Forged Alliance Forever Forged Alliance Forever Forums 2020-07-23T02:20:02+02:00 /feed.php?f=40&t=19612 2020-07-23T02:20:02+02:00 2020-07-23T02:20:02+02:00 /viewtopic.php?t=19612&p=185862#p185862 <![CDATA[Re: How to scale up a mod unit?]]>
Uveso wrote:
Code:
UniformScale = 'n', <This is the scale of the unit size. This will only change the visual size, when changing this the collision hitbox should be adapted under SizeX, SizeY and SizeZ as well.>


More information about bueprints:
https://supcom.fandom.com/wiki/Blueprint


Thanks a lot!

Statistics: Posted by zhoujy18 — 23 Jul 2020, 02:20


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2020-07-22T17:20:28+02:00 2020-07-22T17:20:28+02:00 /viewtopic.php?t=19612&p=185850#p185850 <![CDATA[Re: How to scale up a mod unit?]]>
Code:
UniformScale = 'n', <This is the scale of the unit size. This will only change the visual size, when changing this the collision hitbox should be adapted under SizeX, SizeY and SizeZ as well.>


More information about bueprints:
https://supcom.fandom.com/wiki/Blueprint

Statistics: Posted by Uveso — 22 Jul 2020, 17:20


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2020-07-22T13:09:22+02:00 2020-07-22T13:09:22+02:00 /viewtopic.php?t=19612&p=185845#p185845 <![CDATA[How to scale up a mod unit?]]> Statistics: Posted by zhoujy18 — 22 Jul 2020, 13:09


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