AdmiralZeech wrote:
Let's say I wrote an RTS.
Let's say I accidentally made amazing gameplay, in the style of TA/SCFA, but with great innovations of my own. And very good UI.
Let's say it was bug free, had a full range of multiplayer/online/competitive features, and good skirmish AI.
Let's say I have lots of pretty particle effects for projectiles and explosions.
But lets say I have no talent at 3D art or writing. And I don't even bother. My tanks are just icons, my superunits are just large cubes. The names of my factions are "Side A, Side B, Side C", the names of my units are "Light tank, medium tank, heavy tank, etc." There is no story, no context.
Would you miss the fluff that much? Do you get a lot of additional enjoyment from seeing that awesome "Monkeylord Spiderbot" blast its way through "UEF Pillar heavy tanks"? From the characters and the events in the campaign, the backstory of the factions, etc?
so long as the units had actual complex 3D models and there was projectile simulation in a grand way. to me it would be the best game ever.Statistics: Posted by tatsu — 28 Aug 2015, 19:35
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