Forged Alliance Forever Forged Alliance Forever Forums 2014-11-08T15:40:35+02:00 /feed.php?f=31&t=833 2014-11-08T15:40:35+02:00 2014-11-08T15:40:35+02:00 /viewtopic.php?t=833&p=85480#p85480 <![CDATA[Re: Bug report]]>
twinnuke wrote:
Solution (Sometimes?)->

Open Supreme Commander FA (Not FAF).
Go to Extras -> Mods and Enable UI Gaz Mod
Start a Skrimish, Hit F1, Assign F1 (Open Key Bindings) to Numpad Period or anything that is not already bound.
Hit Close
Quit Game
Profit
F1 will no longer Bug out in Black Ops Mod.


Works great until a team mate accidentally presses F1, not knowing the bug, which is exactly what I did in a 4v4 match while my com was not in a secure position. You cant do anything else in game including communicate with team mates.

It needs to be fixed and not just worked around.

Statistics: Posted by Dojah — 08 Nov 2014, 15:40


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2014-11-08T12:41:16+02:00 2014-11-08T12:41:16+02:00 /viewtopic.php?t=833&p=85470#p85470 <![CDATA[Re: Bug report]]>
Dojah wrote:
I accidentally opened the key bindings selection window (default f1) and was not able to close the window by any means, or take any further actions in game. Incredibly frustrating dying like that, more so for my teammates, there was much rage. Is there any way or will to fix this?

Reproducible, and I only have the problem with the black ops mod.



Solution (Sometimes?)->

Open Supreme Commander FA (Not FAF).
Go to Extras -> Mods and Enable UI Gaz Mod
Start a Skrimish, Hit F1, Assign F1 (Open Key Bindings) to Numpad Period or anything that is not already bound.
Hit Close
Quit Game
Profit
F1 will no longer Bug out in Black Ops Mod.

Statistics: Posted by twinnuke — 08 Nov 2014, 12:41


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2014-11-08T12:30:45+02:00 2014-11-08T12:30:45+02:00 /viewtopic.php?t=833&p=85467#p85467 <![CDATA[Re: Bug report]]> Statistics: Posted by twinnuke — 08 Nov 2014, 12:30


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2014-10-28T15:55:53+02:00 2014-10-28T15:55:53+02:00 /viewtopic.php?t=833&p=84530#p84530 <![CDATA[Re: Bug report]]>
Reproducible, and I only have the problem with the black ops mod.

Statistics: Posted by Dojah — 28 Oct 2014, 15:55


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2014-03-15T18:52:22+02:00 2014-03-15T18:52:22+02:00 /viewtopic.php?t=833&p=69019#p69019 <![CDATA[Re: Bug report]]> Statistics: Posted by Skilla — 15 Mar 2014, 18:52


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2014-03-15T13:01:33+02:00 2014-03-15T13:01:33+02:00 /viewtopic.php?t=833&p=68978#p68978 <![CDATA[Re: Bug report]]> Unhandled exception:

state->m_rootState == m_state

Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
Cmd line arguments : /ratingcolor c9c9c9c9 /numgames 87 /mean 1216.27 /deviation 84.5258 /country CZ /init init_blackops.lua /savereplay gpgnet://localhost/1974511/NeSkilla-CZ.SCFAreplay /nobugreport /gpgnet 127.0.0.1:53075

Callstack:
Unknown symbol (address 0x008d462c)

Last 100 lines of log...

