Forged Alliance Forever Forged Alliance Forever Forums 2017-02-14T07:25:43+02:00 /feed.php?f=40&t=13865 2017-02-14T07:25:43+02:00 2017-02-14T07:25:43+02:00 /viewtopic.php?t=13865&p=143496#p143496 <![CDATA[Re: Missing Tarmac Textures]]> Statistics: Posted by TheFearFullSeraphim — 14 Feb 2017, 07:25


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2017-01-26T04:17:33+02:00 2017-01-26T04:17:33+02:00 /viewtopic.php?t=13865&p=142578#p142578 <![CDATA[Re: Missing Tarmac Textures]]>
Maybe even upload a version here, so we can take a look. :)
Can even try to see if i can fix it if you want.

Statistics: Posted by KeyBlue — 26 Jan 2017, 04:17


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2017-01-25T21:50:19+02:00 2017-01-25T21:50:19+02:00 /viewtopic.php?t=13865&p=142562#p142562 <![CDATA[Re: Missing Tarmac Textures]]>
KeyBlue wrote:
Didn't i just explain to you, what your problem is?
Did you try the seraphim tarmac?



I understand and yes seraphim tarmacs have no problems with terrain types only uef/cybran/aeon seem to put _Lava after theirs but only mod's are affected.

However this mod im trying to work on affects all factions.(could disable the tarmacs for aeon/cybran/uef but it would look wrong.)

Statistics: Posted by TheFearFullSeraphim — 25 Jan 2017, 21:50


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2017-01-25T12:39:13+02:00 2017-01-25T12:39:13+02:00 /viewtopic.php?t=13865&p=142542#p142542 <![CDATA[Re: Missing Tarmac Textures]]> Did you try the seraphim tarmac?

Statistics: Posted by KeyBlue — 25 Jan 2017, 12:39


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2017-01-25T05:43:49+02:00 2017-01-25T05:43:49+02:00 /viewtopic.php?t=13865&p=142534#p142534 <![CDATA[Re: Missing Tarmac Textures]]> Statistics: Posted by TheFearFullSeraphim — 25 Jan 2017, 05:43


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2017-01-24T16:01:37+02:00 2017-01-24T16:01:37+02:00 /viewtopic.php?t=13865&p=142501#p142501 <![CDATA[Re: Missing Tarmac Textures]]>
So i think i figured out why _Lava is put at the end of it.

I am assuming you are working with a seraphim unit?
Because apparantly seraphim tarmacs use a different system than the other ones.
For seraphim the tarmacs get a different suffix to be able to use the correct tarmac for that terrainType.
This suffix is added automatically based on whatever terraintype it is. So thats why _Lava was added.

But this is only the case with seraphim. So other factions work differently. (not 100% sure how :lol: )
And the tarmac you try to use is a UEF one. (only UEF doesn't have UEF in its tarmacs names)
Code:
Tarmacs/Tar8x_01_albedo

The seraphim equavalent is like this:
Code:
Tarmacs/Tar8x_seraphim_01_albedo

Using the seraphim varaiant for your seraphim units, should work in theory.

Sources (in your supreme commander fa installation folder):
  • gamedata\lua\tarmacs.lua
  • gamedata\env\Common\decals\Tarmacs\
(actually in lua.scd and env.scd, but you can unzip them or look inside with 7-zip or similar tools)

Statistics: Posted by KeyBlue — 24 Jan 2017, 16:01


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2017-01-24T12:29:38+02:00 2017-01-24T12:29:38+02:00 /viewtopic.php?t=13865&p=142499#p142499 <![CDATA[Re: Missing Tarmac Textures]]>
In case I forget: check this issue on github
https://github.com/Nomads-Project/nomads/issues/68

Statistics: Posted by CookieNoob — 24 Jan 2017, 12:29


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2017-01-24T06:49:03+02:00 2017-01-24T06:49:03+02:00 /viewtopic.php?t=13865&p=142493#p142493 <![CDATA[Re: Missing Tarmac Textures]]>

Statistics: Posted by TheFearFullSeraphim — 24 Jan 2017, 06:49


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2017-01-22T04:50:01+02:00 2017-01-22T04:50:01+02:00 /viewtopic.php?t=13865&p=142402#p142402 <![CDATA[Re: Missing Tarmac Textures]]>

Statistics: Posted by TheFearFullSeraphim — 22 Jan 2017, 04:50


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2017-01-20T08:16:56+02:00 2017-01-20T08:16:56+02:00 /viewtopic.php?t=13865&p=142330#p142330 <![CDATA[Missing Tarmac Textures]]>
Weirdly enough the FAF and FA structures have no problem with a .bp tarmac code

Example:
Spoiler: show
Code:
      Tarmacs = {
            {
                Albedo = 'Tarmacs/Tar8x_01_albedo',
                DeathLifetime = 300,
                FadeOut = 150,
                Length = 8,
                Normal = 'Tarmacs/Tar8x_01_normals',
                Orientations = {
                    0,
                    90,
                    180,
                    270,
                },
                RemoveWhenDead = false,
                Width = 8,
            },
        },



But if I made a new structure based unit using the same code above as a example to test it will give a black red striped texture even tho the tarmac is correct the error log some reason puts _Lava after it, Only certain maps do this even offical maps.

EDIT1: I didn't know where to post this error, it was either mods & tools or help sections.

Statistics: Posted by TheFearFullSeraphim — 20 Jan 2017, 08:16


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