hm I remember this error with custom colors and normal supreme commander...
- Code:
warning: Error running HandleEvent script in CScriptObject at 22cbc380: ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(92): You are attempting to set a LazyVar's evaluation function to nil, don't do that!
stack traceback:
[C]: in function `error'
...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(92): in function `Set'
...d alliance\gamedata\mohodata.scd\lua\maui\bitmap.lua(59): in function `SetTexture'
...data\faforever\gamedata\lua.nx2\lua\ui\game\chat.lua(115): in function `RolloverHandler'
...d alliance\gamedata\mohodata.scd\lua\maui\window.lua(365): in function <...d alliance\gamedata\mohodata.scd\lua\maui\window.lua:364>
some unit (mass fab) dies and stuff isnt cleaned up properly
- Code:
warning: Error running lua script: ...\gamedata\units.scd\units\uab1104\uab1104_script.lua(89): attempt to call method `SetSpinDown' (a nil value)
stack traceback:
...\gamedata\units.scd\units\uab1104\uab1104_script.lua(89): in function <...\gamedata\units.scd\units\uab1104\uab1104_script.lua:81>
wut?
- Code:
warning: Error running lua script from destroyed thread: IssueMoveOffFactory: Passed in an invalid target point.
stack traceback:
[C]: in function `IssueGuard'
...\gamedata\units.nx2\units\ura0001\ura0001_script.lua(90): in function <...\gamedata\units.nx2\units\ura0001\ura0001_script.lua:82>
nuke explosion and thus particle cap reached:
- Code:
info: Particle cap exceeded, discarding excess.
sinking ships shouldnt cause it:
- Code:
warning: Error running lua script: Failed to attach entity xrs0204 to /projectiles/sinker/sinker_proj.bp on bone 1
stack traceback:
[C]: in function `AttachBoneTo'
...projectiles.nx2\projectiles\sinker\sinker_script.lua(38): in function `StartSinking'
...projectiles.nx2\projectiles\sinker\sinker_script.lua(28): in function <...projectiles.nx2\projectiles\sinker\sinker_script.lua:26>
this happens to late to impact that:
- Code:
warning: Error running '/lua/ui/game/gamemain.lua:OnBeat': Invalid army -1. (Use a 1-based index)
stack traceback:
[C]: in function `IsAlly'
... commander forged alliance\mods\quickshare\share.lua(297): in function `fn'
...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua(607): in function <...\faforever\gamedata\lua.nx2\lua\ui\game\gamemain.lua:593>
also interesting, this comes from the new teamkill reporting stuff but probably shouldnt fire when its a modded game:
- Code:
warning: ACU kill detected. Rating for ranked games is now enforced.