Forged Alliance Forever Forged Alliance Forever Forums 2015-09-17T02:57:11+02:00 /feed.php?f=39&t=10769 2015-09-17T02:57:11+02:00 2015-09-17T02:57:11+02:00 /viewtopic.php?t=10769&p=110348#p110348 <![CDATA[Re: Planetary Annihilation Titans Mods]]> Goodbye a lot of mod potential

Statistics: Posted by Gorton — 17 Sep 2015, 02:57


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2015-09-17T01:34:31+02:00 2015-09-17T01:34:31+02:00 /viewtopic.php?t=10769&p=110343#p110343 <![CDATA[Re: Planetary Annihilation Titans Mods]]> https://forums.uberent.com/threads/rel- ... its.64462/

Statistics: Posted by blutooth — 17 Sep 2015, 01:34


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2015-09-16T22:33:59+02:00 2015-09-16T22:33:59+02:00 /viewtopic.php?t=10769&p=110323#p110323 <![CDATA[Re: Planetary Annihilation Titans Mods]]>
AdmiralZeech wrote:
How moddable is PA anyways? For total conversions, etc.

The very first requirement I have is the ability to ditch all the planets and use the engine to make a traditional flat RTS. Is it possible at the moment?


Why even play PA at that point?

Statistics: Posted by Zeldafanboy — 16 Sep 2015, 22:33


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2015-09-14T14:12:11+02:00 2015-09-14T14:12:11+02:00 /viewtopic.php?t=10769&p=110048#p110048 <![CDATA[Re: Planetary Annihilation Titans Mods]]>
The very first requirement I have is the ability to ditch all the planets and use the engine to make a traditional flat RTS. Is it possible at the moment?

Statistics: Posted by AdmiralZeech — 14 Sep 2015, 14:12


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2015-09-14T04:05:53+02:00 2015-09-14T04:05:53+02:00 /viewtopic.php?t=10769&p=110007#p110007 <![CDATA[Re: Planetary Annihilation Titans Mods]]> i can't even load big maps/planets when i was trying to play...
while to play FA you just need core i3...FA seems to lag hard when you use alot of assisting engies witch people build a TON on big eco + naval maps, or when many t1 units streaming across weird paths (surprisingly, phenom map lags hard for me when i spam across) but overall it is not that heavy.

second problem that you will have to mod multiple factions, adjustency bonuses, different power prizes (i have heard that all units have same power to mass ratio in PA, not sure if it is still true), ACU upgrades, stealth cloak and shield mechanics, different vision layers for underwater units (torp bomber or hover tank can't "see" subs, but can locate them with sonar, so if they are stealth sub, only way to see them is to use a ship or underwater unit), preplaced reclaim on maps, stun... does PA terrain has ramps? hills? do they eve have TMD? Support coms? mobile factories? beams? fuel and refuel mechanics?

quite alot of stuff to mod :D

Statistics: Posted by ZLO_RD — 14 Sep 2015, 04:05


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2015-09-13T23:13:30+02:00 2015-09-13T23:13:30+02:00 /viewtopic.php?t=10769&p=109990#p109990 <![CDATA[Re: Planetary Annihilation Titans Mods]]>
Valki wrote:
Detailed Textures = good graphics


No, that's an oversimplification

FA is definitely aging, and PA could definitely 'outshine' FA in graphics.

Valki wrote:
The only reason why FA looks better than PA


I don't even think that

Valki wrote:
I have no doubt that merely applying a few better textures to PA would solve this, but creating good textures is actually a lot of work.


The art style is flat, simplistic textures that look crisp and clean. Adding a ton of detail would clutter the design.

Statistics: Posted by Zeldafanboy — 13 Sep 2015, 23:13


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2015-09-13T21:38:02+02:00 2015-09-13T21:38:02+02:00 /viewtopic.php?t=10769&p=109975#p109975 <![CDATA[Re: Planetary Annihilation Titans Mods]]>
Zeldafanboy wrote:
Valki wrote:[...] FAF frankly looks much better than PA:T, meaning that to convert FAF to PA, the modders would need to create new models and detailed textures for all units which is a huge amount of work. (Work Uber itself was not willing to do, or maybe the engine couldn't even cope with good-looking units and terrain)

Frankly, FA is starting to show it's age graphically. The gameplay has aged well, but some of the units/effects have not. Especially some Cybran/ Seraphim units.

Simplistic, colorful art style=\= bad graphics

Realism=/= good graphics

Detailed Textures = good graphics

FA is definitely aging, and PA could definitely 'outshine' FA in graphics.
The only reason why FA looks better than PA is because FA has high-polygon models and especially high quality textures. I have no doubt that merely applying a few better textures to PA would solve this, but creating good textures is actually a lot of work.

Statistics: Posted by Valki — 13 Sep 2015, 21:38


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2015-09-13T21:34:48+02:00 2015-09-13T21:34:48+02:00 /viewtopic.php?t=10769&p=109972#p109972 <![CDATA[Re: Planetary Annihilation Titans Mods]]>
I wouldn't mind, eventhough I find it less appealing for a game with claims of epicness, a more cartoonish style, but I find that PA's style is just ... bad. Pastel colors and blocky units is not enough to create a style.

Statistics: Posted by Zoram — 13 Sep 2015, 21:34


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2015-09-13T20:58:10+02:00 2015-09-13T20:58:10+02:00 /viewtopic.php?t=10769&p=109971#p109971 <![CDATA[Re: Planetary Annihilation Titans Mods]]>
Valki wrote:
PAF instead of FAF? - or is it PATF now, that sounds worse...


