Statistics: Posted by GallantDragon — 18 Jan 2013, 03:04
Stratocaster wrote:
- I change my units fire mode to ground attack (change using the [ key), and target the ground and rely on splash damage and slight inaccuracy (firing randomness) to destroy units around the targeted area.
- Assisting a teched up factory and using another T1 factory to build engineers, solely for assisting, which is more efficient than engineering stations.
- I self-destruct and reclaim some units, if I find their usefulness has ended.
- Counter T2 Point Defenses with multiple T2 mobile missile launchers and mobile stealth.
- Counter T3 Point Defenses with multiple T3 mobile artillery, mobile stealth, and T2 shields (and reliance on teammate).
- Counter stealth, gain intel that lets you make wiser decisions and better target selection, with a T3 vision tower.
- Build an assault force once the way is clear and make an omni sensor to give intel to push deeper and make use of long range weapons.
I was a bit unorthodox, as I kept my start area as basic as can be, opting to build my base near the front line. You don't have to do this, but I find it a bit more efficient, due to having everything you need closer to where you need it.
Statistics: Posted by ColonelSheppard — 15 Jan 2013, 15:27
Statistics: Posted by Stratocaster — 15 Jan 2013, 05:13