Statistics: Posted by Commlink — 19 Jul 2012, 04:04
Statistics: Posted by Harpagon — 16 Jul 2012, 02:49
Statistics: Posted by Commlink — 15 Jul 2012, 15:38
Statistics: Posted by Harpagon — 15 Jul 2012, 14:06
Statistics: Posted by Duck_42 — 15 Jul 2012, 06:30
Statistics: Posted by Duck_42 — 14 Jul 2012, 19:04
Statistics: Posted by mead — 13 Jul 2012, 20:28
Statistics: Posted by Harpagon — 13 Jul 2012, 15:25
new to phantom or fa they don't use the resources to their advantage and can often lead to abuse upset games unsure of what they need to do, this can be partly the fault of innocents for not attacking. This kind of phantom never wins, not sure someway to better define the phantom innocents roles to new players?
although reducing the amount of your allies could be considered penalty enough
Hmm if you get a bonus for killing phantoms or phantom vs phantom bonus, I'd like to see a wild card basically if you do introduce paladins when a phantom kills them they get + bonus, but if an innocent kills a paladin they get some kinda penalty like -resource drain(for a certain amount of time?, 5 minutes?) after all he was their champion ^^, The paladin would also get some bonus if he kills a phantom he gets an increase in his amount of resources, but killing an innocent means he loses his bonus income for a time period like a penalty box...
With Duck_42 being the only one I know with the rare combination of time, motivation and experience to actually code any proposed changes, I'd suggest prioritizing what is easy to implement (kill bonus and/or paladin). Changes should be incremental so they can be easily tested for balance implications until consensus is reached.
Statistics: Posted by Duck_42 — 13 Jul 2012, 01:21
Statistics: Posted by Commlink — 12 Jul 2012, 20:16
Duck_42 wrote:
a. Giving Phantom A the additional bonus that Phantom B would have gotten. i.e. if bonus was 15% for Phantom A and 15% for Phantom B then it's now 30% for Phantom A.
b. Having the game use the eco table for the new phantom count. As I said, right now it doesn't recalculate, so even though Phantom B just died, for eco calculation purposes there are still two Phantoms (see table below). This option wouldn't double Phantom A's bonus in all scenarios, but it would provide a substantial benefit for the remaining phantom.
If we do the second option, I'd suggest it apply regardless of who kills the phantom (i.e. if either innocents or another phantom kills Phantom B then Phantom A still gets resource boost). However, this would potentially make the other phantom much harder to kill, and order becomes important (i.e. It's in the innocents best interest to kill the strongest phantom first).
Statistics: Posted by mead — 12 Jul 2012, 16:04
Statistics: Posted by Commlink — 12 Jul 2012, 15:29