Katharsas wrote:About multithreading there are some ways to make multithreaded code, but you can't use Unity internal functions in it. But if you have your own CPU heavy calculations then you can just create other thread and do it there. I have done that in few games and it works well.
Statistics: Posted by Katharsas — 04 Feb 2018, 01:13
Statistics: Posted by Franck83 — 03 Feb 2018, 09:03
Statistics: Posted by ozonex — 02 Feb 2018, 18:27
Statistics: Posted by Katharsas — 28 Jan 2018, 15:09
Statistics: Posted by Franck83 — 25 Jan 2018, 11:31