Forged Alliance Forever Forged Alliance Forever Forums 2016-12-13T20:55:11+02:00 /feed.php?f=39&t=13645 2016-12-13T20:55:11+02:00 2016-12-13T20:55:11+02:00 /viewtopic.php?t=13645&p=140482#p140482 <![CDATA[Re: Community Challenge]]> Statistics: Posted by Morax — 13 Dec 2016, 20:55


]]>
2016-12-13T14:25:30+02:00 2016-12-13T14:25:30+02:00 /viewtopic.php?t=13645&p=140461#p140461 <![CDATA[Re: Community Challenge]]>
Voodoo wrote:
The nomads


Ha. This was planed, alredy have aproval from Brute to use him work. But while this patches breake them every time again and again, i skip it..

Statistics: Posted by Ithilis_Quo — 13 Dec 2016, 14:25


]]>
2016-12-13T02:40:55+02:00 2016-12-13T02:40:55+02:00 /viewtopic.php?t=13645&p=140445#p140445 <![CDATA[Re: Community Challenge]]>

afaik egny attack move from factory is not fixed in EQ
i have played EQ once and i was surprised by walls actually stopping shots, but they don't do that always =\
forest giving free intel also not fixed in EQ pretty sure.
acu upgraiding and moveing/ units building and moveing

1.theres a commit for that in the base game, so we just waited for it to be released, but if you really want it that fast it can be duplicated i guess
2.that must have been luck xD the thing with walls is their hitboxes + meshextents start overlapping and that starts breaking things. i already looked at walls being bscly powered by black magic, and theres not much that can be done short of disabling collision for projectiles entirely, which would be stupid. i considered giving each one an invisible shield in the shape of a box at one point too! still maybe the most viable thing to do xD
3. thing is that this is starting to hit that engine wall, theres been attempts to fix free intel stuff like blips disappearing on upgrade ect, but its been very work aroundy and quite buggy too. but yeah i guess its not fixed xD
4. ok this isnt fixed YET but its on my list, along with disabling OC on building acus.


The Seraphim faction :)

oh yeah? just try it! i bet the prospect of nice othuums is something amazing (no one thought of this before right?), or what about an experimental that can be used with something near it when it dies?
http://equilibrium.x10host.com/changelog/#t4land
Lich King wrote:
HARMS.

pfffff eaasy - at least read the changelog.

i mean really you had to pick a unit thats actually more fixed than average? its got a fixed animation, fixed model, fixed sinking effects, fixed balance, fixed groundfire....
but i guess whatever right?

http://equilibrium.x10host.com/changelog/#navaldefense

Statistics: Posted by Exotic_Retard — 13 Dec 2016, 02:40


]]>
2016-12-13T01:01:49+02:00 2016-12-13T01:01:49+02:00 /viewtopic.php?t=13645&p=140444#p140444 <![CDATA[Re: Community Challenge]]>
HARMS.

Statistics: Posted by Lieutenant Lich — 13 Dec 2016, 01:01


]]>
2016-12-12T23:26:03+02:00 2016-12-12T23:26:03+02:00 /viewtopic.php?t=13645&p=140437#p140437 <![CDATA[Re: Community Challenge]]>

Chevalier

Statistics: Posted by Cheva — 12 Dec 2016, 23:26


]]>
2016-12-12T21:49:40+02:00 2016-12-12T21:49:40+02:00 /viewtopic.php?t=13645&p=140434#p140434 <![CDATA[Re: Community Challenge]]> i have played EQ once and i was surprised by walls actually stopping shots, but they don't do that always =\
forest giving free intel also not fixed in EQ pretty sure.
acu upgraiding and moveing/ units building and moveing

sorry for being serious.

Statistics: Posted by ZLO_RD — 12 Dec 2016, 21:49


]]>
2016-12-12T20:05:55+02:00 2016-12-12T20:05:55+02:00 /viewtopic.php?t=13645&p=140429#p140429 <![CDATA[Re: Community Challenge]]> Statistics: Posted by MrSprengmeister — 12 Dec 2016, 20:05


]]>
2016-12-12T19:21:13+02:00 2016-12-12T19:21:13+02:00 /viewtopic.php?t=13645&p=140421#p140421 <![CDATA[Re: Community Challenge]]> Statistics: Posted by Kalvirox — 12 Dec 2016, 19:21


]]>
2016-12-11T23:22:05+02:00 2016-12-11T23:22:05+02:00 /viewtopic.php?t=13645&p=140382#p140382 <![CDATA[Re: Community Challenge]]> Statistics: Posted by zeroAPM — 11 Dec 2016, 23:22


]]>
2016-12-11T23:03:00+02:00 2016-12-11T23:03:00+02:00 /viewtopic.php?t=13645&p=140379#p140379 <![CDATA[Re: Community Challenge]]> Statistics: Posted by Lieutenant Lich — 11 Dec 2016, 23:03


]]>
2016-12-11T22:46:13+02:00 2016-12-11T22:46:13+02:00 /viewtopic.php?t=13645&p=140377#p140377 <![CDATA[Re: Community Challenge]]>
angus000 wrote:
Good English grammar
oh yeah? prove it!
http://equilibrium.x10host.com/changelog/

Statistics: Posted by Exotic_Retard — 11 Dec 2016, 22:46


]]>
2016-12-11T22:42:53+02:00 2016-12-11T22:42:53+02:00 /viewtopic.php?t=13645&p=140376#p140376 <![CDATA[Re: Community Challenge]]> Statistics: Posted by Viba — 11 Dec 2016, 22:42


]]>
2016-12-11T22:23:38+02:00 2016-12-11T22:23:38+02:00 /viewtopic.php?t=13645&p=140375#p140375 <![CDATA[Re: Community Challenge]]> Statistics: Posted by angus000 — 11 Dec 2016, 22:23


]]>
2016-12-11T21:49:50+02:00 2016-12-11T21:49:50+02:00 /viewtopic.php?t=13645&p=140374#p140374 <![CDATA[Re: Community Challenge]]> Statistics: Posted by Viba — 11 Dec 2016, 21:49


]]>
2016-12-11T21:39:25+02:00 2016-12-11T21:39:25+02:00 /viewtopic.php?t=13645&p=140372#p140372 <![CDATA[Re: Community Challenge]]> Statistics: Posted by manread — 11 Dec 2016, 21:39


]]>