Forged Alliance Forever Forged Alliance Forever Forums 2016-11-12T08:17:35+02:00 /feed.php?f=39&t=9537 2016-11-12T08:17:35+02:00 2016-11-12T08:17:35+02:00 /viewtopic.php?t=9537&p=138866#p138866 <![CDATA[Re: Ashes of the Singularity - looks good]]> Statistics: Posted by Masyaka — 12 Nov 2016, 08:17


]]>
2016-11-11T18:26:52+02:00 2016-11-11T18:26:52+02:00 /viewtopic.php?t=9537&p=138843#p138843 <![CDATA[Re: Ashes of the Singularity - looks good]]>
Professor wrote:
I don't think there's much point asking around here. If it's not FA 2.0 a lot of people here don't want to look at other RTS games. It's very different to FA so if you're looking for something very similar you won't find what you're looking for. Escalation definitely improves and adds but if you don't like the base game I doubt you'd like the expansion.


I, for one, would be very happy to look at other RTS's. It just so happens that I didn't like this one. See my "review" above.

Statistics: Posted by Zoram — 11 Nov 2016, 18:26


]]>
2016-11-11T18:21:37+02:00 2016-11-11T18:21:37+02:00 /viewtopic.php?t=9537&p=138842#p138842 <![CDATA[Re: Ashes of the Singularity - looks good]]> Statistics: Posted by Professor — 11 Nov 2016, 18:21


]]>
2016-11-11T18:06:16+02:00 2016-11-11T18:06:16+02:00 /viewtopic.php?t=9537&p=138840#p138840 <![CDATA[Re: Ashes of the Singularity - looks good]]> I know there is strategic zoom for starting.

I only watched gameplays, still don't like the economy (never tried so maybe in gameplay its okay)

Statistics: Posted by butch3r — 11 Nov 2016, 18:06


]]>
2016-08-06T19:12:25+02:00 2016-08-06T19:12:25+02:00 /viewtopic.php?t=9537&p=132333#p132333 <![CDATA[Re: Ashes of the Singularity - looks good]]>
- the lore is not very compelling. The start of the campaign really left me scratching my head. Supcom really wasn't the gold standard of story telling, but this ... Wtf.

- the units are ugly. Really. The hovering just feels like what it is, a tech shortcut for easier pathfinding and not having to animate moving parts. It could have been made in such a way that hover adds something, like crossing lakes or go over small ravines. But no it just feels like units and world are in two different universes, it doesn't feel like units belong there. You get no sense of epic fight. Just slow blobs of stuff.

- explosions are ugly too. Little bulbs of colours. Could work in a cartoonish universe, here it just feels like they didn't finish the animations.

- for the very few hours I plaid, it seems everything is a corridor, no open plane.

- I don't get the "win by collecting resource points" thing

- they didn't want to have a strategic zoom so that play style would not be icon soup. Fair enough, but they didn't replace it by anything of any worth. The strategic map is a joke.
And anyway at the maximum zoom level, where you'll be at a lot of the time, you already have no clue what you're looking at. No icons, granted, instead a blob of stuff. So yeah, you get all the cons with none of the pros of strategic zoom.

- it's bugged. Maybe I'm unlucky. But I had to try three times upon installing the game to get it to start properly.
First time it staid stuck forever on a loading screen. Second time I was welcome with a "check the forums" or some such, and couldn't click anywhere.
Zooming to the max often results in being stucked in the ground, with nice glitches, for a few seconds.

Anyway. Again didn't play much, but those are my first impressions.

At least I could use it as a benchmark for my new 1070 ...

Statistics: Posted by Zoram — 06 Aug 2016, 19:12


]]>
2016-08-06T13:25:04+02:00 2016-08-06T13:25:04+02:00 /viewtopic.php?t=9537&p=132311#p132311 <![CDATA[Re: Ashes of the Singularity - looks good]]> asking for the reason why all units are hovering, the fanboys argue around, just to say then in the last sentence, yes, the devs say also its because its harderto implement.
also, they do not give answers, they tell them all to use the search function...
well, look here and here and here...
in the first link read for instance the comments of ebe-a51 and the ones from the developer draginol
now they starting to drag it into the funny. well, let them have their fun, but that community will slowly vanish as it happened at numerous others like in the x-universe. egosoft had also a very high attitude.
http://steamcommunity.com/app/228880/di ... 745322714/

