Forged Alliance Forever Forged Alliance Forever Forums 2014-09-24T17:29:57+02:00 /feed.php?f=39&t=3211 2014-09-24T17:29:57+02:00 2014-09-24T17:29:57+02:00 /viewtopic.php?t=3211&p=81397#p81397 <![CDATA[Re: Planetary Anhilation - Predictions]]>
:|

Statistics: Posted by Exotic_Retard — 24 Sep 2014, 17:29


]]>
2014-09-23T11:20:32+02:00 2014-09-23T11:20:32+02:00 /viewtopic.php?t=3211&p=81223#p81223 <![CDATA[Re: Planetary Anhilation - Predictions]]> But anyway i saw the test video and the last sentence in it was:
"If you want to play a real strategy game then play Supreme Commander."

:D

Statistics: Posted by Voodoo — 23 Sep 2014, 11:20


]]>
2014-09-23T03:48:28+02:00 2014-09-23T03:48:28+02:00 /viewtopic.php?t=3211&p=81191#p81191 <![CDATA[Re: Planetary Anhilation - Predictions]]> https://www.youtube.com/watch?v=0S9wk1PNdZc

Statistics: Posted by ColonelSheppard — 23 Sep 2014, 03:48


]]>
2014-09-18T14:52:35+02:00 2014-09-18T14:52:35+02:00 /viewtopic.php?t=3211&p=80947#p80947 <![CDATA[Re: Planetary Anhilation - Predictions]]> http://www.ign.com/articles/2014/09/17/ ... ion-review

Good entertainment.


On the other hand, it's not as good as actual multi-monitor support, a feature that’s desperately needed but does not seem to be supported. In fact, I think my preferred setup for play would be one of those banks of security camera monitors - maybe then I could see all the angles I need to..


Exactly my experience with the game.

Great experiment but no fun game in the end. I do wish them the best though.

Statistics: Posted by H-master — 18 Sep 2014, 14:52


]]>
2014-09-16T08:37:45+02:00 2014-09-16T08:37:45+02:00 /viewtopic.php?t=3211&p=80790#p80790 <![CDATA[Re: Planetary Anhilation - Predictions]]>
ColonelSheppard wrote:
Mine:
PA will come out and there will be two kinds of people: The ones who appreciate it. And the ones who were still waiting for FA2 (and did not listen at any point).

Well I consider myself one of these, yet I would argue that I didn’t expect FA2 I just expected something that you could playwith a similar passion., which is defenitly not the case.

ColonelSheppard wrote:
After a few days people will rage about serverlags and big bugs. (This is unpreventable in a game that was produced so fast).

Even though endless development delay and of the invention the “gamme phase” (trololol) there still seem to be massiv performanceproblems indeed. [/quote]

ColonelSheppard wrote:
After 1 month, most of the bugs will be fixed, and people will noticed how awesome PA is, this hype will last for 2 months after that PA will go down slowly. Within one year, PA will be replaced by something else- […]

Well not sure how bad bugs are but looking at the serverlist hardly exceeding the FAF_Games list I’d say this never gonna happen.

-----------------------------------------------------------------------------------------------------------------
eXcalibur wrote:
PA alpha: nothing happens.

Well there probably happened more than now…

eXcalibur wrote:
pa beta: there will be youtube videos...a lot of people get nervous and cannot await the release.

Mostly true for the beta phase.

eXcalibur wrote:
pa launch: everybody wants to play it. faf users go down by 50%.

object

eXcalibur wrote:
1 year later: some people stick with pa, but most have realized that the gameplay of pa is just too simple and boring and return to faf (faf users increased again by 30%)

Not gonna take one year.

eXcalibur wrote:
3-5 years later: pa gameplay has become more complex and 2-4 addons (cost money again) have been released. The most played mod is a supcom-mod (which gameplay is still simpler than faf gameplay). Faf users are 30-50% from nowadays. pa users are 100-500% of faf users.

This is ofc unforseeable but it doesn’t look like it, though possible.
-----------------------------------------------------------------------------------------------------------------

Ze_PilOt wrote:
Beta :
- Uber runs some server. There are not enough. We run ours, but we can't play that well due to the bandwidth needed to run them. The game is not really well tested.
Well this might have been true if there was the expected ammount of people playing. But I guess like this the server were enough.


