Combo wrote:
Spherical worlds work just fine in an RTS. They've been done before in games like Populous and they work well in PA and add strategic depth. No more hiding in an artificial corner, you have to take care of defenses 360 degrees. Flat maps contribute to the kind of late game stalemates and 2-3 hour long games that make everyone tired!
Positive reviews for Titans outnumber negative ones 4:1. The negative reviews are predominantly kickstart backers who have grievances against Uber etc. i.e. nothing to do with this game.
Maybe they improved the UI but last time I tried the spherical worlds just gave me headaches. Move around a bit and north is not pointing in the same direction anymore, which made (for me) finding my way around my worlds a massive pain. I found no obvious way to reset the view so that I can find my stuff without losing it.
Yes I know there was probably a key binding for that, but keyboard shortcuts shouldn't be known before your first game to do basic tasks. (did they finally add an iddle engineer tooltip, or do you still have to press a key).
PA's UI gave me memories of installing hard core linux distros 15 years ago and browsing their forum to find out how to plug a mouse or mount a drive, who needs icons and plug&play when you can open a console and type shit ....
All the fans of PA ask others to treat the game as if it was a freeware developped by buddies in a garage. I'm sorry but the launch price wasn't that far to that of a AAA game (until they were forced to cut the price), and I just never saw a commercial product so unfinished. I still can't get over the "solo campaign", the broken AI (I had several skirmishes where the AI actually literrally stood there) and the fan made tutorials ....
Not ready to make a leap of faith and assume that now it's a finished product ... just have to pay again.Statistics: Posted by Zoram — 20 Aug 2015, 00:29
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