http://steamcommunity.com/app/228880/di ... 1470344559

http://steamcommunity.com/app/228880/di ... 1470343019

http://steamcommunity.com/app/228880/di ... 1470337305

Statistics: Posted by rxnnxs — 06 Aug 2016, 13:25


]]>
2016-08-06T08:30:41+02:00 2016-08-06T08:30:41+02:00 /viewtopic.php?t=9537&p=132294#p132294 <![CDATA[Re: Ashes of the Singularity - looks good]]> 2) Graphic simulator, torture for poorest GPU noobs
3) no micro obviliously
4) 4 resources? Ecowhores possibly?

Is that game free?

Statistics: Posted by Masyaka — 06 Aug 2016, 08:30


]]>
2016-08-03T22:40:57+02:00 2016-08-03T22:40:57+02:00 /viewtopic.php?t=9537&p=132128#p132128 <![CDATA[Re: Ashes of the Singularity - looks good]]> Is it now better than 8 month ago?
i read that the developer/producer talked about so much they were adding and such, was it all hot air?
thanks to this thread/read:
viewtopic.php?f=39&t=12721&p=130703
mentioning those links:
http://forums.ashesofthesingularity.com/474441
http://forums.ashesofthesingularity.com/477022

Statistics: Posted by rxnnxs — 03 Aug 2016, 22:40


]]>
2016-04-03T08:39:10+02:00 2016-04-03T08:39:10+02:00 /viewtopic.php?t=9537&p=124453#p124453 <![CDATA[Re: Ashes of the Singularity - looks good]]> Statistics: Posted by pip — 03 Apr 2016, 08:39


]]>
2015-11-01T21:20:52+02:00 2015-11-01T21:20:52+02:00 /viewtopic.php?t=9537&p=113456#p113456 <![CDATA[Re: Ashes of the Singularity - looks good]]> object

:P

Statistics: Posted by tatsu — 01 Nov 2015, 21:20


]]>
2015-10-31T19:27:41+02:00 2015-10-31T19:27:41+02:00 /viewtopic.php?t=9537&p=113415#p113415 <![CDATA[Re: Ashes of the Singularity - looks good]]>


object

Statistics: Posted by BRNKoINSANITY — 31 Oct 2015, 19:27


]]>
2015-10-30T18:35:59+02:00 2015-10-30T18:35:59+02:00 /viewtopic.php?t=9537&p=113367#p113367 <![CDATA[Re: Ashes of the Singularity - looks good]]>
An apology first : Mic crapped out on both recordings. it's tolerable but annoying. I'll fix that for future recordings

object
0.
https://www.youtube.com/watch?v=_VNu0UKEInU

Statistics: Posted by tatsu — 30 Oct 2015, 18:35


]]>
2015-10-30T18:26:13+02:00 2015-10-30T18:26:13+02:00 /viewtopic.php?t=9537&p=113366#p113366 <![CDATA[Re: Ashes of the Singularity - looks good]]>
Lionhardt wrote:
Anihilnine wrote:Does anyone else out there kind of not want another RTS to be good? I feel like it would kill FAF, then die itself. And nothing would be left. Or maybe I'm a touch dramatic.

Or maybe Supcom 3 will come out soon and kill everything


I agree. But FA has some fundamental flaws that won't ever be overcome (like pathfinding).


Not to mention it lacks multi-cpu support which should enable every on-screen projectile to be calculated without a mega performance drop at top gfx levels...

Statistics: Posted by Morax — 30 Oct 2015, 18:26


]]>
2015-10-30T18:34:36+02:00 2015-10-30T18:13:07+02:00 /viewtopic.php?t=9537&p=113364#p113364 <![CDATA[Re: Ashes of the Singularity - looks good]]> Statistics: Posted by tatsu — 30 Oct 2015, 18:13


]]>
2015-10-30T18:34:15+02:00 2015-10-30T18:12:14+02:00 /viewtopic.php?t=9537&p=113363#p113363 <![CDATA[Re: Ashes of the Singularity - looks good]]> Statistics: Posted by tatsu — 30 Oct 2015, 18:12


]]>