Ze_PilOt wrote:
Release :
- The servers from Uber are still not enough, and we can't play correctly for the first few days/weeks.
Waiting lists are put in place, and you have to wait several minutes up to some hours in that period.

Again, might have been true if there were as many people playing as you would expect for such a release, one could argue that there never has been a real release with all the gammabullcrap

Ze_PilOt wrote:
Due to the lack of a real good beta, the game is imbalance as hell.

Well we had a long beta, the balance, tya.. I mean it's one faction so it’s not so bad even though the balance is in favor of some very specific tactics if you even wanna call that tactics

Ze_PilOt wrote:
After a while, it become bearable as the online player base decrease, but some games still lags/shutter or die due to the server needs/problems time to time.
After a few month, the balance start looking like something, but it's already too late to make it e-sport compliant.


Ze_PilOt wrote:
Some paid DLC are released next to some free ones, to help maintain the servers infrastructure, but the only result is fragmenting the community. .

Moneymaking much. Incoming.

Ze_PilOt wrote:
From there, the (online) game start dying until Uber pull the plug or release a PA2 fixing all the previous issues.
Or will become free to play, but terribly unbalanced due to the power of some units you can buy.

Or Uber is going bankrupt because no serious publisher/people wanna give them money anymore.

Ze_PilOt wrote:
PA had a good run for a year or two, it was fun and all, but still not the level of completion we where expecting.

Were we expecting that?
-----------------------------------------------------------------------------------------------------------------
pip wrote:
Beta: things seem to work well because there are not so many players, so Uber servers are enough. Players are very enthusiastic. However, the game balance is not polished enough due to the fact that most followers of this game (in the forum) have very strange ideas in game design and balance. So some improvements are made, but it's not enough to make the game competitive for release (no RTS is balanced at release anyway).

:D

pip wrote:
Release: the server structure of online play ruins every serious attempt at making the game competitive. The online general experience is also undermined by people cheating with their servers, or shutting them down when they are losing the game.

Does that happen? I dunno.

ToejamS wrote:
Beta will run along, praised by many, even making a few magazine covers. Retail will be released to much fan fair, servers will fail sending people scurrying for more servers. PA will make the magazine covers once again. After a couple of weeks things will settle and nerds find exploits and transports will desync the game. Many will cry about the always online mode. The game is horribly imbalanced to the point its the basic mechanics that cant be fixed without a total engine overhaul. Uber releases PA Reforged splitting the community with the best players leaving for Starcraft. A little while later some funny little Belgian chap manages to make a much improved system taking the game towards the greatness that was never realized. See Diablo 3, forged alliance and supcom 2.

Statistics: Posted by ColonelSheppard — 16 Sep 2014, 08:37


]]>
2014-09-15T11:07:46+02:00 2014-09-15T11:07:46+02:00 /viewtopic.php?t=3211&p=80696#p80696 <![CDATA[Re: Planetary Anhilation - Predictions]]> (as long as it is no PA bashing, or bashing of other person's tastes in general, I actually read some stupid comments by FAF community members in the PA forums :p)

And as for SupCom mods for PA: Yeah I read stuff like that since the alpha, but yet I never saw any progress on a SupCom mod (maybe cos devs did not enable all mod features yet? Did not follow it closely). But well, I somehow doubt that there will be a SupCom style mod for PA.

Statistics: Posted by freezy — 15 Sep 2014, 11:07


]]>
2014-09-14T23:49:23+02:00 2014-09-14T23:49:23+02:00 /viewtopic.php?t=3211&p=80667#p80667 <![CDATA[Re: Planetary Anhilation - Predictions]]> Statistics: Posted by Legion Darrath — 14 Sep 2014, 23:49


]]>
2014-09-11T15:25:20+02:00 2014-09-11T15:25:20+02:00 /viewtopic.php?t=3211&p=80452#p80452 <![CDATA[Re: Planetary Anhilation - Predictions]]>
ZLO_RD wrote:
H-master wrote:- Team armies are fun as well.

you can play team armies in FA/FAF too. it usualy done trought cheat menu, but i heared there is a mod for that already
http://www.youtube.com/watch?v=57NQvlNfS40
http://www.youtube.com/watch?v=4zsaQjd6tCQ


Nice. Maybe an idea to implement it in the lobby for those who are interested.

