dotswarlock wrote:
It can safely be said that ladder games and team games are quite different, leaving a bigger place for the macro level (at least in the 1000 – 1400 ratings).
My experience so far has taught me that, for parts of the game, you should not be a jack of all trades, but rather focus your efforts on a few key elements. For example, trying to hold the front line AND build experimentals AND have an overwhelming air cover AND have a large TML battery firing is probably not going to work (something’s going to go wrong before you get all of that online).
So while any faction can fill in any role, some are more suited for specific tasks than others. For example, on Gulf of Rohan a UEF player will eventually overwhelm a Cybran opponent in a shield / turret standoff. So picking Cybran might not be the best choice to hold the front line, but it might be a good one if you want to throw vipers to offer support.
So my question is this, assuming a team game in the 1000-1400 ratings with random people (4 vs 4), which specific strength of your faction should you consider using to best help the team (you might wish to specify at which phase or “tier” of the battle)?
0.0 the legend that wrote the infinite war series plays FAF!? Statistics: Posted by Nombringer — 20 May 2013, 11:13
]]>