Forged Alliance Forever Forged Alliance Forever Forums 2015-09-05T14:42:15+02:00 /feed.php?f=39&t=9630 2015-09-05T14:42:15+02:00 2015-09-05T14:42:15+02:00 /viewtopic.php?t=9630&p=109442#p109442 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]> Statistics: Posted by Aulex — 05 Sep 2015, 14:42


]]>
2015-09-05T07:21:14+02:00 2015-09-05T07:21:14+02:00 /viewtopic.php?t=9630&p=109413#p109413 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]> Statistics: Posted by =M.V.K.= — 05 Sep 2015, 07:21


]]>
2015-08-31T02:33:13+02:00 2015-08-31T02:33:13+02:00 /viewtopic.php?t=9630&p=108874#p108874 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]> Statistics: Posted by nine2 — 31 Aug 2015, 02:33


]]>
2015-08-28T19:35:45+02:00 2015-08-28T19:35:45+02:00 /viewtopic.php?t=9630&p=108742#p108742 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]>
AdmiralZeech wrote:
Let's say I wrote an RTS.

Let's say I accidentally made amazing gameplay, in the style of TA/SCFA, but with great innovations of my own. And very good UI.

Let's say it was bug free, had a full range of multiplayer/online/competitive features, and good skirmish AI.

Let's say I have lots of pretty particle effects for projectiles and explosions.


But lets say I have no talent at 3D art or writing. And I don't even bother. My tanks are just icons, my superunits are just large cubes. The names of my factions are "Side A, Side B, Side C", the names of my units are "Light tank, medium tank, heavy tank, etc." There is no story, no context.


Would you miss the fluff that much? Do you get a lot of additional enjoyment from seeing that awesome "Monkeylord Spiderbot" blast its way through "UEF Pillar heavy tanks"? From the characters and the events in the campaign, the backstory of the factions, etc?


so long as the units had actual complex 3D models and there was projectile simulation in a grand way. to me it would be the best game ever.

Statistics: Posted by tatsu — 28 Aug 2015, 19:35


]]>
2015-08-07T13:08:04+02:00 2015-08-07T13:08:04+02:00 /viewtopic.php?t=9630&p=106922#p106922 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]>
But you would be competing with game that has god knows how many years of people playing and knowing about it ect.... So it would probably fail :(

Statistics: Posted by Nombringer — 07 Aug 2015, 13:08


]]>
2015-08-07T08:52:45+02:00 2015-08-07T08:52:45+02:00 /viewtopic.php?t=9630&p=106907#p106907 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]>
Blodir wrote:
I actually wouldn't mind at all, but I agree with others that it makes the game that much less approachable.

P.S I've never played the supcom campaign and I don't have any clue what any of the factions stand for

that's a surprise... no, a shock!

AdmiralZeech
depends on target group. People were playing Quake with so ugly textures(to get like 120 fps) that any game would look good. But you see what's going on in game industy... Game are not changing for years and years. Just better graphics. There are games with 15 years old gameplay and just improved picture and effects.
For me: if someone in his promo video would start talking about actual game play and not as always - graphics, effects, other cheap hipe; i would be so glad and surprised... I'm disqusted by all those "presentations" like Star Citizen or Doom 4 or Mount and Blade 2. So if you ever make a game that would go for improved gameplay, you have a good chance to become a new legend in game industry.

Statistics: Posted by justmakenewgame — 07 Aug 2015, 08:52


]]>
2015-04-14T10:34:35+02:00 2015-04-14T10:34:35+02:00 /viewtopic.php?t=9630&p=98432#p98432 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]> Statistics: Posted by Tremarl — 14 Apr 2015, 10:34


]]>
2015-03-27T18:27:33+02:00 2015-03-27T18:27:33+02:00 /viewtopic.php?t=9630&p=97194#p97194 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]>
Image
Image
Image

Statistics: Posted by Morax — 27 Mar 2015, 18:27


]]>
2015-03-26T15:35:45+02:00 2015-03-26T15:35:45+02:00 /viewtopic.php?t=9630&p=97117#p97117 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]>
AdmiralZeech wrote:
Lol, I need someone to take away all my games, novels and anime so I can actually do something productive for once. And stop me from buying a PS4 to play Bloodborne :P


You speak right out of my soul mate!

Statistics: Posted by Frozen_byte — 26 Mar 2015, 15:35


]]>
2015-03-26T13:37:11+02:00 2015-03-26T13:37:11+02:00 /viewtopic.php?t=9630&p=97111#p97111 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]>
P.S I've never played the supcom campaign and I don't have any clue what any of the factions stand for

Statistics: Posted by Blodir — 26 Mar 2015, 13:37


]]>
2015-03-26T12:59:53+02:00 2015-03-26T12:59:53+02:00 /viewtopic.php?t=9630&p=97105#p97105 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]> Statistics: Posted by Vee — 26 Mar 2015, 12:59


]]>
2015-03-26T12:16:07+02:00 2015-03-26T12:16:07+02:00 /viewtopic.php?t=9630&p=97102#p97102 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]>
partytime wrote:
what do you want help with?


Lol, I need someone to take away all my games, novels and anime so I can actually do something productive for once. And stop me from buying a PS4 to play Bloodborne :P

Statistics: Posted by AdmiralZeech — 26 Mar 2015, 12:16


]]>
2015-03-25T16:48:59+02:00 2015-03-25T16:48:59+02:00 /viewtopic.php?t=9630&p=97030#p97030 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]> Statistics: Posted by nine2 — 25 Mar 2015, 16:48


]]>
2015-03-25T16:02:39+02:00 2015-03-25T16:02:39+02:00 /viewtopic.php?t=9630&p=97020#p97020 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]>
See, many novice SupCom players complain about the lack of unit diversity between the factions. But there are actually tons of differences, albeit little ones at times. Like the UEF frigate being the only one with radar jamming. But that's abilities - when you go down into details there are more differences.
For example, generally you are only interested in DPS and range and don't care much about firecycles and turret turn speed etc. Let's take naval units and their torpedos. Two units may have the same DPS and range for torpedos but one fires twice the amount of torpedos (with half damage each). This may matter when facing targets with anti-torpedo and it even matters which kind of anti-torpedo: Is it one of those that fires at torpedos? If so, the unit with twice the number of lower power torpedos has a slight advantage!

Statistics: Posted by Puschkin — 25 Mar 2015, 16:02


]]>
2015-03-25T15:03:58+02:00 2015-03-25T15:03:58+02:00 /viewtopic.php?t=9630&p=97017#p97017 <![CDATA[Re: How important is fluff to your RTS enjoyment?]]>
A nice example is DoW or CoH* both using the relic engine. Epic atmosphere but the shot is calculated BEFORE ITS EVEN SHOT and this results in very stupid, facepalming, raging moments because you cannot dodge/abuse rotation speed by running in circles.


*Dawn of War/Company of Heroes

Statistics: Posted by Frozen_byte — 25 Mar 2015, 15:03


]]>