Commlink wrote:
For 3rd or 4th time duck does not deal with this kind of game aspect and said before he does not deal with stuff like that.
The vet should be more balanced in the new fa version, that is when its released?
1st replay
4vs 1 phantom.. i thought the problem was phantom getting czar fast ? not innocent making one...
Also few things wrong on this style of play, grey has not scouted, couple t3 spy planes would have gone along way, his ability to use shields sucked lol and you micro'd the czar to get vet, wheres the problem?
good scouting also fact phantom was found early and killed his ally made it easier for u to get fast czar otherwise if i wa sin that game i would have pinged it and redirected everything i had to getting asf and land aa-t3.
2nd replay
not gonna bother watching a yotha walking slowly to someones base .. thats fail on who evers playing tbh lol. Also a good player can micro a yotha effectively to gain vet especially with engs around.
3rd replay
watched up to ripper killing blue and some of the argument, where u instantly blame the new vet and diesalot points out all the flaws in your argument, but you wont listen. I agree with diesalot on this one he did the correct thing almost killed it couple asf from pink or a few more shield even with vet that soul ripper would have been down. Infact if he had better shield coverage it would not even have had vet.
ok right so Your original argument was the pahntom could rush air exp to fast and nothing you could do, it would also vet up really fast and you would still lose?
first replay its an innocent getting czar in a 4 vs 1 phantom .. no point in showing this.
second yotha, wait was it not air? another failed replay
third, finally some proof wait no blue was just cybran crappy shields and no help from allies gg. if blues comm had been in water ripper may have gotten vet but the team efforts of innocents would have crashed it. Rippers are good for early hits on 1 person after that everyone is made aware example of this is teal building aa and almost killing the ripper.
The 4th replay might have yielded more interesting results, but if its another replay of poor shielding or mass asf covering the ripper in later game its a fail.
Also im very weary of cyrban players who go form t2 to t3 hives early and on t2 power.
If you say no each time I say yes, this wont be very constructive..
FACT : Phantoms win almost all the time since the new vet when they are not completly noobs and have decent factions.
...But there is absolutely no problem .........
Then, I repeat myself because you dont seem to get it: the problem is that point defenses are not longer effective against t4 since the new vet version. (See 2nd replay..).
A usual exemple for land t4 : 1 inno and 1 phantom who have the same BO : the phantom will finsih his t4 4 or 5 minutes before the inno does. As only t4 are effective against other t4, the inno will be killed without problem by the phantom.
For czar rush (or ripper) : or innos have aldready some air facilites and the phantom just have to rush cg(or mls), or the innos dont and they wont get enough asf in one or 2 mins (time to build a czar for a good phantom). T3 sam is the best way to defend but then all innos have to build them and it is costly .. they become easy targets for the 2nd phantom. And czar is also good at def, the first phantom wont even have wasted his ressources.
Now .. why these replays ?
1) Because if an inno can kill so easely a phantom having a base full of asf, with a czar without hurrying , there is maybe a problem. Now imagine a phantom RUSHING a czar against an inno with less asf.. And as I said, if he killed the czar, he would die because he would have lost his smd. Even as a kamikaze unit, czar would be efficient.
2) To make you understand that point defenses which were almost the only way to stop a t4 rush from a phantom before the vet are now useless.
3) Play more with Dies and you will undestand.. he often get mad when he looses (especialy against me, long stroy..), and because of that he is kicked from a lot of games. He is an experienced phantom player, at least above average but he could not kill this cheap t4. And by the way I am still waiting his replays..
I post the 4th replay, try to see it without searching at every image why it is "a fail" because innos COULD or SHOULD have do so or so.. They made a decent attempt to def. And dont forget when people are playing, they dont see the whole map as you do in replay, this is easy to criticize their strategy once the game is over ("good but not enought !").
Duck_42 wrote:I told Harp to post them, and I'd take a look at them.
Edit: By the way Harp, I'm not even going to consider modding any of the units until after the 3616 patch is released. The veterancy will be adjusted considerably in that update, so I belive it may address most of your concerns.
Ok. But I think it will have some pervers effects. As the unit's ealth regenerates at each veterancy step, if you dont have a huge fire power, the unit becomes killable only once it has the 5 vet stars.
After the patch, it may even be worst because it could let time to the unit to loose more ealth between veterancy steps and then fully uses each regeneration of ealth and finally make the t4 last longer.( I dont know if you see what I mean .. I try to make it clear but I know my english really sucks :s). But I wait to see Statistics: Posted by Harpagon — 24 Jul 2012, 19:14
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