Forged Alliance Forever Forged Alliance Forever Forums 2013-01-14T19:03:18+02:00 /feed.php?f=40&t=2777 2013-01-14T19:03:18+02:00 2013-01-14T19:03:18+02:00 /viewtopic.php?t=2777&p=27210#p27210 <![CDATA[Re: Replay Help]]>
Flynn wrote:
But my problem if that I have so many things to do that I forget sometimes.


This sums up the FA quite nicely...

Welcome to Forged Alliance!

Statistics: Posted by Softly — 14 Jan 2013, 19:03


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2013-01-14T18:43:07+02:00 2013-01-14T18:43:07+02:00 /viewtopic.php?t=2777&p=27208#p27208 <![CDATA[Re: Replay Help]]>
i would say one tank per engeneer as a gerneral guiede line at the beginning, or very good scouting

i would suggest you remember whenever you lost an engeneer on a certain position you send reenforcements with him next times
personally i would not use t1 bots for defending engeneers, the other bot could dodge yours for a long enough time to kill you engeneer, so better use it for raiding only

Statistics: Posted by ColonelSheppard — 14 Jan 2013, 18:43


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2013-01-14T18:39:28+02:00 2013-01-14T18:39:28+02:00 /viewtopic.php?t=2777&p=27206#p27206 <![CDATA[Re: Replay Help]]> Statistics: Posted by Flynn — 14 Jan 2013, 18:39


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2013-01-14T15:32:09+02:00 2013-01-14T15:32:09+02:00 /viewtopic.php?t=2777&p=27187#p27187 <![CDATA[Re: Replay Help]]> - your BO is improvable, you have to put more focus on the hydro
- LAB were running into the tank even when you saw it
- use intel if you got it
- your expansion is way too slow and you did not protect any of your engeneers
- you lab should not atack a mex but a engeneer, only atack mexes if there is really no better target (at least if you have only 1 LAB)
- you commander runs back to base at min 5
- no scouts at all after the first rading troup, tank:scout 4:1/5:1
- min 7:30 you are still not using your commander ( you HAVE to do taht on 5v5 maps whatever UBER might have said in any thread
- build ground to air if you lost air controll
- 8:44 commander still off the front/no defence at bot/no radar
- no reclaiming in the whole game: build 2 engeneers more and reclaim the rocks and reclaim the wrecks with your commander (last thing you did in the end but was too late)

so the main things are:

- radar/landscout
- using of the intel information
- protecting engeneers
- going for HC faster (on this map)
- reclaim (was good at the end but not there at the beginn where it is probably most important)

Faction:
- aeon tanks are weak in close combat, you have to use their overrange or you will get pwnd (kiting), i hardly see people on lower rating using them correctly so i suggest everybody to start with other factions, but thats personal opinion

i hope i can help you

PS: i know i posted this in another thread before, my mistake. was ment to be here

Statistics: Posted by ColonelSheppard — 14 Jan 2013, 15:32


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2013-01-14T13:20:28+02:00 2013-01-14T13:20:28+02:00 /viewtopic.php?t=2777&p=27176#p27176 <![CDATA[Replay Help]]> Statistics: Posted by Flynn — 14 Jan 2013, 13:20


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