info: Hooked /lua/ui/game/commandmode.lua with /blackopshook/lua/ui/game/commandmode.lua
info: Hooked /lua/ui/game/commandmode.lua with /mods/blackopsunleashed/hook/lua/ui/game/commandmode.lua
debug: Loading module '\000/lua/ui/game/construction.lua\000'
info: Hooked /lua/ui/game/construction.lua with /mods/blackopssupport/hook/lua/ui/game/construction.lua
info: Hooked /lua/ui/game/construction.lua with /mods/notify/hook/lua/ui/game/construction.lua
info: Hooked /lua/ui/game/construction.lua with /mods/gaz_ui/hook/lua/ui/game/construction.lua
info: Hooked /lua/ui/game/construction.lua with /mods/hotbuild/hook/lua/ui/game/construction.lua
debug: Loading module '\000/mods/gaz_ui/modules/straticons.lua\000'
warning: ...r forged alliance\mods\gaz_ui\modules\straticons.lua(524): bad argument #1 to `rawget' (table expected, got string)
warning: stack traceback:
warning: [C]: in function `rawget'
warning: ...r forged alliance\mods\gaz_ui\modules\straticons.lua(524): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...liance\gamedata\lua.scd\lua\ui\game\construction.lua(2893): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ander forged alliance\mods\hotbuild\lua\hotbuild.lua(5): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ever\gamedata\faforever.faf\lua\ui\game\gamemain.lua(846): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/gaz_ui/modules/straticons.lua'
warning: stack traceback:
warning: [C]: in function `error'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...liance\gamedata\lua.scd\lua\ui\game\construction.lua(2893): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...r\gamedata\faforever.faf\lua\ui\game\commandmode.lua(10): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ander forged alliance\mods\hotbuild\lua\hotbuild.lua(5): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ever\gamedata\faforever.faf\lua\ui\game\gamemain.lua(846): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/construction.lua'
warning: stack traceback:
warning: [C]: in function `error'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...r\gamedata\faforever.faf\lua\ui\game\commandmode.lua(10): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ander forged alliance\mods\hotbuild\lua\hotbuild.lua(5): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ever\gamedata\faforever.faf\lua\ui\game\gamemain.lua(846): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/lua/ui/game/commandmode.lua'
warning: stack traceback:
warning: [C]: in function `error'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ander forged alliance\mods\hotbuild\lua\hotbuild.lua(5): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ever\gamedata\faforever.faf\lua\ui\game\gamemain.lua(846): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): Error importing '/mods/hotbuild/lua/hotbuild.lua'
warning: stack traceback:
warning: [C]: in function `error'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(37): in function `import'
warning: ...ever\gamedata\faforever.faf\lua\ui\game\gamemain.lua(846): in main chunk
warning: [C]: in function `doscript'
warning: [C]: in function `pcall'
warning: ...alliance\gamedata\mohodata.scd\lua\system\import.lua(48): in function `import'
warning: Error importing /lua/ui/game/gamemain.lua:
Error importing '/lua/ui/game/gamemain.lua'
stack traceback:
[C]: in function `error'
...alliance\gamedata\mohodata.scd\lua\system\import.lua(52): in function `import'
warning: Error running '/lua/ui/game/gamemain.lua:OnBeat': attempt to index a nil value
stack traceback:

Statistics: Posted by Skilla — 15 Mar 2014, 13:01


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2013-12-24T23:04:38+02:00 2013-12-24T23:04:38+02:00 /viewtopic.php?t=833&p=60050#p60050 <![CDATA[Re: Bug report]]> If you are modding Black ops is the amended version available to download?

sorry if I am asking a stupid question mate, bit new to all this,

Also, would you be prepared to mod a certain unit to increase its hp ?

Statistics: Posted by Term1984 — 24 Dec 2013, 23:04


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2013-09-01T14:13:23+02:00 2013-09-01T14:13:23+02:00 /viewtopic.php?t=833&p=52523#p52523 <![CDATA[Re: Bug report]]> You are amazing (in general, for FAF, I mean).

Statistics: Posted by amiral_eperdrec — 01 Sep 2013, 14:13


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2013-09-01T11:57:13+02:00 2013-09-01T11:57:13+02:00 /viewtopic.php?t=833&p=52499#p52499 <![CDATA[Re: Bug report]]> Statistics: Posted by Ze_PilOt — 01 Sep 2013, 11:57


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2013-09-01T10:43:22+02:00 2013-09-01T10:43:22+02:00 /viewtopic.php?t=833&p=52491#p52491 <![CDATA[Re: Bug report]]> Since yesterday, I can't upload black ops, so I can't join, create or see replays of this mod, here is the error report from today:


