Forged Alliance Forever Forged Alliance Forever Forums 2012-08-26T17:02:15+02:00 /feed.php?f=36&t=1357 2012-08-26T17:02:15+02:00 2012-08-26T17:02:15+02:00 /viewtopic.php?t=1357&p=18725#p18725 <![CDATA[Re: Balance changes.]]> - Health and Max Health = 60 000 HP
- Mass cost = 24 000; Buildtime = 14400
- Damage per shot = 8000 (kills any destroyer and depletes a shield boat in one shot, like the UEF Battleship does)
- Muzzle Velocity = 35 (from 30)
- Firing Randomness = 0.2 (from 0.3)
(AOE and rate of fire stay the same)

Torrent Missile Ship:
- AOE = 1.5 (from 5)
- Damage per missile = 800 (from 1000) / or Missile Health = 1 HP instead of 2

- T3 subhunter : Salvo delay decrease to 1.0 (from 1.5).
Resulting in a DPS of 335 instead of 223 before.

- All T3 subs : Energy required reduced to 80.000.

Statistics: Posted by Ze_PilOt — 26 Aug 2012, 17:02


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2012-08-22T20:55:33+02:00 2012-08-22T20:55:33+02:00 /viewtopic.php?t=1357&p=18511#p18511 <![CDATA[Re: Balance changes.]]>
-Novax 28000 mass

-tempest back to 28000 mass.
-tempest speed of shoot faster.
-tempst hp 50000 hp .

-OC reload time back to 3.3sec

-ACU vet : 20-40-65-90-120

Statistics: Posted by Ze_PilOt — 22 Aug 2012, 20:55


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2012-08-19T16:12:37+02:00 2012-08-19T16:12:37+02:00 /viewtopic.php?t=1357&p=18241#p18241 <![CDATA[Re: Balance changes.]]>
- Shields starts recharging after 3 seconds instead of 1.
- Grace period when losing radar coverage.
- SCU rebalance
(viewtopic.php?f=36&t=1718)
- Build times reductions of T3 land by 20%.
- New FX from KarottenRambo :
viewtopic.php?f=2&t=1645&start=20)

Statistics: Posted by Ze_PilOt — 19 Aug 2012, 16:12


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2012-07-28T21:09:55+02:00 2012-07-28T21:09:55+02:00 /viewtopic.php?t=1357&p=16624#p16624 <![CDATA[Re: Balance changes.]]> - Fixing ratings not displayed in ranked games.

- interception code for air units losing intel of an unit.
When a air unit lose sight of his target, it will try to intercept it if possible by interpolating the trajectory of the unit.

- When a target lose intel on his target but get it back later, it will resume his original attack order.

- Fixing various issues with veterancy. (mostly for survivals map)

Statistics: Posted by Ze_PilOt — 28 Jul 2012, 21:09


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2012-07-26T22:00:54+02:00 2012-07-26T22:00:54+02:00 /viewtopic.php?t=1357&p=16526#p16526 <![CDATA[Re: Balance changes.]]> Statistics: Posted by Ze_PilOt — 26 Jul 2012, 22:00


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2012-07-26T20:34:15+02:00 2012-07-26T20:34:15+02:00 /viewtopic.php?t=1357&p=16518#p16518 <![CDATA[Re: Balance changes.]]>
- Batteships : 28800

- Cybran batteship and UEF battecruiser, tempest : 25200

-Atlantis, sera subhunter : 14400

Statistics: Posted by Ze_PilOt — 26 Jul 2012, 20:34


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2012-07-22T15:12:36+02:00 2012-07-22T15:12:36+02:00 /viewtopic.php?t=1357&p=16241#p16241 <![CDATA[Re: Balance changes.]]> - Changed ACU veterancy :
Level 1 = 20,
Level 2 = 50,
Level 3 = 90,
Level 4 = 140,
Level 5 = 200

- New stealth/intel behavior :
- If you attack-order an unit and lose radar or line of sight of it, you won't follow it under the FoW anymore.
- If you lose radar coverage over an unit, all units firing at it will stop immediately (previously, was when the unit was searching better target - from 1 seconds up to 5).
- If you use a bomber on a target and lose track of it, the order is automatically replaced by a ground-attack.
!!! THIS NEED A LOT OF TESTING FOR DEBUGGING !!!

