Forged Alliance Forever Forged Alliance Forever Forums 2013-05-15T15:59:55+02:00 /feed.php?f=40&t=3926 2013-05-15T15:59:55+02:00 2013-05-15T15:59:55+02:00 /viewtopic.php?t=3926&p=42069#p42069 <![CDATA[Re: Typical setons]]> So if you want to stay alive, help the air player with t3 air, scout for experimentals and use your air to help a navy player if possible.

Statistics: Posted by Voodoo — 15 May 2013, 15:59


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2013-05-15T15:50:34+02:00 2013-05-15T15:50:34+02:00 /viewtopic.php?t=3926&p=42068#p42068 <![CDATA[Re: Typical setons]]>
I think Voodoo wasn t 100% serious. Of course it is good to stay alive and if it is only for unit limit ;).

Statistics: Posted by laPPen — 15 May 2013, 15:50


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2013-05-15T15:21:08+02:00 2013-05-15T15:21:08+02:00 /viewtopic.php?t=3926&p=42066#p42066 <![CDATA[Re: Typical setons]]>
Voodoo wrote:
laPPen wrote:From my expirience mid gets close to irelevant after 10-15 min.


The best for your team is, get as many mass as possible. Ignore your economie and just reclaim the middle, with the acu, engies and so on.
Then go home build t2 defence and give your base to the air player after 15 mins. Then you can go and die. Sounds super stupid but thats the best way if you
want to help your team.

Wouldnt it be better if you helped one of the navy players or just help the air player? A extra person could have extra attention for micro like sneaky reclaim drops/regular drops, scouting, ....

Statistics: Posted by Hamstie — 15 May 2013, 15:21


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2013-05-15T14:52:40+02:00 2013-05-15T14:52:40+02:00 /viewtopic.php?t=3926&p=42063#p42063 <![CDATA[Re: Typical setons]]>
laPPen wrote:
From my expirience mid gets close to irelevant after 10-15 min.


The best for your team is, get as many mass as possible. Ignore your economie and just reclaim the middle, with the acu, engies and so on.
Then go home build t2 defence and give your base to the air player after 15 mins. Then you can go and die. Sounds super stupid but thats the best way if you
want to help your team.

Statistics: Posted by Voodoo — 15 May 2013, 14:52


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2013-05-15T14:23:48+02:00 2013-05-15T14:23:48+02:00 /viewtopic.php?t=3926&p=42062#p42062 <![CDATA[Re: Typical setons]]> 20min later i get rolled by chicken since i didnt kill his mexes.
Ive also observed that people usually run their acu in right pond (since its closer there once we are done with reclaim) and then upgrade t2 engi suit and start building t2 pds on shore. Maybe with fast subs from right side navy or some t2 torp bombers from air player he can be sniped quickly. But that would require too much coordination with allies.

Statistics: Posted by Marko Box — 15 May 2013, 14:23


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2013-05-15T10:07:23+02:00 2013-05-15T10:07:23+02:00 /viewtopic.php?t=3926&p=42035#p42035 <![CDATA[Re: Typical setons]]>
DONT S :
1. Dont build fire base in mid, it s just not worth it. You only have to loose one navy side, or fall behind on one navy for a few minutes and your whole investment goes boom.
+ normally you will have to keep your com in that fire base to build it up, that is very risky. build a few walls 2-3 t1 pd a shield and 2-3 t2 pd, that should be enough to keep your enemys spamm away.
2. Never cross the mid with your commander too far, dont even think about going into enemys former base unless u have massive airsup, and even in this situation it is uber risky since you can easily get cut off from your reinforcements by navy.
its not worth the risk.
3. Dont kill the midplayer(if u are not forced to) in situation like this: enemy mid 1400 rating / best enemy 2000 rating,... what i mean if they have a high rated player and the enemy mid is average, dont give double eco to the pro.