Update started at 2013-09-01 10:23:33
Using game path: D:\GPGNet\Supreme Commander - Forged Alliance
Using appdata: C:\ProgramData\FAForever
Connected to update server at 2013-09-01 10:23:34
writeToServer(GET_FILES_TO_UPDATE, [FAF])
handleAction(LIST_FILES_TO_UP) - 324 bytes
Files to update: [ForgedAlliance.exe, init_faf.lua, init_ladder1v1.lua, GDFBinary.dll, SupComDataPath.lua, SupComDataPathFAF.lua, init_nonxt.lua]
writeToServer(UPDATE, [bin, init_nonxt.lua, 16da7063ae3309c154a2c544f559b3a9])
writeToServer(UPDATE, [bin, GDFBinary.dll, 3fc9e7684d150da5c51db71d2399f316])
writeToServer(UPDATE, [bin, init_faf.lua, 7d5cebd90024c4c5dc44ae8f5c9fa35b])
writeToServer(UPDATE, [bin, ForgedAlliance.exe, b779d298a8ac4412dfbcc7667cf5578f])
writeToServer(UPDATE, [bin, SupComDataPath.lua, 55ac1ef97845f2291da64b830299331e])
writeToServer(UPDATE, [bin, SupComDataPathFAF.lua, 962c9d1327657d77184adcf358c628f1])
writeToServer(UPDATE, [bin, init_ladder1v1.lua, ea96ac9cec88af29c08556c96465acfe])
handleAction(UP_TO_DATE) - 56 bytes
file : init_nonxt.lua
init_nonxt.lua is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : GDFBinary.dll
GDFBinary.dll is up to date.
handleAction(UP_TO_DATE) - 52 bytes
file : init_faf.lua
init_faf.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : ForgedAlliance.exe
ForgedAlliance.exe is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : SupComDataPath.lua
SupComDataPath.lua is up to date.
handleAction(UP_TO_DATE) - 70 bytes
file : SupComDataPathFAF.lua
SupComDataPathFAF.lua is up to date.
handleAction(UP_TO_DATE) - 64 bytes
file : init_ladder1v1.lua
init_ladder1v1.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [FAFGAMEDATA])
handleAction(LIST_FILES_TO_UP) - 134 bytes
Files to update: [faforever.faf, faforever.nxt, lobby.nxt]
writeToServer(UPDATE, [gamedata, faforever.faf, 8b38b33e55772235413552158c1603e0])
writeToServer(UPDATE, [gamedata, faforever.nxt, 4ea953fc92c8115cc1f2b42c2fa1b9e1])
writeToServer(UPDATE, [gamedata, lobby.nxt, 884c4c74cc5c6e23c0a76c204f5ed5bd])
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.faf
faforever.faf is up to date.
handleAction(UP_TO_DATE) - 54 bytes
file : faforever.nxt
faforever.nxt is up to date.
handleAction(UP_TO_DATE) - 46 bytes
file : lobby.nxt
lobby.nxt is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackops])
handleAction(LIST_FILES_TO_UP) - 82 bytes
Files to update: [init_blackops.lua]
writeToServer(UPDATE, [bin, init_blackops.lua, 102b6e4398f5c41407c02334e9416194])
handleAction(UP_TO_DATE) - 62 bytes
file : init_blackops.lua
init_blackops.lua is up to date.
Updates applied successfully.
writeToServer(GET_FILES_TO_UPDATE, [blackopsGamedata])
handleAction(LIST_FILES_TO_UP) - 92 bytes
Files to update: [unleashed.bo, acu.bo]
writeToServer(UPDATE, [gamedata, acu.bo, e82ba65fea8f54d9b402b901599075d9])
writeToServer(UPDATE, [gamedata, unleashed.bo, fd54c669a94f91a6f59b2caa690958bf])
handleAction(UP_TO_DATE) - 40 bytes
file : acu.bo
acu.bo is up to date.
handleAction(SEND_PATCH_URL) - 300 bytes
TIMEOUT: UpdaterTimeout(('Connection timed out while waiting for data.',))
Disconnected from server at 2013-09-01 10:24:21

I tried many mods and this only happen with black ops, what should I do?

thanks for any help

Statistics: Posted by amiral_eperdrec — 01 Sep 2013, 10:43


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2013-08-29T22:07:04+02:00 2013-08-29T22:07:04+02:00 /viewtopic.php?t=833&p=52206#p52206 <![CDATA[Re: Bug report]]>
Ze_PilOt wrote:
Logs.


alright here's a replay log:

sorry for my earlier incompetence finally found time to figure out how to get the logging going :)

Statistics: Posted by wwdk — 29 Aug 2013, 22:07


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2013-08-26T14:52:25+02:00 2013-08-26T14:52:25+02:00 /viewtopic.php?t=833&p=51790#p51790 <![CDATA[Re: Bug report]]> Statistics: Posted by Ze_PilOt — 26 Aug 2013, 14:52


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2013-08-26T14:09:19+02:00 2013-08-26T14:09:19+02:00 /viewtopic.php?t=833&p=51782#p51782 <![CDATA[Re: Bug report]]>
here's a replay showing the unit:

Statistics: Posted by wwdk — 26 Aug 2013, 14:09


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2013-08-18T17:05:26+02:00 2013-08-18T17:05:26+02:00 /viewtopic.php?t=833&p=50991#p50991 <![CDATA[Re: Bug report]]> but the main cannon is my primary reason for Building it, without that it's like a fatboy without it's cannons... somewhat useless on the front line :)

Statistics: Posted by wwdk — 18 Aug 2013, 17:05


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2013-08-17T18:49:41+02:00 2013-08-17T18:49:41+02:00 /viewtopic.php?t=833&p=50902#p50902 <![CDATA[Re: Bug report]]> please.

and when you do i will be infinitely grateful, for as long as it works and i can play it.

Statistics: Posted by KNOWFEAR1337 — 17 Aug 2013, 18:49


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