GallantDragon wrote:
I'm no veteran of Vanilla and FA, so I'm not the best person to answer these questions, but I'd like to point out that I've killed commanders at T1 before; it's just bloody difficult. Cybran have it a bit easier at t1, with the Jester, but that particular unit is basically t1.5. My impression has been that t1 is for raiding your opponent to set up for victory later. And remember: the commander can't be everywhere at once. One of those guides linked in the Help! I'm New! post in the forum (which are really good reads, can't recommend them enough) mentioned that if the enemy commander steps up to defend against your raiding force then the best course of action is to run away and raid somewhere else. Kind of obvious, if you think about it.
Firstly, thanks for the reply.
The point is that I'm not taking about Commanders DEFENDING because that is their job to prevent rushes. The trouble is Commanders ATTACKING. Back in Vanilla, we had a major problem with ComRushes, where if you were against a higher elo player then you'd just charge in and force a draw. In FA, they reduced the death nuke of the Commander so it doesn't instagib any nearby commanders like it used to.
The trouble in FAF, is that Commanders can walk into an enemy base and wreck havoc, then walk out with barely a scratch. And they'll just regen it back anyway.
They're too good for harassing.Statistics: Posted by TehOwn — 18 Jan 2013, 03:23
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