Statistics: Posted by Ze_PilOt — 22 Jul 2012, 15:12


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2012-07-15T21:44:22+02:00 2012-07-15T21:44:22+02:00 /viewtopic.php?t=1357&p=15840#p15840 <![CDATA[Re: Balance changes.]]> STARTING 3616 TESTING

- Fixing veterancy tech levels.
- Killing civilians doesn't get XP.
- New XP values :
T1 = 1
T2 = 3
T3 = 6
XP = 50

- Reverting OC Rate of fire to 3599 (0.2 instead of 0.3)

Tweaking some experimentals veterancy levels :
+ Level2 = 150,
+ Level3 = 225,
+ Level4 = 300,
+ Level5 = 375,
for ML and ythotha, Megalith same as GC.

Statistics: Posted by Ze_PilOt — 15 Jul 2012, 21:44


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2012-07-03T22:40:37+02:00 2012-07-03T22:40:37+02:00 /viewtopic.php?t=1357&p=15194#p15194 <![CDATA[Re: Balance changes.]]>
REPLAYS WILL BE ANALYSED FROM IT, AND 3616 WILL BE RELEASED THIS WEEK-END.

Statistics: Posted by Ze_PilOt — 03 Jul 2012, 22:40


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2012-07-03T21:05:53+02:00 2012-07-03T21:05:53+02:00 /viewtopic.php?t=1357&p=15193#p15193 <![CDATA[Re: Balance changes.]]>
- UEF BattleCruiser :
mass : 7.000 (from 6.000)
energy : 60.000 (from 52.000)
buildtime : 20.000 (from 12.000)

- Seraphim T3 submarine :
- Salvo delay increase to 1.5 (from 1).
Resulting in a DPS of 223 instead of 335 before.
-

- Cybran T3 battleship :
Mass : 8.000 (from 9000)
Builtime : 12.000 (from 18.000)

Statistics: Posted by Ze_PilOt — 03 Jul 2012, 21:05


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2012-07-02T21:34:43+02:00 2012-07-02T21:34:43+02:00 /viewtopic.php?t=1357&p=15170#p15170 <![CDATA[Re: Balance changes.]]>
- Cybran mobile bomb improvements from previous ones :
- It Doesn't do any damage when killed.
- The weapon animation is correctly played on suicide.

- Fixing radars range not displaying correctly on scouts and UEF satellite.

Statistics: Posted by Ze_PilOt — 02 Jul 2012, 21:34


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2012-07-01T20:42:22+02:00 2012-07-01T20:42:22+02:00 /viewtopic.php?t=1357&p=15148#p15148 <![CDATA[Re: Balance changes.]]> - Fixing a hard FA crash with some combos of naval units in the same selection group.

Statistics: Posted by Ze_PilOt — 01 Jul 2012, 20:42


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2012-06-24T18:28:25+02:00 2012-06-24T18:28:25+02:00 /viewtopic.php?t=1357&p=15001#p15001 <![CDATA[Re: Balance changes.]]>
- Experimentals gain health as before the previous fix.

- New veterancy system :

killing :
- T1 = 1 xp.
- T2 = 5 xp.
- T3 = 10 xp.
- XP/ACU/SCU = 100 xp.

- The interface is showing the current xp level, as well as the amount of xp necessary to gain a level.

- Only one level can be achieve on one kill.
ie :
if your next level (1) is at 5, and the following (2) at 8. Your current XP is 0.
You kill a T3 unit, you will get to veterancy level 1 - and not 2.

- GC has the following veterancy xp ranks :
Level1 = 100
Level2 = 200
Level3 = 300
Level4 = 400
Level5 = 500

- MonkeyLord and Ythota :
Level1 = 75
Level2 = 125
Level3 = 200
Level4 = 275
Level5 = 350

Statistics: Posted by Ze_PilOt — 24 Jun 2012, 18:28


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2012-06-22T22:33:12+02:00 2012-06-22T22:33:12+02:00 /viewtopic.php?t=1357&p=14934#p14934 <![CDATA[Re: Balance changes.]]> Statistics: Posted by Ze_PilOt — 22 Jun 2012, 22:33


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2012-06-20T21:53:41+02:00 2012-06-20T21:53:41+02:00 /viewtopic.php?t=1357&p=14890#p14890 <![CDATA[Re: Balance changes.]]> Statistics: Posted by Ze_PilOt — 20 Jun 2012, 21:53


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