I don't think I (as humble non-modding user of FAF) would like it. FAF frankly looks much better than PA:T, meaning that to convert FAF to PA, the modders would need to create new models and detailed textures for all units which is a huge amount of work. (Work Uber itself was not willing to do, or maybe the engine couldn't even cope with good-looking units and terrain)

Also I'm not sure about the spherical worlds for a competitive RTS. While FA was never an esport, it has come close. I don't think PA is at the level of FA.


Frankly, FA is starting to show it's age graphically. The gameplay has aged well, but some of the units/effects have not. Especially some Cybran/ Seraphim units.

Simplistic, colorful art style=\= bad graphics

Realism=/= good graphics


And on the nature of spherical worlds, they're different. I don't think PA's problems have to do with the concept, more the exection. Just my two cents.

Statistics: Posted by Zeldafanboy — 13 Sep 2015, 20:58


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2015-09-10T13:32:21+02:00 2015-09-10T13:32:21+02:00 /viewtopic.php?t=10769&p=109771#p109771 <![CDATA[Re: Planetary Annihilation Titans Mods]]>


Has PA a lobby ? The like faf or mine ? Could incorporate it in mine if not :-)


Regards

Statistics: Posted by dstojkov — 10 Sep 2015, 13:32


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2015-09-10T13:03:42+02:00 2015-09-10T13:03:42+02:00 /viewtopic.php?t=10769&p=109769#p109769 <![CDATA[Re: Planetary Annihilation Titans Mods]]> And as I said, the planets in the screenshot have a 400 radius size with the size going up to 1500 for normal planets, 3 times larger planets. ;) And don't forget that double radius means 4 times more surface area due to it being a sphere! O=4*pi*2² This means you get 8 times more space compared to the screenshots above to play on on the largest planets which is even larger than most common FA maps. And there are already mods which scale units down to 50% if this still is not large enough for you. :) One unit (even titans) never take more than a mere % of the map on large planets. And they are harder to build than in Forged Alliance and even there a large experimental takes 1% of the map spacewise. ;)

Most maps have more than one planet. I prefer playing with a large planet (max radius) and a small planet like the ones in the screenshot as a possibility for sidebases and sneaky orbital strategies. (all this can be countered - the game is pretty balanced unit wise. Every unit has a purpose and I normally build at least 70% of the unit types depending on the planet type in a normal one hour long match) For example there are some slightly more expensive tanks for their damage and health which can hover over lava. (only unit which is not air and can do that) And one ship type which is slightly weaker than the others but can hover over land. (which costs energy while it doesn't eat energy to move in water) And a real orbital layer opens up many strategic possibilities. I think it is a great game now that the titans expansion got us many more options and changed the balance around a bit. But it could be much more than "just" being great. It could be amazing. And mods would help greatly. :) Sure, adding too many units would destroy the great balance right now, but adding just a few in spots which are still missing (like a titan radar and adding some experimental stats to the titans for example shutting down for a few seconds after attacking if the HP is below 30%)

Statistics: Posted by Everfades — 10 Sep 2015, 13:03


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2015-09-10T12:53:25+02:00 2015-09-10T12:53:25+02:00 /viewtopic.php?t=10769&p=109768#p109768 <![CDATA[Re: Planetary Annihilation Titans Mods]]>
speed2 wrote:
Spore... it was a huge fail

i really liked spore :' (

Statistics: Posted by Exotic_Retard — 10 Sep 2015, 12:53


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2015-09-10T10:55:58+02:00 2015-09-10T10:55:58+02:00 /viewtopic.php?t=10769&p=109762#p109762 <![CDATA[Re: Planetary Annihilation Titans Mods]]> Statistics: Posted by Voodoo — 10 Sep 2015, 10:55


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2015-09-10T08:31:27+02:00 2015-09-10T08:31:27+02:00 /viewtopic.php?t=10769&p=109757#p109757 <![CDATA[Re: Planetary Annihilation Titans Mods]]> Statistics: Posted by speed2 — 10 Sep 2015, 08:31


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2015-09-08T17:07:11+02:00 2015-09-08T17:07:11+02:00 /viewtopic.php?t=10769&p=109657#p109657 <![CDATA[Re: Planetary Annihilation Titans Mods]]> There are leadersboards and ranked matchs. You should see the spherical worlds as an additional layer of strategy. (always 4 sides to attack from, you can't hide in a corner with only 2 sides needing defences) The planets in the screenshot above have a 400 radius. That's why it looks quiet hard to keep track of the units. Larger planets go up to 1500 radius though which makes the game look much more flat and easier to see larger chunks of the planet. :)

The alert system works pretty good, too. Basically whenever something gets attacked or sighted (sighted only for larger things like titans or an enemy commander) which is not in your current cameraview you get an alert which you can hover over with your mouse to see a closeup picture in picture view of the place where the attack/sighting happened. If you click on it your camera switched to that position.
And think of the strategical possibilities this offers. You can flank someone and while they focus on defending there you can attack a side base on the other side of the planet to get some damage in before the other player reacts to your attack. All sides have this option and if you use the radar towers, scouts and picture in picture option effectivly you can outplay your opponents sneaky strategies if he tries to abuse the sphere map. ;)

Statistics: Posted by Everfades — 08 Sep 2015, 17:07


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