DO S :
1:The classic: rush a T4 and build some shields / flaks for support - scout - go in if u are sure u wont waste your t4, otherwise keep it as defence
2:The teamplay(Dim14): most setons games are won over the navy (not the air as most unexpirienced setons players believe).
help your navy players for example go for t2 torps(unless u your side is behind in air or you are sera, their torps really fail) and send hover spam with your navy players -> chose on what side your support will have the bigger impact and go there with everything (better than half assed support on 2 sides)
3: the crazy(Tnuksmasher3000): get ACU missle upgrade and go harrass, or go for epic drops, build navy yourself...whatever be creative

Statistics: Posted by laPPen — 15 May 2013, 10:07


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2013-05-14T19:37:51+02:00 2013-05-14T19:37:51+02:00 /viewtopic.php?t=3926&p=41957#p41957 <![CDATA[Re: Typical setons]]> Statistics: Posted by Ionic — 14 May 2013, 19:37


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2013-05-14T09:28:47+02:00 2013-05-14T09:28:47+02:00 /viewtopic.php?t=3926&p=41860#p41860 <![CDATA[Re: Typical setons]]> Statistics: Posted by Voodoo — 14 May 2013, 09:28


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2013-05-14T05:12:29+02:00 2013-05-14T05:12:29+02:00 /viewtopic.php?t=3926&p=41849#p41849 <![CDATA[Re: Typical setons]]> http://www.youtube.com/watch?v=Zx9sydbC6dA.

Whenever I play Setons mid, I play aggressively the first 10-15 minutes. But after that, I get my commander in a friendly ocean or in the little pond in the back. Your job is then basically to hold the middle and stop any experimentals from coming in and destroying the bases. If your navy players do a good job, you'll be able to hold on to your eco and launch your own attacks. But you're basically at the mercy of your navy and air players...

Statistics: Posted by Pierto — 14 May 2013, 05:12


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2013-05-14T05:10:07+02:00 2013-05-14T05:10:07+02:00 /viewtopic.php?t=3926&p=41848#p41848 <![CDATA[Re: Typical setons]]>
If you do decide to kill him, you need to do so only if you have enough of a force to wipe out all his eco too. Otherwise, someone on the other team just gets double eco and it can be worse for you.

The main goal of mid is to 1. get the mass in the middle and 2. don't die. If you can do those things long enough, you can push t4, build navy to help the worse off sea, or help in some other way.

The best thing you can do is remember to reclaim... if you push mid far back you can tech faster than anyone in the early game as you will have a HUGE amount of wrecks laying around. Throw up a couple t2 pd, spam engies, and reclaim! You should be able to get all your mex capped and a t3 or two off of the reclaim from a solid 11-13 minute win.

Statistics: Posted by BRNKoINSANITY — 14 May 2013, 05:10


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2013-05-13T18:59:19+02:00 2013-05-13T18:59:19+02:00 /viewtopic.php?t=3926&p=41771#p41771 <![CDATA[Re: Typical setons]]>
The static artl took out at least 9 cybran T2 destroyers, and allowed my team the reclaim,as well as kept me from getting hammered by Navy.

The SAMS kept the air player from extending any where near my base, and because of his mistake even though he hands down won air he never extended to our base.

I ended up winning Navy with T3 subs and the 300 lobos vs his poor micro of battleships/destroyers.

I nuked the other teams beach navy production.

Air I never had enough to make a difference.

I am not a good front player, but I know from air/navy experience how valuable T2 artl, SAMS, and lobos can be to turn the tide of a battle.

Statistics: Posted by Ionic — 13 May 2013, 18:59


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2013-05-13T18:47:50+02:00 2013-05-13T18:47:50+02:00 /viewtopic.php?t=3926&p=41768#p41768 <![CDATA[Re: Typical setons]]> Statistics: Posted by ColonelSheppard — 13 May 2013, 18:47


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2013-05-13T18:15:40+02:00 2013-05-13T18:15:40+02:00 /viewtopic.php?t=3926&p=41766#p41766 <![CDATA[Typical setons]]> Seeing mid breached rest of the team sits back and starts ecoing while im getting raped from air navy and ground :|
Few matches i had where my team atleast postures navies so i dont get bombarded and keeps ceptors nearby ends in 20-30 min quick win.
Can some1 link me high level setons replays or give me some pointers on how to pull it off?
Ive attached the latest replay which perfectly shows what ussually happens. Any feedback on build order and tactic would be apriciated.

Statistics: Posted by Marko Box — 13 May 2013, 18:15


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