MadDogTen wrote:
Plus, what your suggesting everywhere else only gives Phantoms less of a chance to win (I mean, If its harder for them to team up, even more so less of a chance for them to win).
MadDogTen wrote:
A huge issue with that is the Reveal Timer, Until more games stop using it, It cannot go back to the old way, When games could last an hour or 2 with people still wondering.
Statistics: Posted by mead — 23 Jul 2012, 15:50
Statistics: Posted by MadDogTen — 23 Jul 2012, 13:34
Phantom Count Allied Mixed Enemies PhantomWar multiplier
-------------------------------------------------
1 20% 24% (25%) 28% (30%) 1.0
2 10% 12% (15%) 16% (20%) 1.3 (1.2)
3 8% 9% (10%) 13% (14%) 1.2 (1.1)
-------------------------------------------------
Statistics: Posted by Duck_42 — 22 Jul 2012, 19:43
Phantom Count Allied Mixed Enemies PhantomWar multiplier
-------------------------------------------------
1 20% 24% (25%) 28% (30%) 1.0
2 10% 12% (15%) 16% (20%) 1.3 (1.2)
3 8% 9% (10%) 13% (14%) 1.2 (1.1)
-------------------------------------------------
Statistics: Posted by mead — 22 Jul 2012, 12:29
Statistics: Posted by Duck_42 — 22 Jul 2012, 00:22
Statistics: Posted by Plasma_Wolf — 21 Jul 2012, 21:00
Statistics: Posted by Duck_42 — 20 Jul 2012, 22:56
Statistics: Posted by Plasma_Wolf — 20 Jul 2012, 22:39
Statistics: Posted by mead — 20 Jul 2012, 17:57
Statistics: Posted by mead — 20 Jul 2012, 13:31
Statistics: Posted by Duck_42 — 20 Jul 2012, 13:26
Statistics: Posted by mead — 20 Jul 2012, 13:17
Phantom Count Allied Mixed Enemies
-------------------------------------------------
1 20% 24% (25%) 28% (30%)
2 10% 14% (15%) 18% (20%)
3 8% 10% 14% (15%)
-------------------------------------------------
Statistics: Posted by Duck_42 — 20 Jul 2012, 06:25