Forged Alliance Forever Forged Alliance Forever Forums 2013-02-27T12:49:39+02:00 /feed.php?f=40&t=3040 2013-02-27T12:49:39+02:00 2013-02-27T12:49:39+02:00 /viewtopic.php?t=3040&p=32295#p32295 <![CDATA[Re: Question about Ratings/Ladder]]>
Nombringer wrote:
I dunno... I kinda like having my rating low... (not that I'm that good but I think I'm a bit higher than my rating). But I can have even 1v1 matches or win with people 400 rating higher than me... However It seems relatively balanced in team games, which a rarely play...
I think the problem is that the rating system is balancing for many different types of matches, where one player might be skilled in one types, and not so skilled in another.
Also a glitch I would like point out... Brainwashed LOST rating for WINNING against me the other day :D

you obviously did not read anything of what is written in the wiki of rating

Statistics: Posted by ColonelSheppard — 27 Feb 2013, 12:49


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2013-02-27T09:38:39+02:00 2013-02-27T09:38:39+02:00 /viewtopic.php?t=3040&p=32270#p32270 <![CDATA[Re: Question about Ratings/Ladder]]>
I think the problem is that the rating system is balancing for many different types of matches, where one player might be skilled in one types, and not so skilled in another.

Also a glitch I would like point out... Brainwashed LOST rating for WINNING against me the other day :D

Statistics: Posted by Nombringer — 27 Feb 2013, 09:38


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2013-02-14T23:20:30+02:00 2013-02-14T23:20:30+02:00 /viewtopic.php?t=3040&p=30333#p30333 <![CDATA[Re: Question about Ratings/Ladder]]>

Statistics: Posted by Rocksteady — 14 Feb 2013, 23:20


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2013-02-14T15:27:30+02:00 2013-02-14T15:27:30+02:00 /viewtopic.php?t=3040&p=30283#p30283 <![CDATA[Re: Question about Ratings/Ladder]]> Statistics: Posted by Ze_PilOt — 14 Feb 2013, 15:27


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2013-02-14T15:09:18+02:00 2013-02-14T15:09:18+02:00 /viewtopic.php?t=3040&p=30277#p30277 <![CDATA[Re: Question about Ratings/Ladder]]>
Ze_PilOt wrote:
Well, someone should put that in the wiki actually.

http://www.faforever.com/mediawiki/inde ... The_Ladder

Statistics: Posted by ColonelSheppard — 14 Feb 2013, 15:09


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2013-02-13T23:36:26+02:00 2013-02-13T23:36:26+02:00 /viewtopic.php?t=3040&p=30200#p30200 <![CDATA[Re: Question about Ratings/Ladder]]> Statistics: Posted by Ze_PilOt — 13 Feb 2013, 23:36


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2013-02-13T21:31:22+02:00 2013-02-13T21:31:22+02:00 /viewtopic.php?t=3040&p=30184#p30184 <![CDATA[Re: Question about Ratings/Ladder]]> Statistics: Posted by ColonelSheppard — 13 Feb 2013, 21:31


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2013-02-13T20:24:57+02:00 2013-02-13T20:24:57+02:00 /viewtopic.php?t=3040&p=30175#p30175 <![CDATA[Re: Question about Ratings/Ladder]]>

I think that's your problem : You think it's a ladder. It's not.


To be fair, the wiki lists the auto match maps as the ladder pool, FAF lobby lists tutorials for the ladder maps , everyone calls it the ladder and most rts game i've played use automatch for ladder plus there's a 1v1 leader board. So It looks like a ladder , works like a ladder and is called the ladder, I can't be the only player to think it was a ladder.


The real competiting system is the league and divisions boards.


I can't find any information on the wiki/forums about the leagues and divisions. Does it work similar to the Starcraft II leagues with promotions , demotions and new seasons? how do you get points in the leagues, through auto matches? and does player rating effect anything in the leagues or how many points you win/lose or games needed to advance? forgive my ignorance if this information can be found somewhere, i couldn't find it.

Statistics: Posted by Rocksteady — 13 Feb 2013, 20:24


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2013-02-13T14:31:52+02:00 2013-02-13T14:31:52+02:00 /viewtopic.php?t=3040&p=30151#p30151 <![CDATA[Re: Question about Ratings/Ladder]]>
How many times he did NOT win ?

