this is why it slows down.
also it slows down to the speed of the slowest player in the game so they can keep up.
the fps and game speed are separate, good fps means you have a good gpu, but single core cpu performance is the most common bottleneck.
fa has 17 threads but only one is the sim thread and thats the largest performance hog.
its not possible to make fa optimised for mutli core without a complete rewrite of the sim engine.
its not possible to do that without owning the game and IP which costs multiple million $
its not possible to get that due to extremely complicated procedures even if you do have the money
and then if all that happens it would still take at least 2 years of work with a proper paid team to rewrite it.
tldr: the game slows down to the speed of the slowest player, if that bothers you play smaller maps with fewer units in the game,Statistics: Posted by Exotic_Retard — 04 Dec 2016, 15:19
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