AdmiralZeech wrote:
Just looked at your GDD, out of curiosity.
You don't talk about gameplay mechanics at all, which seems to mean the gameplay is just "generic FPS." I would find it much more interesting if you thought more about customisations that can give unique gameplay. Currently you seem to only talk about minor stat changes like run speed, bullet spread, health etc.
This means that the main uniqueness of your game is the weapon and player customisation system.
However, all the customisation is done outside of the match, by creating builds and grinding for parts. This means some players will start the match with an advantage? So even though it's not P2W, it might be grind-to-win, and also Build Wars.
If you say that the customisation options don't improve your power very much, then it becomes somewhat boring then, since you just customise for fashion.
It's an impossible dilemma, which is why there hasn't been any serious competitive games with RPG customisation systems.
Of course, if your game is not intended to be competitive, then that's fine.
Assembly system doesnt upgrade your weapon, it just massively changes its role. It's for production cost optimization and that badass customization system. Yes it's very like for just the fashion, but using the system its possible to create many kinds of weapons using just 9 bases.Statistics: Posted by Masyaka — 27 May 2017, 12:04
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