Yes, the ratings are reliable. And yes there is a point where the system will estimate that he must win almost every game.

That's why trueskill has no inflation problems like Elo (Elo is the exact same thing as trueskill, but more easier with crude approximations because it was meant to be computed by hands :)

Statistics: Posted by Ze_PilOt — 13 Feb 2013, 14:31


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2013-02-13T13:16:31+02:00 2013-02-13T13:16:31+02:00 /viewtopic.php?t=3040&p=30144#p30144 <![CDATA[Re: Question about Ratings/Ladder]]> Statistics: Posted by Eukanuba — 13 Feb 2013, 13:16


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2013-02-13T12:54:59+02:00 2013-02-13T12:54:59+02:00 /viewtopic.php?t=3040&p=30143#p30143 <![CDATA[Re: Question about Ratings/Ladder]]>
Meaning that having 250 points more than an enemy means that you have 80% chances of winning against him.

ie. Luxun is 2100. That's exactly 250 points more than ROCK.

And given the past tournaments, it's about right : ROCK never won a game against Luxun.

If he starts beating him 50% of the time, Luxun rating probably won't move much, but ROCK rating will increase toward 2000.

If ROCK stats winning 80% of the time against Luxun, these things can happen :
- ROCK starts winning way more against everyone else, while luxun stay the same except for ROCK. Then luxun will stays around 2100, ROCK will reach 2250.
- ROCK doesn't win more than usual, but Luxun starts losing way more against everyone else. Then Rock will stay around 1850, but Luxun will deviate toward 1600.

These are the two extreme situations that can happen.

But you will never start losing a lot just because you've lost ONCE against a lower ranked players. That doesn't necessarily mean you play worse, it can mean that the player you are against play better.
The second is more likely.

Statistics: Posted by Ze_PilOt — 13 Feb 2013, 12:54


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2013-02-13T12:39:10+02:00 2013-02-13T12:39:10+02:00 /viewtopic.php?t=3040&p=30142#p30142 <![CDATA[Re: Question about Ratings/Ladder]]>
It's a system that rate you to give you balanced games. There is no other purpose.

You can get #1 by playing better. If you are stagnating, your rating won't move.

But you are wrong : Their rating will increase if they start playing better.

They both can reach 2.2k if they constantly beat slightly or way better players than them. So yes, their rating will go higher if they improve. But they have to improve more than the player average.
If everybody evolve at the same rate, nothing will move. The numbers will stays the same but "1500" will be a relative higher level than "1500" a year ago.

The real competiting system is the league and divisions boards.

Again, you should read the wiki, it's all explained. You will find this link that explain how it works in great details : http://www.moserware.com/2010/03/comput ... skill.html

Statistics: Posted by Ze_PilOt — 13 Feb 2013, 12:39


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2013-02-13T12:31:52+02:00 2013-02-13T12:31:52+02:00 /viewtopic.php?t=3040&p=30141#p30141 <![CDATA[Re: Question about Ratings/Ladder]]>
Correct me if i'm wrong but you basically just said FunkOff and TAG_Rock can never reach 2.2k rating no matter how much they play or how much they improve so what motivation do they or anyone else have to play ladder 1v1 ever again?

Statistics: Posted by Rocksteady — 13 Feb 2013, 12:31


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2013-02-13T09:23:46+02:00 2013-02-13T09:23:46+02:00 /viewtopic.php?t=3040&p=30126#p30126 <![CDATA[Re: Question about Ratings/Ladder]]>
Your hypothesis assume that you always win or lose points from a game, that is not true.

I suggest that you read the wiki.

Statistics: Posted by Ze_PilOt — 13 Feb 2013, 09:23


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2013-02-13T09:10:59+02:00 2013-02-13T09:10:59+02:00 /viewtopic.php?t=3040&p=30124#p30124 <![CDATA[Re: Question about Ratings/Ladder]]>
If that's true then how does Funkoff play many games against newbs like Sheppard assumes, If it's not true and players aren't matched with equal players then isn't ladder broken and pointless? anyone could just get a 1800+ rating if they played enough games against newbs couldn't they?

Statistics: Posted by Rocksteady — 13 Feb 2013, 09:10


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