Forged Alliance Forever Forged Alliance Forever Forums 2012-10-16T20:06:07+02:00 /feed.php?f=40&t=2050 2012-10-16T20:06:07+02:00 2012-10-16T20:06:07+02:00 /viewtopic.php?t=2050&p=21830#p21830 <![CDATA[Re: Rating Conciousness]]>
People focus on their rating far too much on FAF, its one of the things I really dislike as it encourages stacking all the time. Plus if you only win your rating will be so high that no one but the very best will want to play you.

Best of luck I hope the anti-noob brigade don't scare you off.

Im Iggle Piggle by the way I played a few with you on Steam.

Statistics: Posted by Casimus — 16 Oct 2012, 20:06


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2012-10-16T05:39:37+02:00 2012-10-16T05:39:37+02:00 /viewtopic.php?t=2050&p=21781#p21781 <![CDATA[Re: Rating Conciousness]]>
Anaryl wrote:
Just have fun. That's really what we're all here for. Experimentation is half of the fun. (Winning is the other half)


I'm here for self-betterment.

Statistics: Posted by Sunder — 16 Oct 2012, 05:39


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2012-10-15T22:18:02+02:00 2012-10-15T22:18:02+02:00 /viewtopic.php?t=2050&p=21774#p21774 <![CDATA[Re: Rating Conciousness]]> Statistics: Posted by Sunder — 15 Oct 2012, 22:18


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2012-10-15T17:25:56+02:00 2012-10-15T17:25:56+02:00 /viewtopic.php?t=2050&p=21766#p21766 <![CDATA[Re: Rating Conciousness]]>
when you push it, all settings will be set to default. the score will be counted.

if you adjust an important setting differently (play thermo, not assassination, adjustable game speed, cheats enabled, not fog of war, different unit limit, prebuild units, etc.) the game score will NOT be counted.

if you want to test theories for yourself, play a game and enable cheats and adjustable game speed. when you are ingame, press alt+f2 to cheat. this is the most easy way to cheat.

Statistics: Posted by eXcalibur — 15 Oct 2012, 17:25


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2012-10-15T11:00:45+02:00 2012-10-15T11:00:45+02:00 /viewtopic.php?t=2050&p=21761#p21761 <![CDATA[Re: Rating Conciousness]]> Statistics: Posted by pip — 15 Oct 2012, 11:00


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2012-10-15T09:53:03+02:00 2012-10-15T09:53:03+02:00 /viewtopic.php?t=2050&p=21758#p21758 <![CDATA[Re: Rating Conciousness]]>
DilliDalli wrote:
In my experience, the more I worried about my rating the less it improved. Its only when you stop looking at it and focusing on your game that you really get better. When that happens your rating will naturally come up like mine did.


Sounds like an urban legend.

Statistics: Posted by Sunder — 15 Oct 2012, 09:53


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2012-10-15T09:47:49+02:00 2012-10-15T09:47:49+02:00 /viewtopic.php?t=2050&p=21757#p21757 <![CDATA[Re: Rating Conciousness]]> Statistics: Posted by Softly — 15 Oct 2012, 09:47


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2012-10-15T09:10:31+02:00 2012-10-15T09:10:31+02:00 /viewtopic.php?t=2050&p=21756#p21756 <![CDATA[Re: Rating Conciousness]]> Statistics: Posted by Shoot — 15 Oct 2012, 09:10


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2012-10-15T07:55:37+02:00 2012-10-15T07:55:37+02:00 /viewtopic.php?t=2050&p=21755#p21755 <![CDATA[Rating Conciousness]]>
I am rating conscious; which basically means I am not capable of playing games that affect a rating non-competitively (ie, I will only use tried and tested theories and not run experiments.)

From what I understand, all games affect visible true-skill; there is no option for 'unranked games' when creating a game. This basically prevents me from playing on FaF because I cannot test new theories (which is very different to Steam, especially when comparing dropships, late-game, etc), because doing so forgoes rating each time.

Am I wrong in this understanding, or does FaF run a strict 'you shouldn't care about ratings policy' ?

Statistics: Posted by Sunder — 15 Oct 2012, 07:55


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