Forged Alliance Forever Forged Alliance Forever Forums 2012-05-06T20:21:49+02:00 /feed.php?f=33&t=981 2012-05-06T20:21:49+02:00 2012-05-06T20:21:49+02:00 /viewtopic.php?t=981&p=12528#p12528 <![CDATA[Re: Diamond is now a featured mod!]]>

Oh and I was reading some of admiralzeech and zep's old ideas to address different issues (the false choice of adjacencies, t1 engie spam, etc) and I thought a few of them would fit in pretty well in FAF/Diamond (especially if they get tried and proven in Diamond first).

viewtopic.php?f=11&t=703&p=12488#p12488

Statistics: Posted by Veta — 06 May 2012, 20:21


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2012-05-06T15:02:41+02:00 2012-05-06T15:02:41+02:00 /viewtopic.php?t=981&p=12497#p12497 <![CDATA[Re: Diamond is now a featured mod!]]> Statistics: Posted by Vault54 — 06 May 2012, 15:02


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2012-05-05T22:56:01+02:00 2012-05-05T22:56:01+02:00 /viewtopic.php?t=981&p=12441#p12441 <![CDATA[Re: Diamond is now a featured mod!]]>
The buffs on scouting unit HP make some much sense it made me want to facepalm that GPG hadn't done that already.

Tons of other stuff that's really good too, SCU or possibly a T4 tech upgrade on the ACU being required for T4 is a great idea as well.

Maybe a few other things could be thrown in to speed up/optimize the game pace as well.

Edit: Would it be hard for FAF to borrow/copy how you fixed some of the most game breaking bugs (Upgrade Exploit for example)?

also thanks again for this mod, plays much better than the original game

Statistics: Posted by Veta — 05 May 2012, 22:56


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2012-04-09T23:40:13+02:00 2012-04-09T23:40:13+02:00 /viewtopic.php?t=981&p=10638#p10638 <![CDATA[Re: Diamond is now a featured mod!]]> Statistics: Posted by Vault54 — 09 Apr 2012, 23:40


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2012-04-06T09:59:51+02:00 2012-04-06T09:59:51+02:00 /viewtopic.php?t=981&p=10463#p10463 <![CDATA[Re: Diamond is now a featured mod!]]> It is not necessary to increase the base cost of the Sera t3 battleship, because you can choose to not build a nuke. Instead, you should increase the costs / buildtime of the nuke itself when built by the Sera Battleship.

Statistics: Posted by pip — 06 Apr 2012, 09:59


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2012-04-04T13:04:12+02:00 2012-04-04T13:04:12+02:00 /viewtopic.php?t=981&p=10388#p10388 <![CDATA[Re: Diamond is now a featured mod!]]> Statistics: Posted by Vault54 — 04 Apr 2012, 13:04


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2012-04-03T23:25:03+02:00 2012-04-03T23:25:03+02:00 /viewtopic.php?t=981&p=10365#p10365 <![CDATA[Re: Diamond is now a featured mod!]]>
Also, I have developed a recall feature you could include too. Recall basically is an anti-ACU snipe. It allows your ACU to teleport off-planet when it's health reaches 0, if it has an upgrade. When this happens, your ACU loses it's upgrades and your army is stunned for one minute. However, after one minute, the ACU is teleported back to the spawn position in-tact and you can regain control of your army.

I figure, your mod tries to make the game more strategic and less focused on snipes, so you might like such a feature.

Statistics: Posted by FunkOff — 03 Apr 2012, 23:25


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2012-04-03T22:53:05+02:00 2012-04-03T22:53:05+02:00 /viewtopic.php?t=981&p=10363#p10363 <![CDATA[Diamond is now a featured mod!]]> http://www.faforever.com/mediawiki/index.php?title=Diamond_Patch_Mod&action=edit

== What is Diamond Mod ==

Diamond Mod is designed for pro gaming purposes. It has tighter gameplay than original Forged Alliance so map control is more important. There are less shortcuts to victory so you have to really dominate your opponent to get a win. Fixes also most of the bugs found in game. You can now use every tactic, unit or acu upgrade found in game without being labeled as "insert method here" noob. Of course haxing and glitching is not allowed(offmapping etc.) Diamond uses its own full unit blueprints so even if there are some unit role/balance changes made by FAF, it wont affect to Diamond gameplay. For example Cybran Scathis is still a high cost game-ender in Diamond.

Major differences to FAF gameplay you need to know to play Diamond are:
You can OC without energy storage just like in 3599 and OC damage to Enemy ACU and buildings are in 3599 values
ACU death nuke damage values normalized to 3599 values (3500 inner +500 outer =4000)
Tactical missile launcher is T3 not T2
You need to have a Support Commander to build Experimentals and Land nuke launchers.


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What is new in featured mod compared to Patch mod?

It will auto-download to everyone who is either hosting or joining a game.

Fully uses the universal lua bug fixes that are built in to FAF.

Fixed sera t2 torpedo launcher torpedoes goes though islands issue (This fix will be also in next normal FAF Patch 3613 when its released)

From all t2 gunships the additional hp buff(which is in Patch mod) is removed to to get better balance on small maps. T2 gunships prices were already in 3599 values which are a bit more expensive than in 3603.
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Feel free to discuss about the mod in this thread. I hope you like it :)

Statistics: Posted by Vault54 — 03 Apr 2012, 22:53


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