Statistics: Posted by H-master — 11 Sep 2014, 15:25


]]>
2014-09-08T13:17:18+02:00 2014-09-08T13:17:18+02:00 /viewtopic.php?t=3211&p=80230#p80230 <![CDATA[Re: Planetary Anhilation - Predictions]]>
I played my 2. game a 2 vs 2 with Kocher. All 4 players started at one planet. All were building some tanks, i died and i realy havn't seen the reason and Koecher lost as his opponent had more tanks.

To sum up as you don't even know where the other players are starting and you have realy no overview what happens it's only look in my eyes. So PA can make a little bit fun when you play in a good team but i would say thats impossible to play fair games when you think on 1vs1 ladder matches and i realy don't want to start talking about the mexxies ...

Statistics: Posted by Voodoo — 08 Sep 2014, 13:17


]]>
2014-09-08T08:27:36+02:00 2014-09-08T08:27:36+02:00 /viewtopic.php?t=3211&p=80218#p80218 <![CDATA[Re: Planetary Anhilation - Predictions]]>
ZLO_RD wrote:
qwerty3w wrote: and not being able to get a clear full view of the map is a great burden for controls


once i lost my base and could not find it for about a minute


I lost the ability to give orders. Could still zoom in and out. Not sure what button I pressed, couldn't find a button to get control back. At one point I was staring at the sun for a while, until the guy I played against told me where to click to get back to my planet.

No tool-tips anywhere. I'm not sure how they expect us to guess what the icons does, especially when you can do something that makes the game unplayable.

The first two min of the 20min ordeal was fun though.

Statistics: Posted by Cuddles — 08 Sep 2014, 08:27


]]>
2014-09-07T19:44:38+02:00 2014-09-07T19:44:38+02:00 /viewtopic.php?t=3211&p=80201#p80201 <![CDATA[Re: Planetary Anhilation - Predictions]]>
qwerty3w wrote:
and not being able to get a clear full view of the map is a great burden for controls


once i lost my base and could not find it for about a minute

Statistics: Posted by ZLO_RD — 07 Sep 2014, 19:44


]]>
2014-09-07T05:39:37+02:00 2014-09-07T05:39:37+02:00 /viewtopic.php?t=3211&p=80177#p80177 <![CDATA[Re: Planetary Anhilation - Predictions]]>
Compare to SupCom, the new things in PA are mostly about the map topology. PA's map topology is a huge tech achievement, it provide some novel gameplay experience, but not necessary improved experience. Map being discrete could give rise to some unfun turtling and sniping circumstances, and not being able to get a clear full view of the map is a great burden for controls. Also Spheres are difficult for pathing, which is the reason PA currently lacks complex terrains and unit wreckages, even if devs manage to get a proper algorithm, it would still cost a lot more computing power than pathing on a traditional flat map.

Statistics: Posted by qwerty3w — 07 Sep 2014, 05:39


]]>
2014-09-06T18:45:59+02:00 2014-09-06T18:45:59+02:00 /viewtopic.php?t=3211&p=80161#p80161 <![CDATA[Re: Planetary Anhilation - Predictions]]>
H-master wrote:
- Team armies are fun as well.

you can play team armies in FA/FAF too. it usualy done trought cheat menu, but i heared there is a mod for that already
http://www.youtube.com/watch?v=57NQvlNfS40
http://www.youtube.com/watch?v=4zsaQjd6tCQ

Statistics: Posted by ZLO_RD — 06 Sep 2014, 18:45


]]>
2014-09-06T14:20:38+02:00 2014-09-06T14:20:38+02:00 /viewtopic.php?t=3211&p=80153#p80153 <![CDATA[Re: Planetary Anhilation - Predictions]]>
I still can't..

I do like some things of the game though.

- The client server way of multiplayer network, has some advantages.
- Team armies are fun as well.
- Multiple planets could be fun. But they aren't atm.

The only thing wrong with FAF atm is imo that the game can easily lag and that there is now way for dropped players to come back.
I wish it was posible to chance this..

Statistics: Posted by H-master — 06 Sep 2014, 14:20


]]>
2014-09-06T10:39:07+02:00 2014-09-06T10:39:07+02:00 /viewtopic.php?t=3211&p=80141#p80141 <![CDATA[Re: Planetary Anhilation - Predictions]]>
pastate.JPG

All games (lobby + in play) VS only games in play in FAF.

Statistics: Posted by Ze_PilOt — 06 Sep 2014, 10:39


]]>