Forged Alliance Forever Forged Alliance Forever Forums 2012-11-24T21:19:20+02:00 /feed.php?f=37&t=2066 2012-11-24T21:19:20+02:00 2012-11-24T21:19:20+02:00 /viewtopic.php?t=2066&p=23501#p23501 <![CDATA[Re: Phantom types]]>
Another issue arises with Vampire: It's an exponential bonus so once they get started you have to stop them and any mass you throw at them to stop them only makes them stronger, thus making the only way to stop them some sort of long range arty/nukes etc... This would just increase turtling.

I love the idea of the phantom donating resources to an inno to make them seem like a phantom, it would add an interesting metagame of "Phantom is donating me resources that's why I have 4 czars!" "Oh yeah sure he is, go get him boys"

Statistics: Posted by Grim Tuesday — 24 Nov 2012, 21:19


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2012-11-05T01:24:26+02:00 2012-11-05T01:24:26+02:00 /viewtopic.php?t=2066&p=22457#p22457 <![CDATA[Re: Phantom types]]> Not much more I can say other than sounds hard.

Statistics: Posted by NotAsian — 05 Nov 2012, 01:24


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2012-10-19T23:14:13+02:00 2012-10-19T23:14:13+02:00 /viewtopic.php?t=2066&p=21962#p21962 <![CDATA[Phantom types]]>
There should never be a "this is best" option. Different types would fit different factions, playstyles and stratergy

Vampire
-This phantom receives a % mass cost of everything he kills. once he starts rolling people over and having a huge eco boost he can get nasty. Gets 100k of mass storage instead of 50k and an extra 50% power generation to compensate for huge mas influx. No other income boost.

- I could see this type of phantom being very dangerous an early alwhassa

Speed/rush phantom
-This phantom gets a 25% damage and speed boost to all units. All his units also build 25% faster Also applies to nukes... Be sure to scout. He could take down the first player with ease and once he got an island he gonna be hard to stop. He only gets a mass boost for the first 10 mins after assignment. After that he has to rely on islands he has to produce income.

- I could see this type of phantom being very dangerous with a Cybran destroyer rush

Eco
-This phantom gets a nice advantage (like current) to economy. He has a menu where he can "donate" a contant % of his income to other players to make them look like a phantom. Bonus goes up as game goes on starts at say 20% of innos income and goes up at say 2% every 3 mins? so he has to be spotted and stopped as quickly as possible.

-This phantom could convince everyone to kill an inno with mass donations and build up an unstoppable navy and roll over the rest.

So. Anyone like it?

Statistics: Posted by noobymcnoobcake — 19 Oct 2012, 23:14


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