didnt die vs better player and i help my team) So i begin to make a fb.

A gc was spot in the enemy base and my fb begin to harass the enemy base. When i notice the gc was almost finish. I lock down the place ( 3 t2 shield and 14 t3 pd). And in no time the gc was going in the middle

At this point, do I made a good desicion?? I got also got t3 fact (with 15 engy) to make percy. how many percy have to be made to kill a gc??

So the gc kill my fb and begin to attack my firebase (i was leaving just before the attack). the gc has 6k hitpoint and decide to withdraw.

Statistics: Posted by Circuit — 08 Jul 2013, 06:51


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2013-07-02T07:04:09+02:00 2013-07-02T07:04:09+02:00 /viewtopic.php?t=4027&p=47379#p47379 <![CDATA[Re: Few tip from pro]]>
Circuit wrote:
The ajustment i did (id 951267) :

no suicide acu...
Scouting a little more often
use of tml ( i dont build tmd because i know this middle was safe and my sea side)

I know i should build a t2 shield around my t2 pd even we have air control(notice when i watch my replay)

Here some question: Should I put a radar in my main base?? Should i make some land unit??


T1 radar is so cheap, that I often build a T1 radar at all of my defensive outposts/firebases. Even if they are covered by T2/T3 radar coverage. That way I know each firebase has an organic detection capability and the T2 PD and Arty will find targets, even if my Omni is sniped.

Also, a defensive firebase of 3 T2 PD, 1 T2 shield, TMD, and T2 AA will hold down an area reasonably well. It is not a huge investment, and can be supported by mobile units if need be. Having little bases like these, combined with a predominantly mobile force will give you a good balance for map control. But don't build too many PD in one place... If you really need the firepower extra mobile units should be stationed there instead.

Also, when your base includes Artillery or TML , it has moved from being an outpost to an offensive firebase. TML are highly effective; but expensive and easily countered. They may not be worthwhile building. In the later game. 1 TML can be useful for popping the occasional unit, or mex. The TML is still capable of close fire support. Also, if you sucessfully raided the enemy TMD, say with air units, the TML can let loose on all those mexes. It is a useful thing to have in your "back pocket". So I probably wouldn't reclaim it. I would however stop it building the full inventory of missiles, if it drained my eco too much.

Statistics: Posted by Hawkei — 02 Jul 2013, 07:04


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2013-06-06T00:46:08+02:00 2013-06-06T00:46:08+02:00 /viewtopic.php?t=4027&p=45243#p45243 <![CDATA[Re: Few tip from pro]]> "I get a good firebase (shield, t2 radar, 3 t2 pd , 2 tmd , 1 tml and mix t1 and t2 unit"
Don't get a good firebase! If your opponent falls for this,ok, but if he doesn't it's the equivalent of committing
suicide.A fire base ,if it doesnt get built quick enough and stealthily enough, will only stall your economy,leaving you vulnerable and giving your opponent many choices to finish you!

Statistics: Posted by prodromos — 06 Jun 2013, 00:46


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2013-05-26T16:31:19+02:00 2013-05-26T16:31:19+02:00 /viewtopic.php?t=4027&p=43417#p43417 <![CDATA[Re: Few tip from pro]]>
If you are building higher tier radar, especially Omni, yes put it in your base or under a shield. T2 and T3 radar is a pretty good snipe target and a single t1 bomber can kill either.

Statistics: Posted by BRNKoINSANITY — 26 May 2013, 16:31


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2013-05-26T08:55:20+02:00 2013-05-26T08:55:20+02:00 /viewtopic.php?t=4027&p=43391#p43391 <![CDATA[Re: Few tip from pro]]> Statistics: Posted by Gothmos — 26 May 2013, 08:55


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2013-05-25T22:08:58+02:00 2013-05-25T22:08:58+02:00 /viewtopic.php?t=4027&p=43363#p43363 <![CDATA[Re: Few tip from pro]]>
no suicide acu...
Scouting a little more often
use of tml ( i dont build tmd because i know this middle was safe and my sea side)

I know i should build a t2 shield around my t2 pd even we have air control(notice when i watch my replay)

Here some question: Should I put a radar in my main base?? Should i make some land unit??

Statistics: Posted by Circuit — 25 May 2013, 22:08


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2013-05-23T20:44:57+02:00 2013-05-23T20:44:57+02:00 /viewtopic.php?t=4027&p=43159#p43159 <![CDATA[Re: Few tip from pro]]> Statistics: Posted by ColonelSheppard — 23 May 2013, 20:44


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2013-05-23T19:51:28+02:00 2013-05-23T19:51:28+02:00 /viewtopic.php?t=4027&p=43152#p43152 <![CDATA[Re: Few tip from pro]]>
I begin to be less suicidal with my com and build tmd and tml.

Here the situation, with the help of my team mate i survive. I get a good firebase (shield, t2 radar, 3 t2 pd , 2 tmd , 1 tml and mix t1 and t2 unit). So i scout mex and load 3 cruise missile. So i fire 3 t2 mex. By the moment i got more cruise missile.... I spot the t2 factory and said myself why not... so i decide to blow it up...

A good idea to snipe factory??

Statistics: Posted by Circuit — 23 May 2013, 19:51


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2013-05-22T17:52:47+02:00 2013-05-22T17:52:47+02:00 /viewtopic.php?t=4027&p=43030#p43030 <![CDATA[Re: Few tip from pro]]> Normally you build ML first but that can differ
if your teammate builds any exp-unit you dont build your own in any circumstances, you assist his (at least for the first/second t4)

Statistics: Posted by ColonelSheppard — 22 May 2013, 17:52


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2013-05-22T17:51:18+02:00 2013-05-22T17:51:18+02:00 /viewtopic.php?t=4027&p=43029#p43029 <![CDATA[Re: Few tip from pro]]> Statistics: Posted by drdeath — 22 May 2013, 17:51


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2013-05-22T17:39:37+02:00 2013-05-22T17:39:37+02:00 /viewtopic.php?t=4027&p=43026#p43026 <![CDATA[Re: Few tip from pro]]>
When i got t2 , i shloud get tml. In this case, i asume i should put in a foward base to taget the main base mex.Am i correct??

If my teamate build a exp, what i should do?? Btw i should build a monkey or mega for the first exp?? they are not really the same cost


What you mean by loki??

Statistics: Posted by Circuit — 22 May 2013, 17:39


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2013-05-22T16:39:57+02:00 2013-05-22T16:39:57+02:00 /viewtopic.php?t=4027&p=43017#p43017 <![CDATA[Re: Few tip from pro]]>
Hamstie wrote:
Dont reclaim the buildings on loki because they dont give mass i guess?


Yes, it's not worth it.

Statistics: Posted by Voodoo — 22 May 2013, 16:39


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