Statistics: Posted by Exotic_Retard — 24 Sep 2014, 17:29
Statistics: Posted by Voodoo — 23 Sep 2014, 11:20
Statistics: Posted by ColonelSheppard — 23 Sep 2014, 03:48
On the other hand, it's not as good as actual multi-monitor support, a feature that’s desperately needed but does not seem to be supported. In fact, I think my preferred setup for play would be one of those banks of security camera monitors - maybe then I could see all the angles I need to..
Statistics: Posted by H-master — 18 Sep 2014, 14:52
ColonelSheppard wrote:
Mine:
PA will come out and there will be two kinds of people: The ones who appreciate it. And the ones who were still waiting for FA2 (and did not listen at any point).
ColonelSheppard wrote:
After a few days people will rage about serverlags and big bugs. (This is unpreventable in a game that was produced so fast).
ColonelSheppard wrote:
After 1 month, most of the bugs will be fixed, and people will noticed how awesome PA is, this hype will last for 2 months after that PA will go down slowly. Within one year, PA will be replaced by something else- […]
eXcalibur wrote:
PA alpha: nothing happens.
eXcalibur wrote:
pa beta: there will be youtube videos...a lot of people get nervous and cannot await the release.
eXcalibur wrote:
pa launch: everybody wants to play it. faf users go down by 50%.
eXcalibur wrote:
1 year later: some people stick with pa, but most have realized that the gameplay of pa is just too simple and boring and return to faf (faf users increased again by 30%)
eXcalibur wrote:
3-5 years later: pa gameplay has become more complex and 2-4 addons (cost money again) have been released. The most played mod is a supcom-mod (which gameplay is still simpler than faf gameplay). Faf users are 30-50% from nowadays. pa users are 100-500% of faf users.
Ze_PilOt wrote:
Beta :
- Uber runs some server. There are not enough. We run ours, but we can't play that well due to the bandwidth needed to run them. The game is not really well tested.
Well this might have been true if there was the expected ammount of people playing. But I guess like this the server were enough.
Ze_PilOt wrote:
Release :
- The servers from Uber are still not enough, and we can't play correctly for the first few days/weeks.
Waiting lists are put in place, and you have to wait several minutes up to some hours in that period.
Ze_PilOt wrote:
Due to the lack of a real good beta, the game is imbalance as hell.
Ze_PilOt wrote:
After a while, it become bearable as the online player base decrease, but some games still lags/shutter or die due to the server needs/problems time to time.
After a few month, the balance start looking like something, but it's already too late to make it e-sport compliant.
Ze_PilOt wrote:
Some paid DLC are released next to some free ones, to help maintain the servers infrastructure, but the only result is fragmenting the community. .
Ze_PilOt wrote:
From there, the (online) game start dying until Uber pull the plug or release a PA2 fixing all the previous issues.
Or will become free to play, but terribly unbalanced due to the power of some units you can buy.
Ze_PilOt wrote:
PA had a good run for a year or two, it was fun and all, but still not the level of completion we where expecting.
pip wrote:
Beta: things seem to work well because there are not so many players, so Uber servers are enough. Players are very enthusiastic. However, the game balance is not polished enough due to the fact that most followers of this game (in the forum) have very strange ideas in game design and balance. So some improvements are made, but it's not enough to make the game competitive for release (no RTS is balanced at release anyway).
pip wrote:
Release: the server structure of online play ruins every serious attempt at making the game competitive. The online general experience is also undermined by people cheating with their servers, or shutting them down when they are losing the game.
ToejamS wrote:
Beta will run along, praised by many, even making a few magazine covers. Retail will be released to much fan fair, servers will fail sending people scurrying for more servers. PA will make the magazine covers once again. After a couple of weeks things will settle and nerds find exploits and transports will desync the game. Many will cry about the always online mode. The game is horribly imbalanced to the point its the basic mechanics that cant be fixed without a total engine overhaul. Uber releases PA Reforged splitting the community with the best players leaving for Starcraft. A little while later some funny little Belgian chap manages to make a much improved system taking the game towards the greatness that was never realized. See Diablo 3, forged alliance and supcom 2.
Statistics: Posted by ColonelSheppard — 16 Sep 2014, 08:37
Statistics: Posted by freezy — 15 Sep 2014, 11:07
H-master wrote:- Team armies are fun as well.
Statistics: Posted by H-master — 11 Sep 2014, 15:25
Statistics: Posted by Voodoo — 08 Sep 2014, 13:17
qwerty3w wrote: and not being able to get a clear full view of the map is a great burden for controls
Statistics: Posted by Cuddles — 08 Sep 2014, 08:27
Statistics: Posted by ZLO_RD — 07 Sep 2014, 19:44
Statistics: Posted by qwerty3w — 07 Sep 2014, 05:39
Statistics: Posted by ZLO_RD — 06 Sep 2014, 18:45
Statistics: Posted by H-master — 06 Sep 2014, 14:20
Statistics: Posted by Ze_PilOt — 06 Sep 2014, 10:39